The Dark One Posted February 16, 2008 Report Share Posted February 16, 2008 Mystical Knight of Jackal is a great card that has been around for a long time now. It hasn't ever really caught on, but for some reason I always really liked it. Not ready to give up on it yet, I've decided to make a deck out of it and a few other cards with similar effects. Monster Cards: 19 1. Mystical Knight of Jackal 2. Mystical Knight of Jackal 3. Guardian Sphinx 4. Guardian Sphinx 5. Cyber Dragon 6. Winged Sage Falcos 7. Winged Sage Falcos 8. Giant Rat 9. Giant Rat10. Giant Rat11. Exiled Force12. Exiled Force13. Gigantes14. Gigantes15. Legendary Jujitsu Master16. Legendary Jujitsu Master17. Nimble Momonga18. Nimble Momonga19. Nimble Momonga Magic Cards: 1220. Fissure21. Smashing Ground22. Monster Gate23. Monster Gate24. Heavy Storm25. Enemy Controller26. Creature Swap27. Creature Swap28. Mystical Space Typhoon29. Premature Burial30. The Shallow Grave31. The Shallow Grave Trap Cards: 932. Staunch Defender33. Staunch Defender34. Mirror Force35. Call of the Haunted36. Blast With Chain37. Blast With Chain38. Blast With Chain39. Final Attack Orders40. Final Attack Orders Side Deck: 15 1. Jinzo 2. Thestalos the Firestorm Monarch 3. Thestalos the Firestorm Monarch 4. Raiza the Storm Monarch 5. Raiza the Storm Monarch 6. Brain Control 7. Brain Control 8. Royal Decree 9. Reasoning10. Reasoning11. Torrential Tribute12. Sakuretsu Armor13. Sakuretsu Armor14. Twister15. Twister Now, I put the Raiza's in the side deck so that I could convert to a more traditional Spinning build if needed. Any suggestions? Comments? Link to comment Share on other sites More sharing options...
Yu-Gi-Oh Fanatic Posted February 16, 2008 Report Share Posted February 16, 2008 dont put all those doubles in there it could be a real pai if someone had cards that took out those, an example of this would be Prohibition, I used this a lot until I through almost all my cards out by accident (they were all in crappy condition anyways) Link to comment Share on other sites More sharing options...
Careless Whisper Posted February 16, 2008 Report Share Posted February 16, 2008 You also can't forget "Chain Destruction". But I do see where your going with this...But I can't help you out...Has to be done over PM Link to comment Share on other sites More sharing options...
wilson91 Posted February 16, 2008 Report Share Posted February 16, 2008 This looks cool! I like the idea behind it. 7/10 Link to comment Share on other sites More sharing options...
The Dark One Posted February 16, 2008 Author Report Share Posted February 16, 2008 Chain Destruction isn't so bad as I have so much recursion in this deck, though I do see how it could be a danger. Prohibition isn't much of a card, it has to stay on the field, and it's completely useless if you don't draw the card that your opponent banned. I understand how those cards could be a danger, since I am running duplicates of al my monsters except Cyber Dragon, but I have a problem, How do I minimize this danger without reducing the consistency of my deck? Multiple copies of cards are generally run to make it more likely to draw into them. If I start changing cards around, I will lose some of my consistency. And advice is appreciated. Oh, and anomu, what do you mean you can only help over PM? That's fine with me, but I'm not quite understanding your reasoning here. Link to comment Share on other sites More sharing options...
Careless Whisper Posted February 16, 2008 Report Share Posted February 16, 2008 I don't like discussing decks in threads anymore, sense 2 other people keep dissing my opinions and throwing down, and also neg repping me, so I try to keep things private...but nvm that, I have other things to do...like work on my new set Link to comment Share on other sites More sharing options...
The Dark One Posted February 16, 2008 Author Report Share Posted February 16, 2008 Anyone else have any suggestions or comments? Link to comment Share on other sites More sharing options...
CrabHelmet Posted February 16, 2008 Report Share Posted February 16, 2008 Prohibition and such are no reason not to run duplicates of cards. They're not run very often, and not running extra copies makes the deck ridiculously inconsistent. I like it. This looks like an excellent deck. It looks like this could be a REALLY annoying deck to face. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted February 16, 2008 Report Share Posted February 16, 2008 I don't like discussing decks in threads anymore' date=' sense 2 other people keep dissing my opinions and throwing down, and also neg repping me, so I try to keep things private...but nvm that, I have other things to do...like work on my new set[/quote'] Well, of course we are going to call out when you give wrong/bad advice. Otherwise we are doing a disservice to those that ask for advice. Anyway, the only change I would make would be possibly Maining 1 Raiza over 1 Sphinx. Nice deck. Link to comment Share on other sites More sharing options...
The Dark One Posted February 16, 2008 Author Report Share Posted February 16, 2008 Thanks guys. And Pudding, my plan was already to have Raizas go in for Guardian Sphinx in Game 2. I might make that switch, then I can go either way in Game 2. On another forum, the general consensus was that I take out 2 Staunch Defender, 2 Final Attack Orders, 1 Fissure, and either the Rats or the Momongas. Then add 2 Conscription, 2 Shrink, another Enemy Controller, and 3 Enraged Battle Ox. The reasoning was that Final Attack Orders made Guardian Sphinx very vulnerable and my opponent wouldn't be attacking while the Jackal is on the field so Staunch Defender wouldn't see much use. I really liked the Conscription suggestion, normally it isn't such a good card because of the luck factor, but think, If I just spinned a Raiza back to the top of my opponent's deck, I could activate Conscription, knowing that I'd be getting a 2400 ATK beatstick out of the deal. The Enemy Controller was suggested to make Falcos more useful in the absence of FAO. Shrink is obviously a very useful card in this sort of deck, it can make Falcos overpower Monarchs or Jackal do even more damage, etc. It could even save Jackal from Light and Darkness Dragon, as LADD would negate it and decrease it's ATK by 500. I'm not so sure about the Battle Ox. Anyways, what do you think of these changes? Link to comment Share on other sites More sharing options...
The Dark One Posted February 16, 2008 Author Report Share Posted February 16, 2008 -->BUMP<-- Rate/Fix please also read above post and discuss. Link to comment Share on other sites More sharing options...
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