Blake Posted September 13, 2011 Report Share Posted September 13, 2011 [center] [spoiler=Tuners] Shine-down Bulb Lv. 1 DARK Plant/Tuner Once per duel: You can pick up cards from your deck until you pick up a DARK monster; Banish it and shuffle the other cards you picked up back into your deck; Speciial Summon this card from your Gaveyard. 100/100 Germ Lv. 1 DARK Plant/Tuner Once per duel: You can banish 1 DARK monster from your Graveyard; Special Summon this card from your Graveyard; increase this card's level by 1 for each DARK monster in your Graveyard (Max 12). 400/600 [/spoiler] [spoiler=Effect Monsters] Dark Ficus Lv. 4 DARK Plant/Effect Once per turn: you can Banish 1 DARK monster from your Graveyard; Activate one of the following effects: ●Increase the level of 1 face-up monster on the field by up to 2. ● Decrease the level of 1 face-up monster on the field by up to 2. 1000/1000 Chimeric Cell Lv. 2 DARK Plant/Effect Discard this card and tribute 1 monster you control: Special Summon 1 "Chimeric Collection Belladonna" from your Hand, Deck, or Graveyard. 800/0 Chimeric Collection Belladonna Lv 8 DARK Plant/Effect Cannot be Special Summoned, except with its own effect or the effect of "Chimeric Cell". If this card battles with a non-DARK monster: you can destroy it and this card before damage calculation; inflict damage to your opponent equal to half of the destroyed monster's ATK. Banish 1 DARK monster from your Graveyard: Special Summon this card from your Graveyard. 2200/0 Doppelily DARK Lv. 1 Plant/Effect If this card is Special Summoned: You can select 1 DARK Plant-type monster in your Graveyard: This card's level becomes the level of the selected monster. 0/0 [/spoiler] [spoiler=Synchros] Chilling Orchid Dragon Lv. 7 DARK Dragon/Synchro/Effect 1 "Germ" or "Shine-down Cell" + 1 or more non-Tuner Plant-type monster(s) When this card is Synchro Summoned: You can send all cards on the field to the Graveyard. Once per turn: You can banish 1 DARK monster from your graveyard; All monsters your opponent controls are switched to attack position; all monsters your opponent controls lose ATK equal to their level x100 until the End Phase. 2400/1800 Cattleya Comet Dragon Lv. 11 DARK Dragon/Synchro/Effect 2 Tuners + "Chilling Orchid Dragon" When this card is Synchro Summoned: You can send all other cards on the field to the Graveyard; If you do, this card cannot declare an attack this turn. This card cannot be targeted by your opponent's card effects. This card gains 400 ATK for each DARK monster in your Graveyard. When your opponent's monster declares an attack: You can select it; Remove this card from play; Negate the attack. During the End Phase: Special Summon this card that was removed by this effect. 2900/2400 Bloody Willow Lv. 6 DARK Plant-Type 1 DARK Tuner + 1 or more non-Tuner Plant-type monsters Once per turn: You can banish 1 DARK monster from your Graveyard; Select an opponent's monster; it's ATK becomes 0 until your opponent's next End Phase. Once per turn, ikf this card destroys a monster by battle: You can banish 1 DARK monster from your Graveyard; This card can attack once again in a row. [/spoiler] [spoiler=Spells] Seed of Doubt Normal Spell Special Summon 1 DARK Plant-type monster from your Graveyard in defense position; its effect is negated. [/spoiler] [spoiler=Traps] Thorn Blitz Counter Trap Activate only while you control a DARK Plant-type monster, "Chilling Orchid Dragon", or "Cattleya Comet Dragon": Negate the activation of an opponent's Spell or Trap card and destroy it. [/spoiler][/center] Link to comment
NumberCruncher Posted September 13, 2011 Report Share Posted September 13, 2011 Shine-Down shouldn't let you choose what monster is removed. Germ should have a clause that prevents it from becoming lv 13+ Orchid should be destroy instead of send Just because you're bored doesn't mean you should be sloppy. And only boring people get bored. Link to comment
Blake Posted September 13, 2011 Author Report Share Posted September 13, 2011 [quote name='NumberCruncher' timestamp='1315886616' post='5511621'] Shine-Down shouldn't let you choose what monster is removed. Germ should have a clause that prevents it from becoming lv 13+ Orchid should be destroy instead of send Just because you're bored doesn't mean you should be sloppy. And only boring people get bored. [/quote] Suggested change? My mistake Send was on purpose, and I'm leaving it as is =/ No, people get bored when sticks in the mud are the only thing going on I did edit slightly, though.EDIT: Shine-Down changed. Link to comment
NumberCruncher Posted September 13, 2011 Report Share Posted September 13, 2011 I like the approach you took with Bulb. Very Magic Merchant-esque of you. Link to comment
Toffee. Posted September 13, 2011 Report Share Posted September 13, 2011 I love how this started because I wanted to make a "proper" DARK Stardust. Chilling is sexy, though you could have it send every other card to the Graveyard, but you skip your Battle Phase in the process. Link to comment
NumberCruncher Posted September 13, 2011 Report Share Posted September 13, 2011 [quote name='Armadilloz' timestamp='1315889705' post='5511717']I love how this started because I wanted to make a "proper" DARK Stardust. Chilling is sexy, though you could have it send every other card to the Graveyard, but you skip your Battle Phase in the process.[/quote] If he does that though, he should probably tone down the second effect so that it doesn't come with an attack decrease. Link to comment
Toffee. Posted September 13, 2011 Report Share Posted September 13, 2011 [quote name='NumberCruncher' timestamp='1315890355' post='5511730'] If he does that though, he should probably tone down the second effect so that it doesn't come with an attack decrease.[/quote] Wait, what? The ATK decrease part is hardly that dangerous to begin with. Link to comment
NumberCruncher Posted September 13, 2011 Report Share Posted September 13, 2011 [quote name='Armadilloz' timestamp='1315891481' post='5511740'] Wait, what? The ATK decrease part is hardly that dangerous to begin with.[/quote] I know, but since it's going to be on the field long enough to use the effect, we might as well not pour salt on the wounds. Link to comment
Blake Posted September 14, 2011 Author Report Share Posted September 14, 2011 Edited with 2 new cardsEDIT: Added a Double Tuning monster Link to comment
NumberCruncher Posted September 14, 2011 Report Share Posted September 14, 2011 [quote name='Yuzuru Otonashi' timestamp='1315963251' post='5513291']EDIT: Added a Double Tuning monster[/quote] And Junk Synchron is loving every minute of it. Link to comment
Blake Posted September 14, 2011 Author Report Share Posted September 14, 2011 +3 cards: Spell, Trap, Monster Link to comment
Blake Posted September 15, 2011 Author Report Share Posted September 15, 2011 Added a Synchro Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.