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CHENSO: Death by Drawing {NEW CARDS}


Agro

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I'm sick of my other archetypes, so here's a NEW one!

Just so you get an idea of what's coming:

[url="http://yugioh.wikia.com/wiki/Chainsaw_Insect"]Chenso Insect[/url]
EARTH / Level 4
[ Insect / Effect ]
If this card [url="http://yugioh.wikia.com/wiki/Attack"]attacks[/url] or is attacked, your opponent [url="http://yugioh.wikia.com/wiki/Draw_a_card"]draws[/url] 1 card at the end of the [url="http://yugioh.wikia.com/wiki/Damage_Step"]Damage Step[/url].
ATK / 2400 DEF / 0

OKAY, u should get wat's going on now. So let's start going through my fun, and in some cases, possibly OPed cards!

Chenso Wolfpack
EARTH / Level 3
[ Beast / Effect ]
This monster may attack twice per turn. When this card attacks: your Opponent draws 1 card.
ATK / 1700 DEF / 600

Chenso Cricket
EARTH / Level 3
[ Insect / Effect ]
When your Opponent Draws a card: you can Special Summon this card from your hand. When you Synchro Summon a monster using this card as Synchro Material: your Opponent draws 2 cards.
ATK / 1400 DEF / 500

Chenso Mantis
EARTH / Level 6
[ Insect / Effect ]
You can Special Summon this card (from your hand) by banishing 1 other "Chenso" monster from your hand when your Opponent Draws a card outside of the Draw Phase. When this card battles: your Opponent draws 2 card.
ATK / 3000 DEF / 0

Chenso Gator
EARTH / Level 4
[ Reptile / Tuner ]
When this card battles: send the top 2 cards of your Opponent's Deck to the Graveyard; your Opponent Draws 2 cards.
ATK / 2200 DEF / 1500

Chenso Jackal
EARTH / Level 2
[ Beast / Tuner ]
If this card is in your Graveyard while you control a face-up "Chenso" Monster: you can Special Summon it; your Opponent draws 2 cards. If this effect is activated: when this card is sent from the field to the Graveyard: it is banished instead; you can add 1 Level 3 or lower "Chenso" Monster from your Deck to your Hand. The effect of "Chenso Jackal" can only be activated once per Duel.
ATK / 1200 DEF / 500

Chenso Mole
EARTH / Level 3
[ Beast / Tuner ]
When this card is Normal Summoned, send 1 "Chenso" Monster from your Deck to your Graveyard. When this card is used for a Synchro Summon, your Opponent Draws 3 cards.
ATK / 1700 DEF / 1000

Chenso Necrobird
EARTH / Level 4
[ Winged Beast / Effect ]
You can discard this card from the hand to the Graveyard to Special Summon 1 Level 4 or lower "Chenso" Monster from your hand. During the End Phase of a turn that this card is in the Graveyard: you can discard 1 card: select 1 "Chenso" Monster in your Deck; either send it to the Graveyard or Add it to your hand; your Opponent Draws 2 card. When a "Chenso" Monster is Special Summoned while this card is in the Graveyard, banish this card from your Graveyard and your Opponent draws 5 cards.
ATK / 0 DEF / 0

Chenso Virus
EARTH / Level 2
[ Insect / Effect ]
Discard this card from your hand to the Graveyard: your Opponent draws 2 cards each time a Monster is Special Summoned. This effect can be activated during either player's turn.
ATK / 300 DEF / 300

Chenso Ironsmith
EARTH / Level 7
[ Warrior / Effect ]
1 "Chenso" Tuner + 1 or more monsters
"Chenso" and "Chainsaw" Monsters cannot be destroyed by battle. Every time a "Chenso" or "Chainsaw" Monster Battles: your Opponent Draws 1 card.
ATK / 100 DEF / 3300

Chenso Swordsman
EARTH / Level 5
[ Warrior / Effect ]
1 Tuner + 1 or more "Chenso" monsters
This card can attack Twice per Battle Phase. When this card inflicts Battle Damage to your Opponent's life points: your Opponent draws 2 cards; your Opponent discards 2 cards.
ATK / 2300 DEF / 1700

Chenso Marauder
EARTH / Level 10
[ Warrior / Synchro / Effect ]
1 "Cheso" Tuner + 1 or more non-Tuner monsters
Every time you declare an attack with this monster: both you and your Opponent draw 2 cards. If this card would be destroyed by a card effect: discard 1 card: this card is not destroyed: your Opponent draws 2 cards. Any cards your Opponent draws by a card effect are discarded to the Graveyard, except for cards drawn by this card's effect.
ATK / 3200 DEF / 2600

Chenso Sniper
EARTH / Level 6
[ Warrior / Synchro / Effect ]
1 "Chenso" Tuner + 1 or more non-Tuner monsters
Your Opponent must reveal any card they draw. If the revealed card is a Monster: destroy 1 card your Opponent controls.
ATK / 2600 DEF / 1900

Chenso Knight
EARTH / Level 8
[ Warrior / Synchro / Effect ]
1 "Chenso" Tuner + 1 or more non-Tuner monsters
Whenever this card battles: both players must discard 2 cards. When this card is destroyed by battle or by an Opponent's card effect: your Opponent draws 3 cards; Special Summon 2 Level 4 or lower "Chenso" monsters from your Graveyard.
ATK / 3000 DEF / 2800

Chenso Mill
Spell / Continuous
When you control a Face-up "Chenso" monster: this card gains the following effect: Whenever a card is drawn outside of the Draw Phase: that card is sent to the Graveyard.

Chenso Line
Spell
Both players Draw 2. You cannot Special Summon the turn you activate this card.

Re-Chain
Spell
Banish 1 "Chenso" Monster in your Graveyard: Select 1 Level 4 or lower "Chenso" or "Chainsaw" monster in your Graveyard and Special Summon it. Your Opponent Draws 2 cards.

[color=#ff0000][b]NEW![/b][/color] Chenso Woodchipper
Spell / Continuous
Whenever a "Chenso" or "Chainsaw" monster destroys a monster as a result of battle: you may Special Summon 1 Level 4 or Lower "Chenso" or "Chainsaw" monster from your Deck; your Opponent Draws cards equal to the Level of the Special Summoned monster.

[color=#ff0000][b]NEW![/b][/color] Chainfestation
Spell
Select as many of your "Chenso" or "Chainsaw" monsters that are in the Graveyard or have been banished as possible: Special Summon them: Your Opponent Draws 3 cards for each monster summoned this way. Destroy the cards at the End Phase and your Opponent Draws 2 cards.

Chenso Woodshop
Trap
When a "Chenso" Monster or "Chainsaw Insect" Destroys a Monster by battle: you can activate this card: Destroy up to 2 Spell/Trap card(s) on the field; Your Opponent Draws 1 card.

Chenso Reflection
Trap / Counter
When an Opponent's card effect activates that would target a Face-up "Chenso" Monster on your side of the field: negate the effect of the card and destroy it; your Opponent draws 2 cards.

Chenso Torture Chamber
Trap / Continuous
Inflict 800 damage to your Opponent every time they draw a card. Destroy this card during your 2nd Standby Phase after activation. When this card is destroyed: randomly select 1 card in your Opponent's hand: discard it.

I WILL HAVE MORE SO DON'T COMPLAIN THAT I'M MISSING SOMETHING, I PROMISE IT WILL COME SOON!

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[quote name='angusg' timestamp='1316549607' post='5529028']
[b][i]possibly[/i][/b] OP'd? this would murder most decks. lightsworn especially.
but if this was against exodia, you would fail epically.
[/quote]
Or get killed by OTK decks and Fabled & Dark World

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Chenso Mantis should have some way to Special Summon himself, seeing as he's level 6 and is outclassed by Virus and Gator as he currently stands.

Reflection is a little weird to be a Continuous Trap, it seems more to me like it should be a Counter Trap.

Chenso Mill should only work while you control a "Chenso" monster or a "Chainsaw Insect". Otherwise, people would run it in the Side Deck against everything.

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[quote name='NumberCruncher' timestamp='1316572695' post='5530123']
Chenso Mantis should have some way to Special Summon himself, seeing as he's level 6 and is outclassed by Virus and Gator as he currently stands.

[b]Even with 3000 ATK? Okay, ur funeral.[/b]

Reflection is a little weird to be a Continuous Trap, it seems more to me like it should be a Counter Trap.

[b]That's a... misprint. Yeah, a misprint![/b]

Chenso Mill should only work while you control a "Chenso" monster or a "Chainsaw Insect". Otherwise, people would run it in the Side Deck against everything.

[b]BUT THEN IT'S NOT UNFAIR! Fine... B([/b]
[/quote]

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You're missing Bladesaw mon*shot repeatedly*

Jackal technically has 2 effects, so if needed, the last sentence could be reworded: 'The effects of 'jackal' can only be used once each per duel'?

Chenso mill affects you too, which would make 'appropriate' and 'chenso line' and, well, all drawing cards useless. change immediateleh to opponent only for more OPness hehe

The Aggro Spark is strong in this one. But, add some more ways to prevent your opponent benefiting from the ton of cards they draw.

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Still missing Blade*shot repeatedly with shotgun and stabbed with the same somehow*

Chenso sniper's wording is unclear if your opponent has drawn more than one card at once. Chenso line makes appropriate exodia very happy. And, i want a chenso torture chamber for my house hehe, although maybe it should be drawing outside the draw phase.

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[quote name='bilaterus' timestamp='1317026379' post='5541630']
Still missing Blade*shot repeatedly with shotgun and stabbed with the same somehow*

Chenso sniper's wording is unclear if your opponent has drawn more than one card at once. Chenso line makes appropriate exodia very happy. And, i want a chenso torture chamber for my house hehe, although maybe it should be drawing outside the draw phase.
[/quote]
I'm just going to go ahead and assume you know that the synchro's were originally created under the guise "Bladesaw".

Sniper would work in all cases and torture chamber is fine. Oh, AND YOU'RE IN IT.

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[quote name='AggroDrago' timestamp='1317090928' post='5542943'] Torture Chamber allows for multiple win conditions, and it stands as another negative side effect to the opponent drawing.[/quote]

But none of your cards have burn effects or Discard effects that work with the chamber. It doesn't help to make a card to add a win condition if it's the only card that works to that win condition.

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[quote name='NumberCruncher' timestamp='1317091701' post='5542958']

But none of your cards have burn effects or Discard effects that work with the chamber. It doesn't help to make a card to add a win condition if it's the only card that works to that win condition.
[/quote]
I never said I was done. Besides, the point isn't the win condition, it's the added penalty for drawing cards. Besides, if you can get the opponent to draw 10 times in 2 turns, that's game.

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[quote name='NumberCruncher' timestamp='1317092235' post='5542975']

I see. Okay, I think I understand where you were going with this card.
[/quote]
Added incentive to make the opponent draw and disincentive for the opponent to do so. Lol, run this in fableds and have the Opponent use Maxx "C"; flip this card and let the good times roll. XD

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