Lunar Origins Posted September 20, 2011 Report Share Posted September 20, 2011 Dirty Fighter EARTH / Level 2 [ Beast-Warrior / Tuner ] When this card is Normal Summoned: Special Summon 1 "Dirty Fighter" from your Deck. This card gains 700 ATK for each face-up monster your opponent controls. ATK / 300 DEF / 600 Shape Taker DARK / Level 5 [ Machine / Effect ] When this card is Normal Summoned: Destroy this card; your opponent must reveal their hand. If they have no monsters in their hand, add 1 Level 8 monster from your Deck to your hand. If they have at least 1 monster in their hand: Select one monster in your opponents hand and Special Summon it to your side of the field. ATK / 1200 DEF / 0 Dirk Man EARTH / Level 6 [ Beast-Warrior / Tuner ] When this card is Special Summoned by the effect of "Giant Rat" during your opponents Battle Phase: Select two cards your opponent controls and one monster you control; destroy each selected card. ATK / 1500 DEF / 1500 Steel Chef Amurkan DARK / Level 4 [ Fiend / Tuner ] When this card is Special Summoned: Special Summon 1 "Mystic Tomato" from your deck. When this card would be sent to the Graveyard: you can return it to the bottom of your Deck instead. ATK / 0 DEF / 2000 Raiza Kai Kengan WIND / Level 2 [ Winged Beast / Tuner ] When this card is destroyed by battle: Special Summon 1 "Monarch" card from your hand (This Summon is treated as a Tribute Summon). ATK /1600 DEF / 0 Insane Goddess Lunaria DARK / Level 10 [ Spellcaster / Synchro / Effect ] 2 Tuners + 1 or more non-Tuner monsters Neither player can draw cards outside of their Draw Phase. During each players Standby Phase: Place 1 Spell Counter on each card on the field. If there are 25 or more Spell Counters on the field: You win the duel. ATK /2100 DEF / 3200 Insane Headbutt of Valor [Spell / Quick Play] Select 1 face-up Warrior-type monster you control. It loses 500 ATK. If the selected monster battles with a monster with a higher ATK than it: Destroy both monsters; inflict damage to your opponent equal to the combined ATK of the destroyed monsters. Link to comment
Agro Posted September 20, 2011 Report Share Posted September 20, 2011 I, THE NOBLE DRAGON OF THE WRITTEN SECTION HAS ARRIVED TO GRADE YOUR CARDS! ha, always wanted to do that. Dirty fighter is like a restricted Deep Sea Diva, are you sure you don't want to power it up at least a little? Like make it so that you can do it for any summoning? Because right now, i'm not sure why anyone would want to run this over diva. Shapetaker: Meklords say thank you. I'm getting the feeling that Dirk man might be a bit of overkill, maybe even a joke on your part (*looks up dirk*; okay, never mind) But just by being summonable by giant rat allows you to even attack with rat to take out opponent's [s]monsters[/s] cards then go in for a five-fingered death punch. (y 5 fingers? don't ask me) I like the ideas, especially Shapetaker, who would work well in a Meklord/Monarch build (i'm just brainstorming, don't expect a deck like that to actually work) Link to comment
Lunar Origins Posted September 21, 2011 Author Report Share Posted September 21, 2011 [quote name='AggroDrago' timestamp='1316560345' post='5529483'] I, THE NOBLE DRAGON OF THE WRITTEN SECTION HAS ARRIVED TO GRADE YOUR CARDS! ha, always wanted to do that. Dirty fighter is like a restricted Deep Sea Diva, are you sure you don't want to power it up at least a little? Like make it so that you can do it for any summoning? Because right now, i'm not sure why anyone would want to run this over diva. Shapetaker: Meklords say thank you. I'm getting the feeling that Dirk man might be a bit of overkill, maybe even a joke on your part (*looks up dirk*; okay, never mind) But just by being summonable by giant rat allows you to even attack with rat to take out opponent's [s]monsters[/s] cards then go in for a five-fingered death punch. (y 5 fingers? don't ask me) I like the ideas, especially Shapetaker, who would work well in a Meklord/Monarch build (i'm just brainstorming, don't expect a deck like that to actually work) [/quote] Haha, I de-nerfed Dirty Fighter... Shapetaker was inspired by that bow-tie with terrible power. Glad you like it! And I nerfed Dirk Man. I just wanted to make him extremely stupid. Added moar cards. This'll prob be my archive for writtens. Link to comment
LiquidDJ11 Posted September 21, 2011 Report Share Posted September 21, 2011 Lunaria @ Lower the counter amount for win. you would beat him well before that. 10 to 20 i think Insane Headbut @ nice card. 10/10 nothing else i can see, overall its random batman, but extremely useful depending on their decks. Link to comment
Lunar Origins Posted September 21, 2011 Author Report Share Posted September 21, 2011 [quote name='LiquidDJ11' timestamp='1316564569' post='5529691'] Lunaria @ Lower the counter amount for win. you would beat him well before that. 10 to 20 i think Insane Headbut @ nice card. 10/10 nothing else i can see, overall its random batman, but extremely useful depending on their decks. [/quote] Haha, thank you... [color=#ffffff]no one notices the Iron Chef?[/color] Lunaria was meant to give an alt. condition to win with Spell Counters... I think that or thirty would be enough, but not sure. Link to comment
NumberCruncher Posted September 21, 2011 Report Share Posted September 21, 2011 For Lunaria, 20 should be plenty. As for Dirk Man, his level ought to be lower. 3 would be preferable. Also, should be Beast rather than Beast-Warrior. Link to comment
Lunar Origins Posted September 21, 2011 Author Report Share Posted September 21, 2011 Fine. Downed lunaria. Link to comment
Bringerofcake Posted September 21, 2011 Report Share Posted September 21, 2011 The number necessary to burn for game with Tempest is 16. It's also a lot easier to bring out compared to insane goddess. I personally would do away with the win condition and lower the Synchro requirements. The giving everything a Spell Counter thing is nice on its own. Link to comment
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