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For Yankee and # [Blaze Fenix Support]


Agro

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FenixOTK now works 100% of the time. WIN

Firemole
FIRE
Level 2
[ Pyro / Tuner ]
When this monster is Normal Summoned: select 1 Normal Trap card in your Deck; banish it. The card selected cannot include the effect to destroy or Special Summon a monster. During the End Phase of the turn you activate this effect: add the banished card to your hand.
ATK / 900 DEF / 600

Hero of Sparks
FIRE
Level 3
[ Pyro / Effect ]
When this card is used as Fusion Material for the Fusion Summon of a Pyro-type Fusion monster: select 2 Spell/Trap cards your Opponent controls; destroy them.
ATK / 1000 DEF / 200

Trap Grinder
EARTH
Level 4
[ Machine / Effect ]
Once per turn, during your Main Phase: you can discard 1 Normal Trap card: activate the effect of the Normal Trap card during your next Main Phase 1.
ATK / 500 DEF / 1400

Makyura the Trickster
DARK
Level 3
[ Machine / Effect ]
When this card is Normal Summoned, you can discard 1 card to activate 1 Normal Trap Card in your hand. This card cannot be used as Synchro or Xyz material the turn this effect is activated. Banish this card at the End Phase. (Each duelist can only use the effect of 'Makyura the Trickster' once per Duel.)
ATK / 1100 DEF / 800

Fusion Blaster
WATER
Level 2
[ Pyro / Effect ]
The turn this card is used as Fusion Material, your Opponent cannot activate the effects of Effect Monsters.
ATK / 1000 DEF / 1400

[b][color=#ff0000]NEW![/color][/b] Gadget Master
EARTH
Level 4
[ Machine / Effect ]
When this card is Normal Summoned or Special Summoned: add 1 Level 4 or lower Machine-type monster with 1500 ATK or less from your Deck to your hand. When this card leaves the field, except by being destroyed: Special Summon 1 Level 4 or lower Machine-type monster from your hand.
ATK / 1600 DEF / 1600

Alkaline Fusion Wave
Spell
Until the End Phase: Spell/Trap cards cannot negate the Fusion Summon of a Fusion Monster and cannot be chained to the summon of a Fusion Monster.

Flamethrower Reloading
Spell
Select 1 Pyro-type and 1 Machine-type monster in your Graveyard; Shuffle them into your Deck. Then draw 1 card.

Clearing Brush
Spell / Quickplay
Banish all Set Spell/Trap cards until the End Phase. Both players take 200 damage for each card banished this way.

Charcoal Burning
Spell
Tribute 1 Fire monster that has activated its effect this turn: your opponent cannot activate set cards this turn.

Giant Windstorm
Spell
Select 2 Spell/Trap cards you control and 2 Spell/Trap cards your Opponent controls; return them to the hand.

Secret Trap
Trap
When this set card is destroyed, select 1 Trap card in your deck and set it. It cannot be destroyed this turn.

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