Valkyrus Posted September 13, 2011 Report Share Posted September 13, 2011 continuous trap: (no name yet) When a face-up attack position monster on your side of the field is attacked, you can halve your monster's original ATK permanently and negate the attack. Then deal damage to your Life Points equal to half your monster's original ATK. Destroy the attacking monster at the end of the damage step. Then choose one of the following: *Send this card to the Graveyard during your next Main Phase to deal twice the damage you took. *Send this card to the Graveyard during your second Main Phase to deal 3x the damage you took. *Send this card to the Graveyard during your third Main Phase to deal 4x the damage you took. continuous trap: (no name yet) Pay half of your Life Points. All monsters in both players' Graveyards are treated as Trap Cards and cannot be Special Summoned, Banished or added to the hand or Deck. Destroy any monsters on the field whose effects include the use of cards in the Graveyard to activate their effect(s). Send this card to the Graveyard during your second End Phase after activating it. Quickplay Spell: (no name yet) Pay 1000 Life Points. While this card is face-up on the field: All face-up monster cards on the field have their ATK and DEF become 0. All Set monster cards are flipped in face-up defense position (FLIP effects are not applied). Monsters with 0 ATK and DEF cannot be destroyed by battle and either player takes no battle damage from battles involving a 0 ATK and DEF monster. Send this card to the Graveyard during your second End Phase after activating it. Cont. Spell card: (no name yet) Once per turn you can target 1 face-up level 6 or lower monster on your side of the field. Double the targeted monster's level (max 12). You cannot use the targeted monster as a Synchro Material during the turn this card's effect is activated. Link to comment
NumberCruncher Posted September 13, 2011 Report Share Posted September 13, 2011 Give your cards names so a can give you your constructive criticism Link to comment
Valkyrus Posted September 14, 2011 Author Report Share Posted September 14, 2011 [quote name='NumberCruncher' timestamp='1315953668' post='5512912'] Give your cards names so a can give you your constructive criticism [/quote] how about just card 1,2,3 and 4, what do you need names for... -______- Link to comment
NumberCruncher Posted September 14, 2011 Report Share Posted September 14, 2011 1) With the amount of burn this card can do, it shouldn't be a +0. Get rid of the monster destroying effect. 2) I've thought of a name for your trap. Necrovalley written for Mask of Darkness. That second line on it is pretty vague. 3) "Monsters with 0 ATK and DEF cannot be destroyed by battle and [b]n[/b]either player takes [b]any[/b] battle damage from battles involving a 0 ATK and DEF monster[b]s[/b]." Because Grammar Nazis are in town. 4) If this card only targets Lv 6 or lower cards, why did you include a (max. 12)? Link to comment
Valkyrus Posted September 14, 2011 Author Report Share Posted September 14, 2011 [quote name='NumberCruncher' timestamp='1315968482' post='5513541'] 1) With the amount of burn this card can do, it shouldn't be a +0. Get rid of the monster destroying effect. 2) I've thought of a name for your trap. Necrovalley written for Mask of Darkness. That second line on it is pretty vague. 3) "Monsters with 0 ATK and DEF cannot be destroyed by battle and [b]n[/b]either player takes [b]any[/b] battle damage from battles involving a 0 ATK and DEF monster[b]s[/b]." Because Grammar Nazis are in town. 4) If this card only targets Lv 6 or lower cards, why did you include a (max. 12)? [/quote] hmm, well for 1) I guess yeah... I'll get rid of the destruction, but I still want the attacking monster to get damaged in some way.. maybe have its ATK and DEF become 0? Or at least also halve them. for 4) I meant (max 12) so if you target a level 6 a second time it can't become level 18. Link to comment
NumberCruncher Posted September 14, 2011 Report Share Posted September 14, 2011 [quote name='Gandorator' timestamp='1315975381' post='5513797'] hmm, well for 1) I guess yeah... I'll get rid of the destruction, but I still want the attacking monster to get damaged in some way.. maybe have its ATK and DEF become 0? Or at least also halve them. for 4) I meant (max 12) so if you target a level 6 a second time it can't become level 18.[/quote] ITT: Once you double a Lv 6 monster's attack once, it's still a level 6 monster. Link to comment
Valkyrus Posted September 14, 2011 Author Report Share Posted September 14, 2011 [quote name='NumberCruncher' timestamp='1315975552' post='5513799'] ITT: Once you double a Lv 6 monster's attack once, it's still a level 6 monster. [/quote] well excuse me, I meant level 24, you got my point didn't you? Link to comment
NumberCruncher Posted September 14, 2011 Report Share Posted September 14, 2011 [quote name='Gandorator' timestamp='1315990213' post='5513995'] well excuse me, I meant level 24, you got my point didn't you?[/quote] No, I don't. The first time you use it on the level 6 monster, it becomes level twelve. At that point, it's no longer a legal target for the card. So the attack of the monster can't exceed 12. Link to comment
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