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Single Card [Enraged Spirit Reaper]


DaiGrepher

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[b][font=lucida sans unicode,lucida grande,sans-serif][color=#800080]I always thought spirit reaper was a really cool card, but I've always wanted to see that little bastard putting that scythe to good use. [/color][/font][/b]

[b][font=lucida sans unicode,lucida grande,sans-serif][color=#800080][img]http://img269.imageshack.us/img269/5959/483509.jpg[/img][/color][/font][/b]

[color=#800080][i]Monsters that this card attacks are not destroyed by battle. When this card attacks a monster who's defense is lower than the attack of this card, deal the difference as damage to your opponent's life points. While there is a face-up "Spirit Reaper" on your side of the field, this card gains 1000 attack and defense.[/i][/color]

[b][font=lucida sans unicode,lucida grande,sans-serif][color=#800080]Rate/Suggestions please[/color][/font][/b]

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I'd make it Level 5 with 0 DEF; up the ATK to 2100 (so it can be searched by Pyramid Turtle / Reccuring Nightmare) but isn't broken. Make it so it can't be destroyed by battle, and that monsters it battles are not destroyed; Piercing Damage, and if "Spirit Reaper" is on the field, it can't be targeted by Spells/Traps.

I'd make it Level 5 with 0 DEF; up the ATK to 2100 (so it can be searched by Pyramid Turtle / Reccuring Nightmare) but isn't broken. Make it so it can't be destroyed by battle, and that monsters it battles are not destroyed; Piercing Damage, and if "Spirit Reaper" is on the field, it can't be targeted by Spells/Traps.

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[quote name='Star' timestamp='1316639947' post='5531291']
I'd make it Level 5 with 0 DEF; up the ATK to 2100 (so it can be searched by Pyramid Turtle / Reccuring Nightmare) but isn't broken. Make it so it can't be destroyed by battle, and that monsters it battles are not destroyed; Piercing Damage, and if "Spirit Reaper" is on the field, it can't be targeted by Spells/Traps.

I'd make it Level 5 with 0 DEF; up the ATK to 2100 (so it can be searched by Pyramid Turtle / Reccuring Nightmare) but isn't broken. Make it so it can't be destroyed by battle, and that monsters it battles are not destroyed; Piercing Damage, and if "Spirit Reaper" is on the field, it can't be targeted by Spells/Traps.
[/quote]
Star ur outside the Fan Fic section!?

OT: Should be "This card inflicts piercing damage." The effects are subpar, i'm okay with it being what it is, but I'm not sure if I'd run it.

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[quote name='AggroDrago' timestamp='1316640093' post='5531293']
Star ur outside the Fan Fic section!?

OT: Should be "This card inflicts piercing damage." The effects are subpar, i'm okay with it being what it is, but I'm not sure if I'd run it.
[/quote]

I gotta promote somehow, xD.

It's just that the card has no real use, really, and it's outclassed by so many things. By at least giving it some decent type of searchability by making the DEF 0 it gets slightly better; but again it loses the discard effect that makes Spirit Reaper so good in the first place.

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[center][center][color=#800080][i]Monsters that this card attacks are not destroyed by battle. When this card attacks a monster who's defense is lower than the attack of this card, deal the difference as damage to your opponent's life points. While there is a face-up "Spirit Reaper" on your side of the field, this card gains 1000 attack and defense.[/i][/color]
Should be:[/center][/center]
[center][center]Monsters that this card attacks are not destroyed by battle. When this card attacks a Defense-position monster; inflict piercing damage. While there is a face-up "Spirit Reaper" on your side of the field; increase the ATK and DEF of this card by 1000.[/center][/center]
[center][center]I agree fully with Star, change it around so it would see playability.[/center][/center]

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