Agro Posted September 8, 2011 Report Share Posted September 8, 2011 FenixOTK now works 100% of the time. WIN Firemole FIRE Level 2 [ Pyro / Tuner ] When this monster is Normal Summoned: select 1 Normal Trap card in your Deck; banish it. The card selected cannot include the effect to destroy or Special Summon a monster. During the End Phase of the turn you activate this effect: add the banished card to your hand. ATK / 900 DEF / 600 Hero of Sparks FIRE Level 3 [ Pyro / Effect ] When this card is used as Fusion Material for the Fusion Summon of a Pyro-type Fusion monster: select 2 Spell/Trap cards your Opponent controls; destroy them. ATK / 1000 DEF / 200 Trap Grinder EARTH Level 4 [ Machine / Effect ] Once per turn, during your Main Phase: you can discard 1 Normal Trap card: activate the effect of the Normal Trap card during your next Main Phase 1. ATK / 500 DEF / 1400 Makyura the Trickster DARK Level 3 [ Machine / Effect ] When this card is Normal Summoned, you can discard 1 card to activate 1 Normal Trap Card in your hand. This card cannot be used as Synchro or Xyz material the turn this effect is activated. Banish this card at the End Phase. (Each duelist can only use the effect of 'Makyura the Trickster' once per Duel.) ATK / 1100 DEF / 800 Fusion Blaster WATER Level 2 [ Pyro / Effect ] The turn this card is used as Fusion Material, your Opponent cannot activate the effects of Effect Monsters. ATK / 1000 DEF / 1400 [b][color=#ff0000]NEW![/color][/b] Gadget Master EARTH Level 4 [ Machine / Effect ] When this card is Normal Summoned or Special Summoned: add 1 Level 4 or lower Machine-type monster with 1500 ATK or less from your Deck to your hand. When this card leaves the field, except by being destroyed: Special Summon 1 Level 4 or lower Machine-type monster from your hand. ATK / 1600 DEF / 1600 Alkaline Fusion Wave Spell Until the End Phase: Spell/Trap cards cannot negate the Fusion Summon of a Fusion Monster and cannot be chained to the summon of a Fusion Monster. Flamethrower Reloading Spell Select 1 Pyro-type and 1 Machine-type monster in your Graveyard; Shuffle them into your Deck. Then draw 1 card. Clearing Brush Spell / Quickplay Banish all Set Spell/Trap cards until the End Phase. Both players take 200 damage for each card banished this way. Charcoal Burning Spell Tribute 1 Fire monster that has activated its effect this turn: your opponent cannot activate set cards this turn. Giant Windstorm Spell Select 2 Spell/Trap cards you control and 2 Spell/Trap cards your Opponent controls; return them to the hand. Secret Trap Trap When this set card is destroyed, select 1 Trap card in your deck and set it. It cannot be destroyed this turn. Link to comment
NumberCruncher Posted September 9, 2011 Report Share Posted September 9, 2011 If I activate Trap Grinder during my Main Phase 1, would I then be able to activate the Trap on my Main Phase 2? Link to comment
Agro Posted September 9, 2011 Author Report Share Posted September 9, 2011 [quote name='NumberCruncher' timestamp='1315535220' post='5501573']If I activate Trap Grinder during my Main Phase 1, would I then be able to activate the Trap on my Main Phase 2?[/quote] Hm. I'll change it to say Main Phase 1 specifically. Link to comment
NumberCruncher Posted September 9, 2011 Report Share Posted September 9, 2011 How would the opponent confirm you didn't set the trap with Firemole? Link to comment
Agro Posted September 9, 2011 Author Report Share Posted September 9, 2011 Hm. Maybe I should have it be banished until your end phase. Yeah, I'll do that. EDIT: Done; and changed name of Alkaline Fusion Eruption to make it a 'Wave' card. Link to comment
Agro Posted September 10, 2011 Author Report Share Posted September 10, 2011 Y am I near bottom! Bottomless BUMP. Link to comment
Agro Posted September 10, 2011 Author Report Share Posted September 10, 2011 I have 3 new cards up. READ THEM AND RESPOND YOU FOOLS. Link to comment
NumberCruncher Posted September 11, 2011 Report Share Posted September 11, 2011 Hero of Sparks should work for any fusion summon. Link to comment
Agro Posted September 11, 2011 Author Report Share Posted September 11, 2011 [quote name='NumberCruncher' timestamp='1315700251' post='5505803'] Hero of Sparks should work for any fusion summon. [/quote] No, I have another idea for that. I'll post them later to show you. IT IS DESTRUCTIVE. Link to comment
NumberCruncher Posted September 11, 2011 Report Share Posted September 11, 2011 [quote name='AggroDrago' timestamp='1315705387' post='5505952'] No, I have another idea for that. I'll post them later to show you. IT IS DESTRUCTIVE.[/quote] I'm just thinking of lulzy destruction in GK decks Link to comment
Agro Posted September 11, 2011 Author Report Share Posted September 11, 2011 For or against GKs? Cause idk how much lulzy destruction GKs can get out of fusion summoning. Link to comment
NumberCruncher Posted September 11, 2011 Report Share Posted September 11, 2011 [quote name='AggroDrago' timestamp='1315708183' post='5506102']For or against GKs? Cause idk how much lulzy destruction GKs can get out of fusion summoning.[/quote] I mean GK as in Gem Kinghts Link to comment
Agro Posted September 11, 2011 Author Report Share Posted September 11, 2011 Well in that case, just read my new thread and enjoy. Heheheheh. No you don't get a link, you should be smart enough. Link to comment
Agro Posted September 12, 2011 Author Report Share Posted September 12, 2011 YAY, 3 new cards! 1 Monster 1 Spell 1 Trap Link to comment
NumberCruncher Posted September 12, 2011 Report Share Posted September 12, 2011 I'm not sure how Giant Windstorm helps, but nice cards. Do you have to reveal for the card searched by Secret Trap? Link to comment
Agro Posted September 12, 2011 Author Report Share Posted September 12, 2011 You'll have to reveal it to prove that it's a Trap, sorry. if you'd like, I could make it a Spell, but I'd have to add a few extra restrictions (nothing too big, just to keep it at the same level as another card I've made) Link to comment
NumberCruncher Posted September 12, 2011 Report Share Posted September 12, 2011 [quote name='AggroDrago' timestamp='1315865946' post='5510387']You'll have to reveal it to prove that it's a Trap, sorry. if you'd like, I could make it a Spell, but I'd have to add a few extra restrictions (nothing too big, just to keep it at the same level as another card I've made)[/quote] Nah, trap is good. I just wanted to check. Link to comment
Agro Posted September 13, 2011 Author Report Share Posted September 13, 2011 Added a new card; this one works in other decks as well: Gadget Master Link to comment
Yankee Posted September 14, 2011 Report Share Posted September 14, 2011 Teh lulz in my heart if these were real...XD Link to comment
Agro Posted September 14, 2011 Author Report Share Posted September 14, 2011 Took you long enough to find this. XD Link to comment
NumberCruncher Posted September 14, 2011 Report Share Posted September 14, 2011 [quote name='AggroDrago' timestamp='1316025751' post='5514521']Took you long enough to find this. XD[/quote] Better late than never, Aggro. Link to comment
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