Agro Posted September 23, 2011 Report Share Posted September 23, 2011 Yes, I know Queen could break the game. Review them anyway. Paladian King LIGHT / Level 4 [ Warrior / Effect ] This card cannot attack while controlled by its owner. When a Level 6 or higher Monster(s) is Special Summoned to your Opponent's side of the field: return the monster(s) to the hand; change control of this card to your Opponent. ATK / 1900 DEF / 1500 Paladian Queen LIGHT / Level 4 [ Warrior / Tuner ] This card cannot be Normal Summoned or Set. When control of a "Paladian" Monster changes to your Opponent: you can Special Summon this card; return control of all monsters on the field to their owner. ATK / 1700 DEF / 600 Paladian Necros LIGHT / Level 4 [ Warrior / Effect ] When control of a monster changes: you can banish this card from your Graveyard: destroy that monster. ATK / 500 DEF / 1900 Paladian Sentry LIGHT / Level 2 [ Warrior / Effect ] When control of this card changes: the new controller discards 1 random card. If the new controller possesses no hand: this Monster is destroyed; the Owner of this card must discard their entire hand to the Graveyard. ATK / 1400 DEF / 700 Paladian Servant LIGHT / Level 3 [ Warrior / Effect ] When control of this card changes: destroy it; inflict 1500 points of damage to your Opponent's Life Points. At the End Phase of each turn: return control of this card to its Owner. ATK / 1500 DEF / 1500 Paladian Shield Bearer LIGHT / Level 2 [ Warrior / Effect ] If you control a face-up "Paladian" Monster, you can equip this card to it from your hand as an Equip Spell. Once per turn, if you control this face-up monster: you can equip this card to 1 "Paladian" monster you control as an Equip Spell card OR Special Summon this equipped card to the field in face-up attack position. When control of a monster equipped with this card would change, you can Special Summon this card to your Opponent's side of the field instead. ATK / 500 DEF / 500 Paladian Maiden LIGHT / Level 2 [ Warrior / Effect ] When control of this card changes: the new controller destroys 1 other monster they control. If there are no other monsters to destroy: destroy this card; this card's owner discards their entire hand. ATK / 500 DEF / 500 [b][color=#ff0000]NEW! [/color][/b]Paladian Nightwatch LIGHT / Level 4 [ Warrior / Effect ] FLIP: Switch control of a monster that attacked this set card at the end of the Damage Step. ATK / 800 DEF / 2100 Paladian Knight LIGHT / Level 6 [ Warrior / Synchro / Effect ] 1 Tuner + 1 or more non-Tuner "Paladian" monsters Once per turn, you can discard 1 card: select 1 monster you control and 1 Level 4 or lower monster your Opponent controls. Switch control of those monsters until the End Phase. ATK / 2600 DEF / 1800 [color=#ff0000][b]NEW![/b][/color] Paladian Empress LIGHT / Level 7 [ Warrior / Synchro / Effect ] 1 Warrior-type Tuner + 1 or more LIGHT monsters When control of a monster changes, you can inflict 700 damage to your Opponents. ATK / 2700 DEF / 2000 Paladian Emperor LIGHT / Level 8 1 Warrior-type Tuner + 1 or more non-Tuner "Paladian" monsters Once per turn, when control of a monster changes: destroy that monster; inflict damage to your Opponent's Life Points equal to its ATK. Once per turn: you can return control of every card on the field to its original Owner. ATK / 2900 DEF / 2500 Paladian Strike Spell / Quick-Play When control of a "Paladin" Monster changes: return control of that card to its owner; inflict damage equal to half of its ATK to your Opponent's Life Points. Fall of Angel Spell / Equip Control of a monster equipped with this card changes to the Opponent of this card's Owner. The Owner of this card gains 1000 Life Points at the End Phase of each turn. A monster equipped with this card cannot be Tributed or be used as Fusion, Synchro, or Xyz Material. Recruitment Spy Spell / Equip A Monster equipped with this card changes to the Opponent. When this face-up card is destroyed by a card effect: the Owner of the monster equipped with this card can select 1 Monster their opponent controls and change control of it. [b][color=#ff0000]NEW![/color][/b] Vengeance's Call Spell Change control of 1 monster you control; add 1 Level 4 or lower "Paladian" monster from your Deck to your hand. Malevolent Vengeance Trap / Continuous When control of a monster changes: inflict damage to the new control equal to half the monster's ATK. Safe and Secure Trap / Continuou Change control of all monsters to their Owners: Control of cards cannot change. Link to comment
Lunar Origins Posted September 23, 2011 Report Share Posted September 23, 2011 OH U. Would like to see our decks in a match... I can safely say that yours would probably win. [quote name='AggroDrago' timestamp='1316746562' post='5533987'] Yes, I know Queen could break the game. Review them anyway. Paladian King LIGHT / Level 4 [ Warrior / Effect ] This card cannot attack while controlled by its owner. When a Level 6 or higher Monster(s) is Special Summoned to your Opponent's side of the field: return the monster(s) to the hand; change control of this card to your Opponent. ATK / 1900 DEF / 1500 [b]HMMM, TAKING MY LUCY ARE YOU NOW... BE GENTLE. YOU MONSTER.[/b] Paladian Queen LIGHT / Level 4 [ Warrior / Tuner ] This card cannot be Normal Summoned or Set. When control of a "Paladian" Monster changes to your Opponent: you can Special Summon this card; return control of all monsters on the field to their owner. ATK / 1700 DEF / 600 [b]NO NO NO NO NO NO NO NO NO NO NO NO NO [i]NO NO NO[/i][/b] [b]Y R U A TUNER[/b] Paladian Necros LIGHT / Level 4 [ Warrior / Effect ] When control of a monster changes: you can banish this card from your Graveyard: destroy that monster. ATK / 500 DEF / 1900 [b]WANNABE NECRO GARDNA THAT IS REALLY GOOD IN THIS DECK[/b] Paladian Sentry LIGHT / Level 2 [ Warrior / Effect ] When control of this card changes: the new controller discards 1 random card. If the new controller possesses no hand: this Monster is destroyed; the Owner of this card must discard their entire hand to the Graveyard. ATK / 1400 DEF / 700 [b]AHA, SOME GOOD HAND CONTROL HERE. NEEDS MOAR TUNER THOUGH, SO IT CAN BE MOAR FAIRER.[/b] Paladian Servant LIGHT / Level 3 [ Warrior / Effect ] When control of this card changes: destroy it; inflict 1500 points of damage to your Opponent's Life Points. At the End Phase of each turn: return control of this card to its Owner. ATK / 1500 DEF / 1500 [b]1500 IS A BIT MUCH. THAT IS ALL.[/b] Paladian Shield Bearer LIGHT / Level 2 If you control a face-up "Paladian" Monster, you can equip this card to it from your hand as an Equip Spell. Once per turn, if you control this face-up monster: you can equip this card to 1 "Paladian" monster you control as an Equip Spell card OR Special Summon this equipped card to the field in face-up attack position. When control of a monster equipped with this card would change, you can Special Summon this card to your Opponent's side of the field instead. ATK / 500 DEF / 500 [b]WTF IS IT A WARRIOR OR SOMETHING... YOU'RE MISSING SOMETHING HERE, BUT I CANNOT PUT MY FINGER ON IT[/b] Paladian Maiden LIGHT / Level 2 When control of this card changes: the new controller destroys 1 other monster they control. If there are no other monsters to destroy: destroy this card; this card's owner discards their entire hand. ATK / 500 DEF / 500 [b]WTF IS IT A WARRIOR OR SOMETHING... YOU'RE MISSING SOMETHING HERE, BUT I CANNOT PUT MY FINGER ON IT[/b] Paladian Knight LIGHT / Level 6 [ Warrior / Synchro / Effect ] 1 Tuner + 1 or more non-Tuner "Paladian" monsters Once per turn, you can discard 1 card: select 1 monster you control and 1 Level 4 or lower monster your Opponent controls. Switch control of those monsters until the End Phase. ATK / 2600 DEF / 1800 [b]COMPLETE AND TOTAL LULZ[/b] Paladian Emperor LIGHT / Level 8 1 Warrior-type Tuner + 1 or more non-Tuner "Paladian" monsters Once per turn, when control of a monster changes: destroy that monster; inflict damage to your Opponent's Life Points equal to its ATK. Once per turn: you can return control of every card on the field to its original Owner. ATK / 2900 DEF / 2500 [b]COMPLETE AND TOTAL LULZ, AND QUEEN IS PURTY MUCH INSTANT THIS[/b] Paladian Strike Spell / Quick-Play When control of a "Paladin" Monster changes: return control of that card to its owner; inflict damage equal to half of its ATK to your Opponent's Life Points. [b]WELL, NOW THIS THING IS... BROKEN? A BIT LESS SO THAN MY DRAW QUICK PLAY. HAHAHAHAHA.[/b] Fall of Angel Spell / Equip Control of a monster equipped with this card changes to the Opponent of this card's Owner. The Owner of this card gains 1000 Life Points at the End Phase of each turn. A monster equipped with this card cannot be Tributed or be used as Fusion, Synchro, or Xyz Material. [b]FALL OF... ANGEL? WELL, COOL NAME AND MAY BE ABLE TO CAUSE SOME SHENANIGANS HERE AND THERE[/b] Recruitment Spy Spell / Equip A Monster equipped with this card changes to the Opponent. When this face-up card is destroyed by a card effect: the Owner of the monster equipped with this card can select 1 Monster their opponent controls and change control of it. [b]THIS IS THE MOST BROKEN EQUIP CARD. EVER. THIS + MST EQUALS... CREATURE SWAP BUT -2 INSTEAD OF -1. TROLLICIOUS.[/b] Malevolent Vengeance Trap / Continuous When control of a monster changes: inflict damage to the new control equal to half the monster's ATK. [b]MEH[/b] Safe and Secure Trap / Continuou[b]S[/b] Change control of all monsters to their Owners: Control of cards cannot change. [b]BROKEN IN THIS DECK but also ruins it.[/b] [/quote] Lol, our decks combined = TRUTHFUL CHAOS PALADIANS? AGGRO YOU ARE NOW MY FAVORITE THING EVER Link to comment
Agro Posted September 23, 2011 Author Report Share Posted September 23, 2011 [quote name='Lunar Origin' timestamp='1316748926' post='5534087'] AGGRO YOU ARE NOW MY FAVORITE THING EVER [/quote] GREAT, now I'm a 'thing' XD. Lol, I activate 'Safe and Secure' both our decks are boned. Link to comment
NumberCruncher Posted September 23, 2011 Report Share Posted September 23, 2011 Where does the Queen return the cards to, the hand or the Deck? Link to comment
Agro Posted September 23, 2011 Author Report Share Posted September 23, 2011 [quote name='NumberCruncher' timestamp='1316749577' post='5534114'] Where does the Queen return the cards to, the hand or the Deck? [/quote] return [b]control;[/b] the card doesn't leave the field Link to comment
NumberCruncher Posted September 23, 2011 Report Share Posted September 23, 2011 [quote name='AggroDrago' timestamp='1316749919' post='5534123'] return [b]control;[/b] the card doesn't leave the field[/quote] OH! I read that completely wrong. Thanks for clearing that up. All in all the archetypes not that bad. I don't get how servant works. It says during each End Phase it returns to it's controller, but if it's not in possession of it's controller, it destrots itslef. So when does the effect come into play? Link to comment
Agro Posted September 23, 2011 Author Report Share Posted September 23, 2011 [quote name='NumberCruncher' timestamp='1316750330' post='5534134'] I don't get how servant works. It says during each End Phase it returns to it's controller, but if it's not in possession of it's controller, it destrots itslef. So when does the effect come into play? [/quote] Reborn, Chalice. Basically when your Opponent wants to screw with you. Link to comment
NumberCruncher Posted September 23, 2011 Report Share Posted September 23, 2011 [quote name='AggroDrago' timestamp='1316750395' post='5534138'] Reborn, Chalice. Basically when your Opponent wants to screw with you.[/quote] Ah, I see. Probably still unneeded though. Link to comment
Agro Posted September 23, 2011 Author Report Share Posted September 23, 2011 [quote name='NumberCruncher' timestamp='1316750565' post='5534143'] Ah, I see. Probably still unneeded though. [/quote] It's just in there for the Lulz, and i'm sure it'll be something the player will need to take into account later in the duel if he decides to use it. Link to comment
Agro Posted September 23, 2011 Author Report Share Posted September 23, 2011 OPPRESSION BUMP Link to comment
bilaterus Posted September 24, 2011 Report Share Posted September 24, 2011 Remove Brainwashing====Safe and Secure? The concept has been tried by many but yours executes it very well. Keep up that Aggro Spark Link to comment
Agro Posted September 25, 2011 Author Report Share Posted September 25, 2011 Remove Brainwashing is an UPed version of Safe and Secure becaue RB allows cards to be taken in the first place. S&S doesn't allow that to happen at all. Link to comment
bilaterus Posted September 25, 2011 Report Share Posted September 25, 2011 According to the rulings on remove brainwashing, if control of a card switches, it switches immediately back, so it doesn't seem like there's much difference between not letting them be changed in the first place and having the card change immediately back. Link to comment
Agro Posted September 25, 2011 Author Report Share Posted September 25, 2011 Remove Brainwashing allows the cards to change, allowing Paladian effects to take effect. Safe and Secure is an anti-Paladian card. Link to comment
bilaterus Posted September 25, 2011 Report Share Posted September 25, 2011 So you wouldn't run it in a paladian deck itself, you'd run remove brainwashing? So safe and secure is more of an anti support card... Link to comment
Agro Posted September 25, 2011 Author Report Share Posted September 25, 2011 [quote name='bilaterus' timestamp='1316979593' post='5540068'] So you wouldn't run it in a paladian deck itself, you'd run remove brainwashing? So safe and secure is more of an anti support card... [/quote] AGGXACTLY Link to comment
bilaterus Posted September 25, 2011 Report Share Posted September 25, 2011 Woah, so you make anti-support cards for your archetypes now? Link to comment
CNo.101 S.H. Death Knight Posted September 25, 2011 Report Share Posted September 25, 2011 that a pretty nice idea of anti-Paladian card, but i gotta say switching controls while have plenty of Paladian monsters on the field will confuse the s*** out of the opponent, i'm already dizzy from reading it xD. But at least there cards that can keep number of monsters minimal enough to avoid confusion. Link to comment
Agro Posted September 26, 2011 Author Report Share Posted September 26, 2011 [quote name='.:Corbenik:.' timestamp='1316986469' post='5540266'] that a pretty nice idea of anti-Paladian card, but i gotta say switching controls while have plenty of Paladian monsters on the field will confuse the s*** out of the opponent, i'm already dizzy from reading it xD. But at least there cards that can keep number of monsters minimal enough to avoid confusion. [/quote] Like I've always said: if you can't beat them: CONFUSE THE s*** OUT OF THEM Link to comment
Agro Posted September 26, 2011 Author Report Share Posted September 26, 2011 NOT HAVING ANYTHING LEFT UNTOUCHED BUMP Link to comment
bilaterus Posted September 26, 2011 Report Share Posted September 26, 2011 New support looks excellent, the search card looks pretty fitting especially. Although, using 'control' twice makes it sound a bit messy, I can't think of a way round it so. Link to comment
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