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Screw it, I'm breaking Venoms


Toffee.

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Venom Alligator -DARK-
Lvl5
[Reptile/Effect]
You can Special Summon this card(from your hand) by Banishing 1 EARTH and 1 DARK monster in your Graveyard. You can Normal Summon 1 "Venom" monster, except "Venom Alligator" in addition to your Normal Summon or Set each turn.
1900ATK / 500DEF

Swamp Monster -DARK-
Lvl4
[Reptile/Effect]
You can Banish this card in your hand: Add 1 "Venom Swamp" to your hand from your Deck or Graveyard. As long as this card is in your Graveyard, the following effect is active. If you control a "Venom Swamp", it is un-effected by your Opponent's card's effects.
1000ATK / 1000DEF

Venom Solid Snake -EARTH-
Lvl4
[Reptile/Effect]
You can Special Summon this card(from your hand) by sending 1 "Venom Snake" from your Deck to your Graveyard. Once per turn you can place 1 Venom Counter on a Face-up monster your Opponent controls. If this card was Special Summoned by it's own effect, you can place 1 Venom Counter on all Face-up monsters your Opponent controls instead.
1500ATK / 1500DEF

Venom Rattler -EARTH-
Lvl3
[Reptile/Effect]
If this card battles an Opponent's monster, place 1 Venom Counter on that monster at the end of the Damage Step. If this card is destroyed by battle, Special Summon 1 level 4 or lower "Venom" monster to your side of the field in Face-up Attack Position.
1000ATK / 1000DEF

Venom Hydra -EARTH-
Lvl2
[Reptile/Effect]
You can discard this card: Place 3 Venom Counters on a Face-up monster on the field. You can Banish this card in your Graveyard; during this turn you can Normal Summon 1 "Venom" monster from your hand without Tributes.
800ATK / 2000DEF

Black Venom -Spell-
Banish 3 "Venom" monsters in your Graveyard with different names. Special Summon 1 "Venomminon, the King of Poisonous Snakes" from your hand or deck. During the End Phase of this turn, you can destroy the Summoned monster.

Toxic Overdose -Spell-
Send Reptile-Type monsters from your deck to your Graveyard up to the number of Venom Counters on the field. During your next turn, you cannot preform your Draw Phase or Battle Phase.

Venomous Pitfall -Trap-
Activate only if you control a Face-up "Venom" monster. Target 1 Face-up Attack Position monster on the Opponent's side of the field: Change it's Battle Position and place 3 Venom counters on it. Then, you can send 1 Reptile-Type monster from your deck to your Graveyard.

Veno-Force -Trap-
Activate only when your Opponent declares an attack, while you control a Face-up "Venom" monster. End the Battle Phase and place 2 Venom Counters on all Face-up monsters your Opponent controls.

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Now this is what I'm talking about.

The OCG on Alligator is weird. It should either say "When this card is Summoned, you can Normal Summon 1 "Venom" monster, except "Venom Alligator" in addition to your Normal Summon or Set this turn." or "You can Normal Summon 1 "Venom" monster, except "Venom Alligator" in addition to your Normal Summon or Set each turn". And why is your alligator venemous anyway? Either way, love the suppport. Good show. 9/10

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[quote name='Lunar Origin' timestamp='1315967185' post='5513503']
You have made my favorite Archetype 2000% better.[/quote]
Basically I was thinking of these all day, after that topic on Venom Snake appeared.

[quote name='NumberCruncher' timestamp='1315967668' post='5513518']
And why is your alligator venemous anyway?[/quote]
Who cares, its a support card =D

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[quote name='Armadilloz' timestamp='1315968091' post='5513529'] [quote name='NumberCruncher' timestamp='1315967668' post='5513518']And why is your alligator venemous anyway?[/quote]

Who cares, its a support card =D[/quote]

In that case, Venom Water Moccasin would make a cool name for a card. But I do like the Gator. He makes the Solidarity Venom Build worth running.

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Bend it further, further, furrrr-therrrrr.... snap.

[quote name='Armadilloz' timestamp='1315966608' post='5513483']
Venom Alligator -DARK-
Lvl5
[Reptile/Effect]
You can Special Summon this card(from your hand) by Banishing 1 EARTH and 1 DARK monster in your Graveyard. You can Normal Summon 1 "Venom" monster, except "Venom Alligator" in addition to your Normal Summon or Set each turn.
1900ATK / 500DEF

[b]Find it strange you've made some of these earth instead of dark. Not bad, just... strange. Gives valuable swarming support despite obligatory weak stats.[/b]

Swamp Monster -DARK-
Lvl4
[Reptile/Effect]
You can Banish this card in your hand: Add 1 "Venom Swamp" to your hand from your Deck or Graveyard. As long as this card is in your Graveyard, the following effect is active. If you control a "Venom Swamp", it is un-effected by your Opponent's card's effects, and your Opponent cannot activate Field Spell cards.
1000ATK / 1000DEF

[b]Extra Terraforming. So easy to mill with these cards and Snake Rain it's untrue. Important role.[/b]

Venom Solid Snake -EARTH-
Lvl4
[Reptile/Effect]
You can Special Summon this card(from your hand) by sending 1 "Venom Snake" from your Deck to your Graveyard. Once per turn you can place 1 Venom Counter on a Face-up monster your Opponent controls. If this card was Special Summoned by it's own effect, you can place 1 Venom Counter on all Face-up monsters your Opponent controls instead.
1500ATK / 1500DEF

[b]How ridiculously easy is this to special summon? And if you do so you baiscially get a second Venom Swamp in play? Really?[/b]

Venom Rattler -EARTH-
Lvl3
[Reptile/Effect]
If this card battles an Opponent's monster, place 1 Venom Counter on that monster at the end of the Damage Step. If this card is destroyed by battle, Special Summon 1 level 4 or lower "Venom" monster to your side of the field in Face-up Attack Position.
1000ATK / 1000DEF

[b]Solid card, does what it needs. Searches all important stuff (except Vennominon obv) but good.[/b]

Venom Hydra -EARTH-
Lvl2
[Reptile/Effect]
You can discard this card: Place 3 Venom Counters on a Face-up monster on the field. You can Banish this card in your Graveyard; during this turn you can Normal Summon 1 "Venom" monster from your hand without Tributes.
800ATK / 2000DEF

[b]Instant 1500 ATK drop at any time. Hmm... okay I'll go with that. Only worthwhile way of getting Boa and Alligator out.[/b]

Black Venom -Spell-
Banish 3 "Venom" monsters in your Graveyard with different names. Special Summon 1 "Venomminon, the King of Poisonous Snakes" from your hand or deck. During the End Phase of this turn, you can destroy the Summoned monster.

[b]Really good balanced card actually, given how you need to set it up and it weakens Venomminaga. Really like.[/b]

Toxic Overdose -Spell-
Send Reptile-Type monsters from your deck to your Graveyard up to the number of Venom Counters on the field. During your next turn, you cannot preform your Draw Phase or Battle Phase.

[b]Balanced risk, as they can really accumulate, and you could really overdo it if timed wildly. Good choice of drawback.[/b]

Venomous Pitfall -Trap-
Activate only if you control a Face-up "Venom" monster. Target 1 Face-up Attack Position monster on the Opponent's side of the field: Change it's Battle Position and place 3 Venom counters on it. Then, you can send 1 Reptile-Type monster from your deck to your Graveyard.

[b]Think this would be more balanced if there was an actual trigger (ie. opponent summoning since its a trap hole) rather than just whenever you are controlling a Venom monster.[/b]

Veno-Force -Trap-
Activate only when your Opponent declares an attack, while you control a Face-up "Venom" monster. End the Battle Phase and place 2 Venom Counters on all Face-up monsters your Opponent controls.

[b]So just a suped up Ambush Fangs then.[/b]
[/quote]

Overall mixed bag, mostly good.

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For the record, people, Venom Counters are [i]ONLY[/i] worth it if you control a Venom Swamp.
Other then that, they literally serve no purpose.
Fog Counters have a sort of "ammunition" gimmick.
A Counters are used in combination with various effects for field control.
etc
etc
Venom Vounters [i]NEED[/i] Swamp, or else they do absolutely nothing.
So how is it a bad thing if I make cards that rapidly throw Venom Counters all over the place?

Also, Venoms are mostly a DARK/EARTH Reptile-Type set of cards. So that's why I'm making them all mixed-like.

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[quote name='Armadilloz' timestamp='1315970255' post='5513615']
For the record, people, Venom Counters are [i]ONLY[/i] worth it if you control a Venom Swamp.
Other then that, they literally serve no purpose.
Fog Counters have a sort of "ammunition" gimmick.
A Counters are used in combination with various effects for field control.
etc
etc
Venom Vounters [i]NEED[/i] Swamp, or else they do absolutely nothing.
So how is it a bad thing if I make cards that rapidly throw Venom Counters all over the place?

Also, Venoms are mostly a DARK/EARTH Reptile-Type set of cards. So that's why I'm making them all mixed-like.
[/quote]

Really? Hmm, thought they were all DARK for some reason *shrugs*

They do nothing with no Swamp, but with Swamp they are devastating. Guess broken support cards for small uncompetitive archtypes are the done thing with Konami now so

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