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Miracle Hero


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You don't need more heroes, but you also don't need that many lightsworns.

-2 Lyla
-1 Snowman
-2 Solar Recharge
-3 Hero Blast
-1 E-Emergency Call

+1 Dandylion
+2 Gemini Spark
+1 Gemini Lancer
+1 Reinforcement of the Army

And if you're running Escuridao:
+2 Spirit Reaper
+1 Gale the Whirlwind
+1 BLS

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[quote name='AggroDrago' timestamp='1315659126' post='5504342']
You don't need more heroes, but you also don't need that many lightsworns.

-2 Lyla
-1 Snowman
-2 Solar Recharge
-3 Hero Blast
-1 E-Emergency Call

+1 Dandylion
+2 Gemini Spark
+1 Gemini Lancer
+1 Reinforcement of the Army

And if you're running Escuridao:
+2 Spirit Reaper
+1 Gale the Whirlwind
+1 BLS
[/quote]
Solar Recharge is an awesome draw engine, and Lyla acts as a backup MST that fuels Miracle Fusion.

Hero Blast is almost essential to the deck, not removing it.

Not negging an E-Call, especially when you're only recommending a RotA as a replacement, completely redundant. Wouldn't mind finding space for Spark but I'm not sure what to neg for it... Perhaps a Lyla and a Snowman so I can make room for 2?

Gemini Lancer's pretty horrible and unnecessary even if I do add Spark.

Escuridao is only for Super Poly.

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[quote name='Tristan T. Taylor' timestamp='1315659577' post='5504348']
Solar Recharge is an awesome draw engine, and Lyla acts as a backup MST that fuels Miracle Fusion.

Hero Blast is almost essential to the deck, not removing it.

Not negging an E-Call, especially when you're only recommending a RotA as a replacement, completely redundant. Wouldn't mind finding space for Spark but I'm not sure what to neg for it... Perhaps a Lyla and a Snowman so I can make room for 2?

Gemini Lancer's pretty horrible and unnecessary even if I do add Spark.

Escuridao is only for Super Poly.
[/quote]
2 Solar and 3 Lyla are unnecessary, however helpful they may be mill-wise. Especially because you're probably going to mill your Miracle Fusions with them. And Solar will be a dead draw when you need to take out a boss monster.

Blast isn't too good if this is the deck your running. Seeing as you only have 3 targets, which you will probably be banishing for Miracle Fusion. Most of the time, it'll be a dead draw. I'd say use 1-2 if you had lancer (which isn't that bad because it's a target for both Spark and blast, and is food for Abs Zero)

Don't run 2 Escuridao if it's only for Super Poly, that's complete overkill.

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[quote name='AggroDrago' timestamp='1315666233' post='5504491']

2 Solar and 3 Lyla are unnecessary, however helpful they may be mill-wise. Especially because you're probably going to mill your Miracle Fusions with them. And Solar will be a dead draw when you need to take out a boss monster.
[b]Still, the deck's almost ruined by backrow, so extra removal's good, and extra draw power's appreciated in a lot of decks.[/b]

Blast isn't too good if this is the deck your running. Seeing as you only have 3 targets, which you will probably be banishing for Miracle Fusion. Most of the time, it'll be a dead draw. I'd say use 1-2 if you had lancer (which isn't that bad because it's a target for both Spark and blast, and is food for Abs Zero)
[b]The main point of the deck is to use The Shining, and when he goes I get back 2 banished E-HEROes, generally 2 Alius, which allows me to re-use them as beat-sticks, which can easily be constantly returned with Blast. If you can find something else to neg, along with 1 blast (most I'm willing to remove) I could throw in a Spark, but I'm not wasting space on Lancer.[/b]

Don't run 2 Escuridao if it's only for Super Poly, that's complete overkill.
[b]I run 2 Super Polys, a lot of decks run Dark bosses, do the math.[/b]
[/quote]
My thoughts in bold.

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