NumberCruncher Posted September 19, 2011 Report Share Posted September 19, 2011 Number King Ruof IV [Wind/4/Psychic/Effect] When this card is Summoned, add 1 "Number King" monster from your graveyard to your hand. 1700/400 NEW: Number King Eerht III [Wind/3/Psychic/Effect] OPT, when a "Number King" monster is Normal Summoned, send 1 "Number King" monster from your Deck to the graveyard. 1300/400 Number King Owt Jr. [Wind/2/Psychic/Effect] When this card is summoned, discard 1 card to add 1 "Number King" monster from your Deck to your hand. 900/400 Number King Eno [Wind/1/Psychic/Effect] While you control 2 or more "Number King" monsters, except "Number King Eno", you may return 1 card from your hand to the Deck to Special Summon this card from your hand. 500/400 Number King Addition [Wind/7/Psychic/Fusion/Effect] "Number King Eerth III" + "Number King Ruof IV" This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) When a monster on you opponent's side of the field is destroyed, Special Summon 1 "Number King" monster from your Deck. 2900/400 Number King Multiplication [Wind/8/Psychic/Fusion/Effect] "Number King Owt Jr." + "Number King Ruof IV" This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn, you may Special Summon 1 "Number King" monster from your Graveyard. It's effects are negated while it is face-up on the field. 3300/400 Number King Subtraction [Wind/3/Psychic/Fusion/Effect] "Number King Eno" + "Number King Ruof IV" This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn, you may Tribute 1 "Number King" monster you control to destroy up to two S/T cards your opponent controls. 1300/400 Number King Division [Wind/2/Psychic/Fusion/Effect] "Number King Eno" + "Number King Owt Jr." This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) You may Tribute this monster you control to Special Summon 2 "Number King" monsters from your Deck. 900/400 NEW: Number King Exponent [Wind/8/Psychic/Fusion/Effect] "Number King Owt Jr." + "Number King Eerth III" This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This monster cannot attack. Other "Number King" monsters you control gain 800 ATK and 200 DEF. 3300/400 NEW: Number King Average [Wind/2/Psychic/Fusion/Effect] "Number King Eno" + "Number King Eerth" This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Negate the effects of all monsters on the field, except for "Number King" monsters. 900/400 NEW: Number King SUM TOTAL [Wind/10/Psychic/Fusion/Effect] "Number King Eno" + "Number King Owt Jr." + "Number King Eerht III" + "Number King Ruof IV" This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card is summoned this way, it can't be destroyed by battle or by card effects. 4100/400 Duplication Process Spell card You may tribute 1 "Number King" monster you control to Special Summon 2 "Number King" monsters from your hand or graveyard whose total level is equal to the level of the tributed monster. Coronation Ceremony Continuous Spell card When a "Number King" Fusion monster is Special Summoned, that monster gains 500 ATK and all monsters your opponent controls lose 500 ATK. Disturb Not the King Counter Trap When your opponent activates the effect of a Spell or Trap card while you control a "Number King" Fusion monster, negate it's effect and destroy it. Comment, rate, you know the drill. Link to comment
Tentacruel Posted September 19, 2011 Report Share Posted September 19, 2011 Very nice drawing power, but not OP'd. I quite like them, plus they get all the Psychic-type support. Link to comment
NumberCruncher Posted September 19, 2011 Author Report Share Posted September 19, 2011 [quote name='Tentacruel' timestamp='1316412539' post='5525613']Very nice drawing power, but not OP'd. I quite like them, plus they get all the Psychic-type support.[/quote] Thanks, any suggestions before I start on the Spell and Trap support? Link to comment
Tentacruel Posted September 19, 2011 Report Share Posted September 19, 2011 Can't help ya there, I'm quite a noob. Link to comment
Zeal Ascendant Posted September 19, 2011 Report Share Posted September 19, 2011 These look good! Why not Number King Eerht? Link to comment
NumberCruncher Posted September 20, 2011 Author Report Share Posted September 20, 2011 [quote name='Neo D.3.S.' timestamp='1316466014' post='5526687']These look good! Why not Number King Eerht? [/quote] I was actually planning on getting started on him after I add the S/T support, which is up now, btw. Link to comment
NumberCruncher Posted September 20, 2011 Author Report Share Posted September 20, 2011 Added Eerht for Neo, added 3 new Fusion monsters, and changed Addition Link to comment
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