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Now lets break Sand Doodlebug, because its awesome


Toffee.

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[url="http://yugioh.wikia.com/wiki/Sand_Doodlebug"]Because its arguably one of the most original cards ever[/url]
....And a personal favorite of mine.

Sand Emperor Scorpion -EARTH-
Lvl6
[Insect/Effect]
You can Special Summon this card(from your hand) by Tributing 1 "Sand Doodlebug" you control. As long as this card remains face-up on the field, Decrease the level of all monsters your Opponent controls by 2. As long as "Wasteland" remains face-up on the field, this card cannot be destroyed as a result of battle, and all Battle Damage done to your Life Points is reduced to 0. If this card was Summoned by it's own effect, this card gains the following effect:
•Once per turn you can target 1 level 3 or lower monster on the field: Reduce it's ATK and DEF to 0. Then, you can change it's battle position.
2200ATK / 1500DEF

Sand Jackal -EARTH-
Lvl4
[Insect/Effect]
When this card is destroyed as a result of battle, you can Special Summon 1 level 4 "Sand" Insect-Type monster from your deck to your side of the field, except "Sand Jackal". At that time, If you control a face-up "Wasteland", you can draw 1 card.
1000ATK / 300DEF

Sand Antlion -EARTH-
Lvl4
[Insect/Effect]
Negate the effect(s) of all level 3 or lower monsters your Opponent controls. If you control a face-up "Wasteland", the effect(s) of level 3 or lower monsters in your Opponent's Graveyard are negated. You can only control 1 "Sand Antlion".
1400ATK / 500DEF

Sand Scarab -EARTH-
Lvl4
[Insect/Effect]
Once per turn: Select and activate 1 of the following effects. If you activate any of them, this card cannot attack this turn:
•Target 1 monster on the field; It's level becomes 3.
•Target 1 level 3 or lower monster on the field; destroy it and draw 1 card.
1700ATK / 0DEF

Sand Mite -EARTH-
Lvl4
[Insect/Effect]
All Battle damage done to the controller of this card, from a battle involving this card, is reduced to 0. If this face-up Attack position card is destroyed as a result of battle, the following effect is active. If you control a face-up "Wasteland", Decrease the level of all face-up monsters your Opponent controls by 1.
0ATK / 2000DEF

Sand Centipede -EARTH-
Lvl4
[Insect/Effect]
If this card destroys an Opponent's level 3 or lower monster as a result of battle and sends it to the Graveyard, and you control a face-up "Wasteland", Special Summon 1 level 4 "Sand" Insect-Type monster from your deck, except "Sand Centipede".
1800ATK / 200DEF

Sand Jaws -EARTH-
Lvl4
[Insect/effect]
You can discard this card to add 1 "Wasteland" from your deck to your hand. When this card is Normal Summoned, and the Opponent controls a level 3 or lower monster, you can Special Summon 1 level 4 Insect-Type "Sand" monster from your deck. During the End Phase, return that monster to your hand.
900ATK / 1400DEF

Sand Fly -EARTH-
Lvl4
[Insect/Effect]
Once per turn: Discard 1 Insect-Type "Sand" monster; Special Summon 1 level 4 Insect-Type "Sand" monster from your hand. If this card is destroyed by your Opponent's card(Either by battle or card effect); return all Insect-Type "Sand" monsters from your Graveyard to your deck. Then, if you returned more then 5 in this way, draw 2 cards.
600ATK / 300DEF

Sand Sword-Beetle -EARTH-
Rank 4
[Insect/Xyz/Effect]
The Xyz Materials for this card are 2 or more level 4 Insect-Type "Sand" monsters. Decrease the level of all face-up monsters on your Opponent's side of the field by 2 for each Xyz material under this card. You can target 1 level 3 or lower monster on the field: Destroy it. Then detach an Xyz material monster from this card. If you cannot, return this card to the Extra Deck. If this card is without Xyz Materials, it cannot attack. If this card is destroyed by your Opponent's card(either by battle or card effect), draw 1 card.
2000ATK / 2400DEF

Doodlebug Nest -Spell-
Activate by paying 800 Life Points if you control a face-up "Wasteland". Special Summon 1 "Sand Doodlebug" from your deck.

Desert Heat -Continuous Spell-
As long as you control a face-up "Wasteland", Decrease the level of all face-up monsters your Opponent controls by 2. If this card is destroyed by a card effect your Opponent controls, draw 1 card. If "Wasteland" is removed from your side of the field, destroy this card.

Bottomless Sand-Trap -Spell-
Activate only at the start of your Main Phase, and only if you have 3 "Sand Doodlebug"s in your Graveyard and control a face-up "Wasteland". Send all cards on the field to the Graveyard and inflict 800 damage to both player's Life Points. You cannot conduct your Battle Phase this turn, and you cannot Summon or Set any monsters.

Sandy Uprising -Spell-
Activate if the Opponent controls a level 3 or lower monster. Add to your hand from your deck 1 Insect-Type "Sand" monster.

Sand Hole -Trap-
Activate when the Opponent Summons a level 3 or lower monster, and you control an Insect-Type "Sand" monster. Destroy the Summoned monster and draw 1 card. You can only activate 1 "Sand Hole" per turn.

Instant Drought -Trap-
Activate when the Opponent Summons a monster. Activate 1 "Wasteland" from your deck or Graveyard.

Sand-Bite -Trap-
Discard 1 Insect-Type "Sand" monster when your Opponent Summons a monster. Then apply of the following effect(s):
•Decrease the level of the Summoned monster by 3.
•If you control a face-up "Wasteland": The effect(s) of the Summoned monster are negated until the End Phase.
•If you control 2 or more face-up Insect-Type "Sand" monsters: Draw 1 card.

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[quote name='NumberCruncher' timestamp='1316234155' post='5519804']
Xyz detatch eff should be OPT. Other than that, :)
[/quote]
Despite the fact I tweaked Sword-Beetle just now, its still fine as is.
As it's ability to destroy lower leveled monsters is more dependent on how many Xyz materials then you might realize.
Say for example, the Opponent controls 2 level 8 monsters, and you control Sword-Beetle with 3 Materials. Each of those level 8 monsters would now be level 2. Right off the bat, Sword-Beetle could destroy either of them. But if you use the effect, then Sword-Beetle would only have 2 materials, then the remaining level 8 would be safe as it's now a level [i]4[/i].

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[quote name='Armadilloz' timestamp='1316274021' post='5520398'] Despite the fact I tweaked Sword-Beetle just now, its still fine as is. As it's ability to destroy lower leveled monsters is more dependent on how many Xyz materials then you might realize. Say for example, the Opponent controls 2 level 8 monsters, and you control Sword-Beetle with 3 Materials. Each of those level 8 monsters would now be level 2. Right off the bat, Sword-Beetle could destroy either of them. But if you use the effect, then Sword-Beetle would only have 2 materials, then the remaining level 8 would be safe as it's now a level [i]4[/i].[/quote]

Suppose further that your opponent controlled 3 or more level 5 or lower monsters and you used 2 materials. all monsters would be lv 1. Remove the 2 materials to get rid of a lv 7 or lower monster, level 5 or lower monster, and a level 3 or lower monster. The porblem with this card is that it's an instant +1 if you control 2 or more Insect monsters on the field. OPT, limits how much damage it can do.

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[quote name='NumberCruncher' timestamp='1316313290' post='5521788']
The porblem with this card is that it's an instant +1 if you control 2 or more Insect monsters on the field.[/quote]
You seem to forget the fact that it's archetype specific.
Though I'll humor you, and remove it's last line.
It's main effect is fine as is. Really.

[quote name='Guardian Ceal' timestamp='1316373667' post='5523619']
Give Wasteland the ALO treatement.[/quote]
Wait, why?

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Really cool archetype, and, at the first glance it seemed a bit overpowered, however, I think they would be pretty hard to play... Also, I like how you used an old field spell that doesn't grant the archetype any initial bonuses, instead of making a new one, even fi a new one probably would be better for the archetype. :P

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[quote name='Horizon' timestamp='1316374338' post='5523660']
Really cool archetype, and, at the first glance it seemed a bit overpowered, however, I think they would be pretty hard to play... Also, I like how you used an old field spell that doesn't grant the archetype any initial bonuses, instead of making a new one, even fi a new one probably would be better for the archetype. :P
[/quote]
As far as first posts go, this one was actually pretty good.
Yea, Wasteland doesn't support the archetype, but the original Sand Dooldebug could negate attacks if you had Wasteland out.
So as such, I proceeded to make the rest of the archetype semi-dependent on it, in order to keep up with the theme.
Theoretically, the archetype would provide amazing field control, but it would take a bit of effort to set up.

EDIT: I see what you did thar, Ceal. But deserts cant possibly get cooler, they would get hotter.

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[quote name='Armadilloz' timestamp='1316375132' post='5523710'] As far as first posts go, this one was actually pretty good. Yea, Wasteland doesn't support the archetype, but the original Sand Dooldebug could negate attacks if you had Wasteland out. So as such, I proceeded to make the rest of the archetype semi-dependent on it, in order to keep up with the theme. Theoretically, the archetype would provide amazing field control, but it would take a bit of effort to set up. EDIT: I see what you did thar, Ceal. But deserts cant possibly get cooler, they would get hotter.[/quote]

icwutyoudidthar

I agree. This was a decent post actually. It didn't suffer from over-generality or super overpowered cards like many other decks. The win condition is clear, the stats make sense, and the support was actually helpful(barring Wastleland, but that was the point of the archetype). 10/10 on the Archetype.

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[quote name='Armadilloz' timestamp='1316375132' post='5523710']
EDIT: I see what you did thar, Ceal. But deserts cant possibly get cooler, they would get hotter.
[/quote]
But somethng like this

Great Desert
Field Spell
All EARTH Monsters gain DEF(Or ATK if you want to) equal to their level x300(100 if ATK). *Insert some other effect here*

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