Agro Posted September 20, 2011 Report Share Posted September 20, 2011 I'm sick of my other archetypes, so here's a NEW one! Just so you get an idea of what's coming: [url="http://yugioh.wikia.com/wiki/Chainsaw_Insect"]Chenso Insect[/url] EARTH / Level 4 [ Insect / Effect ] If this card [url="http://yugioh.wikia.com/wiki/Attack"]attacks[/url] or is attacked, your opponent [url="http://yugioh.wikia.com/wiki/Draw_a_card"]draws[/url] 1 card at the end of the [url="http://yugioh.wikia.com/wiki/Damage_Step"]Damage Step[/url]. ATK / 2400 DEF / 0 OKAY, u should get wat's going on now. So let's start going through my fun, and in some cases, possibly OPed cards! Chenso Wolfpack EARTH / Level 3 [ Beast / Effect ] This monster may attack twice per turn. When this card attacks: your Opponent draws 1 card. ATK / 1700 DEF / 600 Chenso Cricket EARTH / Level 3 [ Insect / Effect ] When your Opponent Draws a card: you can Special Summon this card from your hand. When you Synchro Summon a monster using this card as Synchro Material: your Opponent draws 2 cards. ATK / 1400 DEF / 500 Chenso Mantis EARTH / Level 6 [ Insect / Effect ] You can Special Summon this card (from your hand) by banishing 1 other "Chenso" monster from your hand when your Opponent Draws a card outside of the Draw Phase. When this card battles: your Opponent draws 2 card. ATK / 3000 DEF / 0 Chenso Gator EARTH / Level 4 [ Reptile / Tuner ] When this card battles: send the top 2 cards of your Opponent's Deck to the Graveyard; your Opponent Draws 2 cards. ATK / 2200 DEF / 1500 Chenso Jackal EARTH / Level 2 [ Beast / Tuner ] If this card is in your Graveyard while you control a face-up "Chenso" Monster: you can Special Summon it; your Opponent draws 2 cards. If this effect is activated: when this card is sent from the field to the Graveyard: it is banished instead; you can add 1 Level 3 or lower "Chenso" Monster from your Deck to your Hand. The effect of "Chenso Jackal" can only be activated once per Duel. ATK / 1200 DEF / 500 Chenso Mole EARTH / Level 3 [ Beast / Tuner ] When this card is Normal Summoned, send 1 "Chenso" Monster from your Deck to your Graveyard. When this card is used for a Synchro Summon, your Opponent Draws 3 cards. ATK / 1700 DEF / 1000 Chenso Necrobird EARTH / Level 4 [ Winged Beast / Effect ] You can discard this card from the hand to the Graveyard to Special Summon 1 Level 4 or lower "Chenso" Monster from your hand. During the End Phase of a turn that this card is in the Graveyard: you can discard 1 card: select 1 "Chenso" Monster in your Deck; either send it to the Graveyard or Add it to your hand; your Opponent Draws 2 card. When a "Chenso" Monster is Special Summoned while this card is in the Graveyard, banish this card from your Graveyard and your Opponent draws 5 cards. ATK / 0 DEF / 0 Chenso Virus EARTH / Level 2 [ Insect / Effect ] Discard this card from your hand to the Graveyard: your Opponent draws 2 cards each time a Monster is Special Summoned. This effect can be activated during either player's turn. ATK / 300 DEF / 300 Chenso Ironsmith EARTH / Level 7 [ Warrior / Effect ] 1 "Chenso" Tuner + 1 or more monsters "Chenso" and "Chainsaw" Monsters cannot be destroyed by battle. Every time a "Chenso" or "Chainsaw" Monster Battles: your Opponent Draws 1 card. ATK / 100 DEF / 3300 Chenso Swordsman EARTH / Level 5 [ Warrior / Effect ] 1 Tuner + 1 or more "Chenso" monsters This card can attack Twice per Battle Phase. When this card inflicts Battle Damage to your Opponent's life points: your Opponent draws 2 cards; your Opponent discards 2 cards. ATK / 2300 DEF / 1700 Chenso Marauder EARTH / Level 10 [ Warrior / Synchro / Effect ] 1 "Cheso" Tuner + 1 or more non-Tuner monsters Every time you declare an attack with this monster: both you and your Opponent draw 2 cards. If this card would be destroyed by a card effect: discard 1 card: this card is not destroyed: your Opponent draws 2 cards. Any cards your Opponent draws by a card effect are discarded to the Graveyard, except for cards drawn by this card's effect. ATK / 3200 DEF / 2600 Chenso Sniper EARTH / Level 6 [ Warrior / Synchro / Effect ] 1 "Chenso" Tuner + 1 or more non-Tuner monsters Your Opponent must reveal any card they draw. If the revealed card is a Monster: destroy 1 card your Opponent controls. ATK / 2600 DEF / 1900 Chenso Knight EARTH / Level 8 [ Warrior / Synchro / Effect ] 1 "Chenso" Tuner + 1 or more non-Tuner monsters Whenever this card battles: both players must discard 2 cards. When this card is destroyed by battle or by an Opponent's card effect: your Opponent draws 3 cards; Special Summon 2 Level 4 or lower "Chenso" monsters from your Graveyard. ATK / 3000 DEF / 2800 Chenso Mill Spell / Continuous When you control a Face-up "Chenso" monster: this card gains the following effect: Whenever a card is drawn outside of the Draw Phase: that card is sent to the Graveyard. Chenso Line Spell Both players Draw 2. You cannot Special Summon the turn you activate this card. Re-Chain Spell Banish 1 "Chenso" Monster in your Graveyard: Select 1 Level 4 or lower "Chenso" or "Chainsaw" monster in your Graveyard and Special Summon it. Your Opponent Draws 2 cards. [color=#ff0000][b]NEW![/b][/color] Chenso Woodchipper Spell / Continuous Whenever a "Chenso" or "Chainsaw" monster destroys a monster as a result of battle: you may Special Summon 1 Level 4 or Lower "Chenso" or "Chainsaw" monster from your Deck; your Opponent Draws cards equal to the Level of the Special Summoned monster. [color=#ff0000][b]NEW![/b][/color] Chainfestation Spell Select as many of your "Chenso" or "Chainsaw" monsters that are in the Graveyard or have been banished as possible: Special Summon them: Your Opponent Draws 3 cards for each monster summoned this way. Destroy the cards at the End Phase and your Opponent Draws 2 cards. Chenso Woodshop Trap When a "Chenso" Monster or "Chainsaw Insect" Destroys a Monster by battle: you can activate this card: Destroy up to 2 Spell/Trap card(s) on the field; Your Opponent Draws 1 card. Chenso Reflection Trap / Counter When an Opponent's card effect activates that would target a Face-up "Chenso" Monster on your side of the field: negate the effect of the card and destroy it; your Opponent draws 2 cards. Chenso Torture Chamber Trap / Continuous Inflict 800 damage to your Opponent every time they draw a card. Destroy this card during your 2nd Standby Phase after activation. When this card is destroyed: randomly select 1 card in your Opponent's hand: discard it. I WILL HAVE MORE SO DON'T COMPLAIN THAT I'M MISSING SOMETHING, I PROMISE IT WILL COME SOON! Link to comment
Guest Posted September 20, 2011 Report Share Posted September 20, 2011 [b][i]possibly[/i][/b] OP'd? this would murder most decks. lightsworn especially. but if this was against exodia, you would fail epically. Link to comment
Agro Posted September 20, 2011 Author Report Share Posted September 20, 2011 [quote name='angusg' timestamp='1316549607' post='5529028'] [b][i]possibly[/i][/b] OP'd? this would murder most decks. lightsworn especially. but if this was against exodia, you would fail epically. [/quote] Or get killed by OTK decks and Fabled & Dark World Link to comment
NumberCruncher Posted September 21, 2011 Report Share Posted September 21, 2011 Chenso Mantis should have some way to Special Summon himself, seeing as he's level 6 and is outclassed by Virus and Gator as he currently stands. Reflection is a little weird to be a Continuous Trap, it seems more to me like it should be a Counter Trap. Chenso Mill should only work while you control a "Chenso" monster or a "Chainsaw Insect". Otherwise, people would run it in the Side Deck against everything. Link to comment
Agro Posted September 21, 2011 Author Report Share Posted September 21, 2011 [quote name='NumberCruncher' timestamp='1316572695' post='5530123'] Chenso Mantis should have some way to Special Summon himself, seeing as he's level 6 and is outclassed by Virus and Gator as he currently stands. [b]Even with 3000 ATK? Okay, ur funeral.[/b] Reflection is a little weird to be a Continuous Trap, it seems more to me like it should be a Counter Trap. [b]That's a... misprint. Yeah, a misprint![/b] Chenso Mill should only work while you control a "Chenso" monster or a "Chainsaw Insect". Otherwise, people would run it in the Side Deck against everything. [b]BUT THEN IT'S NOT UNFAIR! Fine... B([/b] [/quote] Link to comment
Agro Posted September 22, 2011 Author Report Share Posted September 22, 2011 bump with new cards Link to comment
NumberCruncher Posted September 24, 2011 Report Share Posted September 24, 2011 Rechain should banish a card in the graveyard so it doesn't become a -1. Link to comment
Agro Posted September 24, 2011 Author Report Share Posted September 24, 2011 GOOD IDEA! But it's still a -2 lol. Anyway, go look at ALL of the threads I have on the first page to c if u missed any. Link to comment
NumberCruncher Posted September 24, 2011 Report Share Posted September 24, 2011 [quote name='AggroDrago' timestamp='1316840879' post='5536217']GOOD IDEA! But it's still a -2 lol. Anyway, go look at ALL of the threads I have on the first page to c if u missed any.[/quote] That's what I was doing before this post interrupted me. :-/ Link to comment
bilaterus Posted September 24, 2011 Report Share Posted September 24, 2011 You're missing Bladesaw mon*shot repeatedly* Jackal technically has 2 effects, so if needed, the last sentence could be reworded: 'The effects of 'jackal' can only be used once each per duel'? Chenso mill affects you too, which would make 'appropriate' and 'chenso line' and, well, all drawing cards useless. change immediateleh to opponent only for more OPness hehe The Aggro Spark is strong in this one. But, add some more ways to prevent your opponent benefiting from the ton of cards they draw. Link to comment
Agro Posted September 26, 2011 Author Report Share Posted September 26, 2011 MUST. CONTROL. ENTIRE. WRITTEN. SECTION. BUMP. Link to comment
bilaterus Posted September 26, 2011 Report Share Posted September 26, 2011 Still missing Blade*shot repeatedly with shotgun and stabbed with the same somehow* Chenso sniper's wording is unclear if your opponent has drawn more than one card at once. Chenso line makes appropriate exodia very happy. And, i want a chenso torture chamber for my house hehe, although maybe it should be drawing outside the draw phase. Link to comment
Agro Posted September 26, 2011 Author Report Share Posted September 26, 2011 [quote name='bilaterus' timestamp='1317026379' post='5541630'] Still missing Blade*shot repeatedly with shotgun and stabbed with the same somehow* Chenso sniper's wording is unclear if your opponent has drawn more than one card at once. Chenso line makes appropriate exodia very happy. And, i want a chenso torture chamber for my house hehe, although maybe it should be drawing outside the draw phase. [/quote] I'm just going to go ahead and assume you know that the synchro's were originally created under the guise "Bladesaw". Sniper would work in all cases and torture chamber is fine. Oh, AND YOU'RE IN IT. Link to comment
bilaterus Posted September 26, 2011 Report Share Posted September 26, 2011 So you can remove all the references to bladesaws? or change the synchros' names to bladesaw? Fair enough regarding sniper, I remember that CCV etc would check cards drawn one at a time as well so. I brought along jinzo, who makes the torture chamber quite relaxing. I should invite number in as well Link to comment
Agro Posted September 26, 2011 Author Report Share Posted September 26, 2011 idk wat ur talking about and number is that pile of minced meat besides u Link to comment
NumberCruncher Posted September 27, 2011 Report Share Posted September 27, 2011 How does torture chamber support the win condition? Link to comment
Agro Posted September 27, 2011 Author Report Share Posted September 27, 2011 [quote name='NumberCruncher' timestamp='1317082474' post='5542722'] How does torture chamber support the win condition? [/quote] Torture Chamber allows for multiple win conditions, and it stands as another negative side effect to the opponent drawing. Link to comment
NumberCruncher Posted September 27, 2011 Report Share Posted September 27, 2011 [quote name='AggroDrago' timestamp='1317090928' post='5542943'] Torture Chamber allows for multiple win conditions, and it stands as another negative side effect to the opponent drawing.[/quote] But none of your cards have burn effects or Discard effects that work with the chamber. It doesn't help to make a card to add a win condition if it's the only card that works to that win condition. Link to comment
Agro Posted September 27, 2011 Author Report Share Posted September 27, 2011 [quote name='NumberCruncher' timestamp='1317091701' post='5542958'] But none of your cards have burn effects or Discard effects that work with the chamber. It doesn't help to make a card to add a win condition if it's the only card that works to that win condition. [/quote] I never said I was done. Besides, the point isn't the win condition, it's the added penalty for drawing cards. Besides, if you can get the opponent to draw 10 times in 2 turns, that's game. Link to comment
NumberCruncher Posted September 27, 2011 Report Share Posted September 27, 2011 [quote name='AggroDrago' timestamp='1317091803' post='5542959'] I never said I was done. Besides, the point isn't the win condition, it's the added penalty for drawing cards. Besides, if you can get the opponent to draw 10 times in 2 turns, that's game.[/quote] I see. Okay, I think I understand where you were going with this card. Link to comment
Agro Posted September 27, 2011 Author Report Share Posted September 27, 2011 [quote name='NumberCruncher' timestamp='1317092235' post='5542975'] I see. Okay, I think I understand where you were going with this card. [/quote] Added incentive to make the opponent draw and disincentive for the opponent to do so. Lol, run this in fableds and have the Opponent use Maxx "C"; flip this card and let the good times roll. XD Link to comment
Agro Posted October 17, 2011 Author Report Share Posted October 17, 2011 Been a while, but I made a few more. Will be making some more cards that make drawing for your Opponent tougher to handle. Link to comment
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