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Finally some good Alien support [I actually added cards; surprise!]


Agro

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Alien Researcher
DARK
Level 4
[Reptile / Effect ]
You can remove 3 A-Counters from anywhere on the field: draw 1 card. (If a monster with an A-Counter battles an "Alien" monster: it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
ATK / 1400 DEF / 1300

[b][color=#ff0000]NEW![/color][/b] Alien Jettrooper
DARK
Level 4
[ Reptile / Effect ]
This card cannot be Normal Summoned or set. You can Special Summon this card from your hand by removing 3 A-Counters from anywhere on the field. When this card is Special Summoned, you can add 1 "Alien" monster from your deck to your hand. This card cannot attack the turn it is Special Summoned this way.
ATK / 2100 DEF / 500

Alien Amastradae
LIGHT
Level 3
[ Reptile / Tuner ]
This card's name is treated as "Alien Ammonite" while face-up on the field. You can remove 2 A-Counters from anywhere on the Field: Special Summon this card from the hand.
ATK / 1000 DEF / 400

Cosmic Dragon Grung'ien
LIGHT
Level 8
[ Reptile / Synchro / Effect ]
1 "Alien" Tuner + 2 or More non-Tuner monsters
When a Spell or Trap card effect is activated: you may remove 2 A-Counters from anywhere on the field: Negate the effect of the card and Destroy it.
ATK / 3300 DEF / 1500


Cosmos, Land of Infestation
Spell / Field
Whenever a monster with A-Counters is removed from the field: place any A-Counters on that card onto this card. Once per turn, you may move any number of A-Counters from this card to 1 other card on the field. You can remove 4 A-Counters from anywhere on the field: Special Summon 1 Level 4 or lower "Alien" Monster from your hand or Graveyard. If this card were to be destroyed: you may remove 2 A-Counters from this card instead.

A-Cell Immobilizer
Trap / Continuous
Monsters with A-Counters on them cannot be used as Synchro or Xyz material and cannot be Tributed.

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[quote name='bilaterus' timestamp='1315488356' post='5499920']What made you decide to make alien support? Hehe Not bad. Perhaps Immobiliser shouldn't affect alien monsters? Can't comment on how effective the support is (never used aliens) but it all fits the archetype so good job there[/quote]

Aliens generally don't put Counters on themselves, but the Opponent's monsters and Code-A. I don't think the effect is much of a problem. And it makes for a fun Mirror Match.

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You have strange tastes lol, sounds like a giant stallfest to me.

Of course, an Alien mirror match would just be crazy, if it was real life, I don't think anyone could tell where one player's monsters ended and the other player's began

Oh yeah, MOAR SUPPORT. Or maybe for another archetype at random (probably beginning with A)

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[quote name='NumberCruncher' timestamp='1315605107' post='5503093']

You mean like Avanced Crystal Bea - *shot*
[/quote]
I'm on it.

I think I want to give this archetype some sort of searcher monster, I'll put one up in a few seconds.

EDIT: And... DONE.

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[quote name='NumberCruncher' timestamp='1315629533' post='5503917']
Jettrooper should say, "Special Summoned by this effect, add 1 "Alien"..." Otherwise, Ammonite would be broke.
[/quote]
Ammonite SHOULD be broke. After all, Infernity Mirage and Archfiend are. Why not bring Ammonite up to par (and not even on the same level)?

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As an Infernity user, I have to point out that mirage and archie are allowed to be OP because you have to use them while handless...

jettrooper looks pretty cool. You've got a lot of A-counter removal though, in order to trigger effects and stuff. I haven't played aliens but, how easy is it to get enough A-counters on the field?

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[quote name='bilaterus' timestamp='1315662893' post='5504410']
As an Infernity user, I have to point out that mirage and archie are allowed to be OP because you have to use them while handless...

jettrooper looks pretty cool. You've got a lot of A-counter removal though, in order to trigger effects and stuff. I haven't played aliens but, how easy is it to get enough A-counters on the field?
[/quote]
Archfiend may have restrictions, but so does Jettrooper, which can only add a monster to the hand, not a Spell or Trap like Infernity Barrier.

A-Counters aren't too tough to get out, but it can be a bit of a challenge to do at some points.

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[quote name='Bringerofcake' timestamp='1316275072' post='5520426']
This is written cards. I could necrobump from 2 years ago and it wouldn't matter.
[/quote]
lolololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololol

GTFO

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