LiquidDJ11 Posted September 20, 2011 Report Share Posted September 20, 2011 Note: This is not the whole set. some are images. i will not post them for lock reasons You can find the entire set in New Created Card game by FF Fan. The Third Option Normal Trap Effect: Activate only when a monster you control is destroyed. send 2 Trap cards in your Deck to the Graveyard to Special Summon 1 monster from your Deck or hand. Trapper Knight Warrior/XYZ/Effect/Dark/1 star 250/450 Effect: 2 Lvl 1 monsters Once per turn, discard 1 card in your hand. Then you may search your Deck for a Trap card and add it to your hand. Pay 2000 life points to Tribute this card; add all Trap cards from your Graveyard to your hand. (This effect is not activated if used for a Synchro, XYZ or Tribute summon) Your hand must not exceed 8 cards. Trapper Sorcerer Spellcaster/XYZ/Effect/Dark/3 stars 1450/1300 Effect: 2 Lvl 3 monsters Once per turn, send 1 Trap card from your Deck to the Graveyard. During your next Standby Phase, select 1 card from your Graveyard and add it to your hand. while this card remains on the field, each time Trap cards are sent to the Graveyard, the controller draws 1 card. Trapper Psychic Psychic/XYZ/Effect/Dark/3 stars 1500/1200 Effect: 2 Lvl 3 monsters When this card is Summoned, destroy 1 Set card on the field. If it is a Trap card, draw 1 card. pay 1000 life points to reveal 1 Trap card in your hand; then you can Tribute this card to activate all Set Trap cards you control (ignoring any rule or effect), then Set 1 card from your hand. your opponent takes no damage from card effects, until the End Phase. Limit Trapper Machine/XYZ/Effect/Dark/4 stars 1700/1200 Effect: 2 Lvl 4 monsters While this card remains on the field, when Trap cards are activated, the owner draws 1 card. Trapper Hoarder Fiend/XYZ/Effect/Dark/1 star 200/100 Effect: 2 Lvl 1 "Trapper" monsters Once per turn, Tribute 1 monster you control. add 1 Trap card from your Deck to your hand. When this card is destroyed, pay 2000 life points to Special Summon 1 "Trapper" monster from your hand, Deck or Graveyard. This card cannot be Banished by any card effect. If this card is in your Graveyard and you control a "Trapper" monster, Tribute that card to Special Summon this monster. This effect can only be used once per Duel. Trapper Torturer Fiend/XYZ/Effect/Dark/1 star 100/150 Effect: 2 Lvl 1 monsters Once per turn, detach 1 material from this card; This card cannot be destroyed by battle, until the End Phase. When this card has no materials, you can Tribute this card to Inflict 500 damage to your opponents life points for each Trap card in your Graveyard. This effect is not activated if used for a XYZ, Synchro, Fusion, or Tribute Summon. Trapper Sniper Warrior/XYZ/Effect/Dark/1 star 200/200 Effect: 2 Lvl 1 "Trapper" monsters While this card remains on the field, if you or your opponent activates a Trap card, inflict 500 damage to your opponents life points. By detaching all materials from this card, select 1 Set Trap card you control; When it is activated, inflict 1000 damage to your opponents life points. Demented Trapper Fiend/XYZ/Effect/Dark/3 stars 1400/1200 Effect: 2 Lvl 3 monsters Once per turn, discard 1 Trap card from your hand to the Graveyard; inflict 1000 damage to your opponents life points. If you have 4 or more Trap cards in your Graveyard, you can Tribute this card add 2 cards from your Graveyard to your hand. Gem Trapper Fiend/XYZ/Effect/Dark/1 star 0/100 Effect: 2 Lvl 1 monsters When this card is Summoned, pay 4000 life points to negate the activation of any card effect activated by your opponent, until the End Phase. Then you can Tribute this card to Special Summon 1 "Trapper" monster of the same level as this card from your Extra Deck. Equip this monsters materials to the Summoned monster. Link to comment
NumberCruncher Posted September 21, 2011 Report Share Posted September 21, 2011 Shouldn't The Third Option have some sort of resriction. I can imagine a card that lets you summon any monster from your deck [b][i]and[/i][/b] mills your deck at the cost of letting a monster get destroyed is really rather timid. Your Trappers are too cheap to get out and they generate too many pluses. All of them need some pretty severe resrictions to be balanced. Link to comment
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