LiquidDJ11 Posted September 20, 2011 Report Share Posted September 20, 2011 Visser HERO Thaddeus Earth/Warrior/Effect/8 stars 3000/900 Effect: This card can only be summoned by Tributing 3 “Visser” monsters you control. Once per turn, negate the activation of a card effect and destroy that card. Rapid Deployment Vizor Spell/Continuous Effect: Once per turn, if you control a “Visser” monster, you can Special Summon a lvl 4 or lower “Visser” monster from your hand. That card cannot declare an attack. Blade Vizor Spell/Normal Effect: this card can only be activated if you control a “Visser” monster. negate the activation of a card effect and destroy that card. Visser HERO Keltica Earth/Warrior/Effect/4 stars 1600/0 Effect: Each time your opponent’s card effects are negated, inflict 1000 damage to your opponent Heroes Vizor Spell/Normal Effect: Add 1 “Visser” monster from your Deck to your hand. Visser HERO Archangel Earth/Warrior/Effect/4 stars 1900/0 Effect: When this card is removed from the field, add 1 “Visser” monster from your Deck to your hand. Visser HERO Wilfred Earth/Warrior/Effect/6 stars 2400/900 Effect: When this card is Tribute Summoned, draw 1 card. When this card is removed from the field, add 1 “Visser” monster from your Deck to your hand. Visser HERO Sasuke Earth/Warrior/Effect/5 stars 2200/400 Effect: This card can also be Summoned by Banishing 1 “Visser” monster you control. If you do, draw 1 card. If that card is a “Visser” monster, you can Banish it to add 1 “Visser” monster from your Deck to your hand. Visser HERO Chirac Earth/Warrior/Effect/4 stars 1800/0 Effect: If this card was added to your hand by the effect of a “Visser” monster, it must be Summoned during your next Main Phase. When this card is Summoned, add 1 "Visser" monster from your Deck to your hand. Razor Vizor Trap/Normal Effect: Draw 1 card. If there are 1 or more “Visser” monsters on the field, you can discard 1 card from your hand to destroy 1 monster your opponent controls. Phase Vizor Spell/Continous Effect: This card can only be activated if you control a “Visser” monster. While this card remains on the field, “Visser” monsters removed from the field return to their owners Deck. Visser HERO Genesis Earth/Warrior/Effect/7 stars 2900/1200 Effect: This card cannot be Tribute Summoned, except by Tributing 2 “Visser” monsters. While this card remains on the field, your opponent must pay 1000 life points to activate card effects Visser HERO Reginald Earth/Warrior/Effect/5 stars 2400/1000 If you control a “Visser” monster, you can Special Summon this card from your hand. If you do, this card cannot declare an attack. Once per turn, Banish 1 “Visser” monster in your Graveyard to Draw 1 card Visser HERO Malcom Earth/Warrior/Effect/4 stars 1700/400 Effect: Once per turn, while this card is on the field, your opponent must discard 1 card from his hand before he activates any card effects. Visser HERO Nebula Earth/Warrior/Effect/4 stars 1600/1000 Effect: Once per turn, discard 1 card from your hand to negate the activation of a card effect. Visser HERO Mechbird Wind/Warrior/Effect/3 stars 1200/800 Effect: When this card is Summoned, add 1 “Visser” monster from your Deck to your hand. Then you and your opponent draw 1 card. Visser HERO Augustus Earth/Warrior/Effect/2 stars 350/1700 Effect: This card cannot be summoned if you do not control another “Visser” monster. While this card remains on the field, Your opponent cannot activate card effects against “Visser” monsters (except this card) Visser HERO Kindred Soul Earth/Warrior/Spirit/1 star 100/700 Effect: When this card is Normal Summoned, Tribute Summoned, or Special Summoned, it is returned to its owners hand at the End Phase. When this card is Summoned, destroy all non “HERO” monsters on the field. You can only activate this effect once per Duel. Visser Remote Trap/Normal Effect: Activate only when a opponents monster declares an attack. search your deck for a lvl 4 or lower “Visser” monster and Special Summon it. The attacking monster must attack that monster. Destruction Visor Spell/Equip Effect: You can only equip this card to a “Visser” monster. That card cannot be destroyed for 2 turns. Link to comment
Premier Alexander Romanov Posted September 20, 2011 Report Share Posted September 20, 2011 What's a "Visser"? Link to comment
LiquidDJ11 Posted September 20, 2011 Author Report Share Posted September 20, 2011 really. all that and you come up with that? [quote name='Reina Soho' timestamp='1316554148' post='5529228'] What's a "Visser"? [/quote] a visser is one of the upcoming HERO's in yugioh. i thought id post some Link to comment
Premier Alexander Romanov Posted September 20, 2011 Report Share Posted September 20, 2011 *facepalm* They're [u][b]VISION[/b][/u] HEROES!!! Link to comment
LiquidDJ11 Posted September 20, 2011 Author Report Share Posted September 20, 2011 I could swear its Visser heros... lol sorry, but i like the name. its original now Link to comment
Premier Alexander Romanov Posted September 20, 2011 Report Share Posted September 20, 2011 [img]http://i114.photobucket.com/albums/n270/Bubblehead_2006/FACEPALM/double-facepalm.jpg[/img] Link to comment
LiquidDJ11 Posted September 20, 2011 Author Report Share Posted September 20, 2011 Lawl star trek *Triple Facepalm* anyway... Link to comment
Time Psyduck Posted September 20, 2011 Report Share Posted September 20, 2011 The lock is too powerful. If they restricted the use of the effects of certain cards it would be fine, but you're forcing your opponent to resort to blindly attacking, and relying on just inherent summons and whatever continuous effects they may have to deal with your monsters. Nebula isn't too bad, since it's easy to run over, and Malcom is passable although should really just be limited to the first time they use an effect. Genesis, however, is far too powerful, since even with effects most decks would have some difficulty getting over 2900 ATK, so without them most would find it almost impossible to deal with it, especially since you can protect it easily. Vision HEROes work on summoning and being summoned from the S/T zone, so these needed to be a separate archetype. Link to comment
LiquidDJ11 Posted September 20, 2011 Author Report Share Posted September 20, 2011 thanks Psyduck (an intellegent answer!) i will edit.Edited Genesis, any others? Link to comment
LiquidDJ11 Posted September 21, 2011 Author Report Share Posted September 21, 2011 Visser HERO Keltica, Heroes Call, Visser HERO Archangel, Visser HERO Wilfred, Visser HERO Sasuke, Visser HERO Chirac, Phase Vizor, and Razor Vizor added! deck theme is now coming together, i hope Link to comment
Time Psyduck Posted September 21, 2011 Report Share Posted September 21, 2011 I was thinking have it negate monsters, spells or traps, rather than anything for a cost, but that can work. Maybe 800 though, since 1000 is rather steep, especially with an archetype that can attack. Genesis also needs an ATK reduction - 2900 is too much for a level 7, especially one with a lockdown effect. Malcom should only work against the first effect your opponent activates. As is, most of the time you're halving their hand size which is too powerful. Augustus should exclude itself from it's anti-targeting effect, to give your opponent a work around. You can have two lock, but not one. As for the new cards: Alternate win conditions aren't a good idea. They can't really be balanced properly. Keltica is fragile, but if you can prevent your opponent's effects that easily you're free to protect it from battle with little worry. Really though, such a condition should be the focus of a deck, not a tech in something else. Heroes call is a problem, but not because of your set. It's a problem because it gives Elemental HEROes 8 search cards, which, whilst I doubt they'd need them all, is too many. Limit it to Visser HEROes. Chirac is a gameplay nightmare. Unless you leave it revealed in your hand, it won't be tracked between adding and being summoned. Whilst it might be workable, it needs wording so that when it's added, you reveal it, and then draw when a Chirac is summoned from the hand. That way it doesn't need to be tracked. Overall, there seems to be too much drawing and searching. You should probably cut down on the drawing effects. Being able to toolbox is fine, having a lot of draw power would be, but both is too much. Link to comment
LiquidDJ11 Posted September 21, 2011 Author Report Share Posted September 21, 2011 thanks, i will edit. hmm so search or draw? i think i will make it just search then. EDIT: done. adding new cards soonVisser HERO Thaddeus, Blade Visor, and Rapid Deployment Vizor added Link to comment
LiquidDJ11 Posted September 22, 2011 Author Report Share Posted September 22, 2011 BUmpitY cause i want some reviews Link to comment
LiquidDJ11 Posted September 23, 2011 Author Report Share Posted September 23, 2011 Bump Link to comment
LiquidDJ11 Posted September 24, 2011 Author Report Share Posted September 24, 2011 BUmp. come on, i added new cards and nobody seems to care about HEROs anymore Link to comment
NumberCruncher Posted September 24, 2011 Report Share Posted September 24, 2011 [quote name='LiquidDJ11' timestamp='1316898636' post='5537646']BUmp. come on, i added new cards and nobody seems to care about [b]my lengthy tome of a poorly designed archtype[/b] anymore[/quote] fix'd Link to comment
LiquidDJ11 Posted September 25, 2011 Author Report Share Posted September 25, 2011 if it is poorly designed, please tell how instead of flaming. i will report if you flame again. sorry, but im in a bad mood right now. Link to comment
NumberCruncher Posted September 25, 2011 Report Share Posted September 25, 2011 You have upwards of 25 cards to sift through, they don't have a win condition, their stats are everywhere, you make the weaker cards less summonable that the good cards, and everything negates everything. Even your Normal Spell Cards negate effects. Link to comment
LiquidDJ11 Posted September 25, 2011 Author Report Share Posted September 25, 2011 i may not agree, but im too irritated to try to fix or argue. i will let it die. Link to comment
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