Toffee. Posted September 10, 2011 Report Share Posted September 10, 2011 No really, this set includes monsters that have interchangeable effects. And if I worded them correctly(Which I think I did), you can stack the effects. Retro Sword-Knight -EARTH- Lvl4 [Fairy/Effect] The ATK and DEF of this card become 0, unless "Retro Zone" is face-up on the field. This card can attack twice during each Battle Phase. Once per turn: Target 1 other face-up "Retro" monster you control; The targeted monster gains 1 additional attack until the End Phase. If you activate this effect, this card cannot attack this turn. 1500ATK / 1500DEF Retro Urban-Fighter -EARTH- Lvl4 [Fairy/Effect] The ATK and DEF of this card become 0, unless "Retro Zone" is face-up on the field. If this card destroys an Opponent's monster as a result of battle, Inflict damage to your Opponent equal to the destroyed monster's Level x300. Once per turn: Target 1 other face-up "Retro" monster you control; The targeted monster gains the same effect as this card until the End Phase. If you activate this effect, this card cannot attack this turn. 1500ATK / 1500DEF Retro Terror-Dragon -EARTH- Lvl4 [Fairy/Effect] The ATK and DEF of this card become 0, unless "Retro Zone" is face-up on the field. Once per turn: Increase the ATK of this card by 1000, until the Opponent's End Phase. Once per turn: Target 1 other face-up "Retro" monster you control; The targeted monster gains the same effect as this card until the End Phase. If you activate this effect, this card cannot attack this turn. 1500ATK / 1500DEF Retro Fury-Claw -EARTH- Lvl4 [Fairy/Effect] The ATK and DEF of this card become 0, unless "Retro Zone" is face-up on the field. This card inflicts piercing damage. Once per turn: Target 1 other face-up "Retro" monster you control; The targeted monster gains the same effect as this card until the End Phase. If you activate this effect, this card cannot attack this turn. 1500ATK / 1500DEF Retro Tank-General -EARTH- Lvl4 [Fairy/Effect] The ATK and DEF of this card become 0, unless "Retro Zone" is face-up on the field. You can discard this card (from your hand): Add to your hand 1 "Retro Zone" from your Deck or Graveyard. If this card is destroyed as a result of battle, draw 1 card. 1500ATK / 1500DEF Retro Battle-Robo -EARTH- Lvl4 [Fairy/Effect] The ATK and DEF of this card become 0, unless "Retro Zone" is face-up on the field. You can Normal Summon 1 "Retro" monster in addition to your Normal Summon or Set for the turn. You can only control 1 "Retro Battle-Robo" 1500ATK / 1500DEF Retro Galactic-Hero -EARTH- Lvl4 [Fairy/Effect] The ATK and DEF of this card become 0, unless "Retro Zone" is face-up on the field. If this card destroys an Opponent's monster as a result of battle, Banish that monster. Once per turn: Target 1 other face-up "Retro" monster you control; The targeted monster gains the same effect as this card until the End Phase. If you activate this effect, this card cannot attack this turn. 1500ATK / 1500DEF Retro Thief-Ninja -EARTH- Lvl4 [Fairy/Effect] The ATK and DEF of this card become 0, unless "Retro Zone" is face-up on the field. If this card destroys an Opponent's monster as a result of battle, Special Summon 1 "Retro" monster from your deck to your side of the field in face-up Defense Position. Once per turn: Target 1 other face-up "Retro" monster you control; The targeted monster gains the same effect as this card until the End Phase. If you activate this effect, this card cannot attack this turn. 1500ATK / 1500DEF Retro Dungeon-Breaker -EARTH- Lvl4 [Fairy/Effect] The ATK and DEF of this card become 0, unless "Retro Zone" is face-up on the field. Each time a "Retro" monster is targeted by the effect of another "Retro" monster you control(except this card), place 1 Pixel Counter on this card. As long as this card remains face-up on the field, Increase the ATK and DEF of all "Retro" monsters you control by 100 for each "Pixel" counter on this card. You can only control 1 "Retro Dungeon-Breaker". 1500ATK / 1500DEF Retro Combat-Ogre -EARTH- Lvl4 [Fairy/Effect] The ATK and DEF of this card become 0, unless "Retro Zone" is face-up on the field. If this card battles an Opponent's monster, Increase the ATK of this card by 300 x the level of the Opponent's monster, until the End Phase. Once per turn: Target 1 other face-up "Retro" monster you control; The targeted monster gains the same effect as this card. If you activate this effect, this card cannot attack this turn. 1500ATK / 1500DEF Retro Game-Master -EARTH- Rank 4 [Fairy/Xyz/Effect] 2 or more level 4 "Retro" monsters. This card gains the effect(s) of it's Xyz Material monsters. The original ATK and DEF of this card are equal to it's Xyz Material monsters x 500. Once per turn: Detach 1 Xyz monster from this card; Draw 2 cards. 0ATK / 0DEF Retro Zone -Field Spell- While this card is face-up on the field, Field Spell cards cannot be activated. If this card is destroyed by your Opponent's card effect, while you controlled at least 2 "Retro" monsters, draw 2 cards. Pixel Perfect -Spell- Pay 1000 Life Points, and target 1 face-up "Retro" monster you control. The targeted monster gains the effect(s) of all other "Retro" monsters you control. Only the targeted monster can attack this turn, and is destroyed during the End Phase. Pixel Jammer -Trap- Activate in response to an Opponent's Spell, Trap, or Monster effect, while you control a face-up "Retro Zone" and "Retro" monster. Negate the action and effect of that card and destroy it. Cards and effects cannot be chained to the activation of this card. Link to comment
Sleepywood Posted September 10, 2011 Report Share Posted September 10, 2011 "Equip only to a "Retro" monster. The equipped monster gains another copy of it's first effect." The equipped monster can activate its effect one additional time this turn. Edit: To play with your friends. Link to comment
Toffee. Posted September 10, 2011 Author Report Share Posted September 10, 2011 [quote name='Sleepywood' timestamp='1315616758' post='5503484'] The equipped monster can activate its effect one additional time this turn.[/quote] Close, but not the way I want it. Basically Pixel Sword is supposed to be like this: Lets say you equip it to Thief-Ninja, Thief-Ninja would then be able to Summon 2 monsters from destroying 1, because of Sword. Link to comment
Sleepywood Posted September 10, 2011 Report Share Posted September 10, 2011 [quote name='Armadilloz' timestamp='1315616915' post='5503493'] Close, but not the way I want it. Basically Pixel Sword is supposed to be like this: Lets say you equip it to Thief-Ninja, Thief-Ninja would then be able to Summon 2 monsters from destroying 1, because of Sword. [/quote] There's no correct way to quote that unless saying a specific ability, Link to comment
Toffee. Posted September 10, 2011 Author Report Share Posted September 10, 2011 [quote name='Sleepywood' timestamp='1315618727' post='5503541'] There's no correct way to quote that unless saying a specific ability,[/quote] Which is why I'll probably just omit that card all together. Link to comment
Sleepywood Posted September 10, 2011 Report Share Posted September 10, 2011 [quote name='Armadilloz' timestamp='1315618821' post='5503543'] Which is why I'll probably just omit that card all together. [/quote] That'd be a good idea. Could you tell me how you use your cards? I mean making them of coarse. Link to comment
Toffee. Posted September 10, 2011 Author Report Share Posted September 10, 2011 [quote name='Sleepywood' timestamp='1315619004' post='5503549'] Could you tell me how you use your cards? I mean making them of coarse.[/quote] What, my ideas for written cards? They just come to me, then I spend a few minutes trying to tweak that idea, and come up with a good/balanced Type/Attribute combination, with reasonable ATK/DEF that can fulfill the archetype's potential. ....Not really rocket science, if you think about it. Link to comment
NumberCruncher Posted September 10, 2011 Report Share Posted September 10, 2011 All of them have [i]FAR[/i] too underwhelming ATK. Have another one that increases the ATK of it's buddies. Link to comment
Toffee. Posted September 10, 2011 Author Report Share Posted September 10, 2011 [quote name='NumberCruncher' timestamp='1315627814' post='5503846'] All of them have [i]FAR[/i] too underwhelming ATK. Have another one that increases the ATK of it's buddies. [/quote] Actually, the low ATK was deliberate, as it makes them all Sangan and Giant Rat targets. Also, I just added Dungeon-Breaker, who is basically the herp-a-derp ATK-Increase guy. Link to comment
NumberCruncher Posted September 10, 2011 Report Share Posted September 10, 2011 [quote name='Armadilloz' timestamp='1315629427' post='5503910'] Actually, the low ATK was deliberate, as it makes them all Sangan and Giant Rat targets. Also, I just added Dungeon-Breaker, who is basically the herp-a-derp ATK-Increase guy.[/quote] Do like the dungeon breaker. Though it's ATK boost should only work while a face-up "Retro Zone" is on the field Link to comment
Sleepywood Posted September 10, 2011 Report Share Posted September 10, 2011 [quote name='Armadilloz' timestamp='1315625239' post='5503753'] What, my ideas for written cards? They just come to me, then I spend a few minutes trying to tweak that idea, and come up with a good/balanced Type/Attribute combination, with reasonable ATK/DEF that can fulfill the archetype's potential. ....Not really rocket science, if you think about it. [/quote] LOL NO. I make cards too. I meant printing them out. Link to comment
Toffee. Posted September 10, 2011 Author Report Share Posted September 10, 2011 Fixed some stuff, and added Ogre and an Xyz just for laughs. [quote name='NumberCruncher' timestamp='1315630703' post='5503997'] Do like the dungeon breaker. Though it's ATK boost should only work while a face-up "Retro Zone" is on the field[/quote] Nah, its fine as is. Link to comment
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