Jump to content

Iron Chain Support


FinalShinobi

Recommended Posts

I finally did it. After examining the main theme, thinking up effects from scratch and balancing, I think I finally got these cards down =] For a long time, I've looked at the Iron Chain Archetype and wondered, "Why did they make them to just let them die?" I decided that though they were simply shown in 1 duel, Iron Chains had much more potential in them. So here they are, the Iron Chains! [img]http://www.pojo.biz/board/images/smilies/biggrin.gif[/img] Tell me what you think ^^

[url="http://yugioh.wikia.com/wiki/Iron_Chain"][u][b]Iron Chain[/b][/u][/url]:
The Iron Chain Archetype hits your opponent on two fronts, their Deck via various Mill effects and their Life Points via minor Burn effects. (Similar to how Volcanics hit both your opponent's monsters and their Life Points.) A card of importance in their current card pool is "Iron Chain Repairman" and his Grave-summon effect. Knowing that, I've created the rest of these cards in a way that expands the theme and brings it up to modern day strength without shutting out the original cards.

[color=DarkOrange]Iron Chain Mechanic[/color]
Level 4****
EARTH / Machine / Effect
When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 600 damage to your opponent and send the top 2 cards of their Deck to the Graveyard. If this card is destroyed by your opponent's card (either by battle or by card effect): You can add 1 "Iron Chain" monster other than "Iron Chain Mechanic" from your Graveyard to your hand.
ATK/1750 DEF/1100

[color=#ff8c00]Iron Chain Dragonfly[/color]
Level 3***
EARTH / Insect / Effect
When this card is Summoned: Inflict 300 damage to your opponent and send the top card of their Deck to the Graveyard. If this card is sent to the Graveyard for the Synchro Summon of an "Iron Chain" Synchro Monster: You can target 1 Level 4 or lower "Iron Chain" monster in your Graveyard; Special Summon it.
ATK/1100 DEF/700

[color=#ff8c00]Iron Chain Gecko[/color]
Level 2**
EARTH / Reptile / Effect
Once per turn, during your Main Phase: You can send 1 "Iron Chain" monster from your Deck to the Graveyard; draw 1 card. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally.)
ATK/800 DEF/800

[color=#ff8c00]Iron Chain Wasp[/color]
Level 1*
EARTH / Insect / Effect
During your Main Phase, if you control a face-up "Iron Chain Repairman": You can Special Summon this card from your Graveyard and inflict 300 damage to your opponent. This card can only be Tributed for the effect of an "Iron Chain" monster. You can only control 1 face-up "Iron Chain Wasp" at a time.
ATK/300 DEF/300

[color=Red]*[/color][color=#ff8c00]Iron Chain Keystone[/color]
Level 1*
EARTH / Rock / Tuner
This card can only be used for the Synchro Summon of an "Iron Chain" Synchro Monster. When this card is Summoned: You can Special Summon 1 Level 3 or lower "Iron Chain" monster from your hand and send cards from the top of your opponent's Deck to the Graveyard equal to it's Level.
ATK/100 DEF/100

[color=#808080]Iron Chain Wyrm[/color]
Level 8********
EARTH / Dragon / Synchro / Effect
1 "Iron Chain" Tuner + 1 or more non-Tuner EARTH monsters
Once per turn: You can banish all "Iron Chain" monsters from your Graveyard; this card gain 200 ATK for each card banished, until the End Phase. When this card inflicts Battle Damage to your opponent: Draw 1 card. If the card you draw is an "Iron Chain" monster, you can reveal it and inflict damage to your opponent equal to its Level x 200.
ATK/2750 DEF/1600

[color=#808080]Iron Chain Titan[/color]
Level 10**********
EARTH / Rock / Synchro / Effect
1 EARTH Tuner + 2 or more non-Tuner "Iron Chain" monsters
This card cannot be Special Summoned except by Synchro Summon. Once per turn: You can return all of your banished "Iron Chain" monsters to your Graveyard; this card gain 200 ATK for each card returned, until the End Phase. This card inflicts piercing Battle Damage. When this card destroys an opponent's monster by battle: Send cards from the top of their deck to the Graveyard equal to the Level of the destroyed monster.
ATK/3100 DEF/2800

[color=#008080]Iron Chain Facility[/color]
[Field Spell]
If the effect of an "Iron Chain" monster inflicts damage to your opponent: Send the top 2 cards of their Deck to the Graveyard. If the effect of an "Iron Chain" monster sends a card(s) from the top of your opponent's Deck to the Graveyard: Inflict 600 damage to your opponent.

-----

If there are wording mistakes, different ways to word the card effects, or if you feel a card is too overpowered, feel free to post your thoughts (give reasons!) [img]http://www.pojo.biz/board/images/smilies/smile.gif[/img] Oh, and feel free to ask why certain cards do certain things if you want to [img]http://www.pojo.biz/board/images/smilies/biggrin.gif[/img]

-----

[color=Red]*[/color]May change to: '[color=DarkOrange]... is Summoned: You can Special Summon 1 Level 3 or lower "Iron Chain" monster from your hand [/color][u][color=#ff8c00]other than "Iron Chain Keystone"[/color][/u][color=DarkOrange] and send cards from...[/color]'
Further testing needed.

Link to comment

[quote name='Derpin2deemax' timestamp='1316656675' post='5532046']
I like it! They sound cool and would really help iron chains a lot![/quote]
Thank you =] I worked very hard on these! ^^

[quote name='NumberCruncher' timestamp='1316662068' post='5532188']
Iron Wasp should be able to SS itself whenever you control any Iron Chain monster, and Titan should swap effects with Wurm. That's my only complaint. You seem to have a good grasp on the deck, and have addressed the major flaws of the deck with the new support.

Overall, amazing job.[/quote]
Thank you very much :) I spent a long time looking at what they lacked and thinking up ways to combo with the existing cards =] (Poison Chain would probably be very powerful now :P) Getting the wording just right was pretty tough too ^^;

Hmm... I actually kinda like that change to Iron Chain Wasp but as that might end up being too abusive, I may put a Once per turn limit on it. How's that sound? =]

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...