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Umbra

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Here's a set of cards that would have been used in my fan-fic, hadn't I killed off the guy that would use them. (Not saying that I didn't write this after I had killed him, which really eased up the moral dilemma.)

 

Warrior from the Underground

Trap Card

You can only activate this card when your opponent Normal Summons, Flip Summons, or Special Summons a monster. Destroy the summoned monster, then Special Summon 1 Level 3 or lower Warrior-type monster from your hand, deck, or Graveyard.

 

Shadow's Edge

Monster Card

DARK

Warrior

3/1200/500

This card can attack your opponent directly. Switch the ATK/DEF of this card during damage calculation only.

 

Heretic Paladin

Fusion Monster Card

DARK

Warrior

7/2800/1000

This card can only be Special Summoned by removing “Shadow's Edge” on your side of the field and “Warrior from the Underground” in your Graveyard from play. Your opponent does not take any Battle Damage from a battle involving this card and another monster.

 

Disloyalty

Continous Trap Card

Whenever a monster is Normal Summoned, Set, or Special Summoned, the summoning player flips a coin. If the result is Tails, the monster is summoned to the summoning player's opponent's side of the field.

 

Death in Vain

Trap Card

You can only activate this card when your opponent declares an attack. Negate the attack and remove the top card in your opponent's deck from play. If the removed card was a Monster, inflict damage to your opponent's Life Points equal to half of the removed monster's ATK.

 

Breaking the Contract

Continous Trap Card

During each player's Standby Phase, the turn player rolls a six-sided die, and assign the numbers from 1 to 5 to each of his/her Monster Card Zones. If the result is between 1 and 5, and there is a monster in the same Monster Card Zone as the result was assigned to, control of the monster shifts to the turn player's opponent. If the result was a 6, the turn player can destroy 1 monster on their opponent's side of the field.

 

Your Body as a Shield

Trap Card

You can only activate this card when your opponent declares an attack. Negate the attack and destroy 1 monster on your opponent's side of the field with lower ATK than the attacking monster, then inflict damage to your opponent equal to the difference in the monsters' ATK.

 

Backstab

Trap Card

If a monster on your side of the field battles with a monster with higher ATK, switch the other monster's ATK/DEF.

 

Illoyal Servant

Monster Card

DARK

Warrior

3/1000/400

If this card is destroyed by “Breaking the Contract”, inflict 1000 damage to your opponent.

 

Sleight of Hand

Trap Card

Search your opponent's Graveyard for an Equip Spell Card and equip it to a monster on your side of the field. (The Equip Spell Card remains in your opponent's Graveyard)

 

Vergüenza - Avatar of Deceit

Monster Card

DARK

Spellcaster

7/2100/3000

This card can not be Normal Summoned or Set. This card can not be Special Summoned, except by removing “Warrior from the Underground” “Illoyal Servant” and “Shadow's Edge” in your Graveyard from play. During each player's Standby Phase, you can discard 1 Trap Card from your hand to Special Summon 1 monster that is removed from play. The summoned monster's ATK/DEF is halved until your next Standby Phase.

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