PAINTAIN GOD OF DUNDA MT. Posted September 5, 2011 Report Share Posted September 5, 2011 [b]This is an archtype I'm thinking of making that involves Spirit Support..[/b] [b]It will have some OCG errors...so please reveal them.[/b] [spoiler=(The Warriors)] [b][u]Spirit Warrior - Pearl[/u][/b] ✪✪✪ [b]Warrior - Aqua[/b] [b]ATK / DEF 1500 / 1200[/b] [b]If a Spirit Monster you control is destroyed by battle, you can banish this face-up card to return it to your deck. Your deck is then shuffled.[/b] [b][u]Spirit Warrior - Flare[/u][/b] ✪✪✪ [b]Warrior - Fire[/b] [b]ATK/DEF 1800/500[/b] [b]When this card is Normal Summoned, select 1 face-up Level 4 or lower Spirit monster you control and inflict direct damage to your opponent equal to it's ATK. [/b] [b][u]Spirit Warrior - Glider[/u][/b] ✪✪✪ [b]Warrior - Wind[/b] [b]ATK/DEF 1600/1400[/b] [b]Once per turn, during your Main Phase; banish 1 Spirit Monster you control to return 1 face-up Monster to its owner's hand.[/b] [u][b]Spirit Warrior - Wardrill[/b][/u] ✪✪✪ [b]Warrior -[/b] [b]Earth[/b] [b]ATK/DEF 1100/2000[/b] [b]During the End Phase of a turn that Level 4 or lower Spirit Monster(s) you control returns to your hand, you can discard 1 card [/b][b]from your hand to negate the card's effect that returns card(s) to their owner's hand. [/b] [/spoiler] [spoiler=(The Spirits)] [b][u]Spirit Guardian - Clam Dragon[/u][/b] ✪✪✪✪✪ [b]Dragon - Water[/b] - [b]Spirit[/b] [b]ATK/DEF 1900/1700[/b] [b]Cannot be Special Summoned. [/b][b]This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. If you control a face-up "Spirit Warrior - Pearl", this card can be Normal Summoned without tribute.[/b] [b]If this card attacks, it must attack all face-up Monsters your opponent controls. [/b] [b][u]Spirit Guardian - Magma Drone[/u][/b] ✪✪✪✪ [b]Insect - Fire[/b] - [b]Spirit[/b] [b]ATK/DEF 1700/1700[/b] [b]Cannot be Special Summoned. [/b][b]This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up.[/b] [b]If you control a face-up "Spirit Warrior - Flare", this card does not return to your hand. [/b][b]If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.[/b] [b][u]Spirit Guardian - Thunder Trooper[/u][/b] ✪✪✪✪ [b]Thunder - Wind - Spirit[/b] [b]ATK/DEF 1800/1300[/b] [b]Cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or Flipped face-up. If this card is banished by the effect of an Effect Monster, return this card to the bottom of your deck. If a face-up "Spirit Warrior - Glider" you control is targeted by the effect of a Spell Card, tribute this card to negate the card effect. [/b] [b][u]Spirit Guardian - Saber Knight[/u][/b] ✪✪✪✪✪✪✪✪ [b]Machine - [/b][b]Earth - Spirit[/b] [b]ATK/DEF 3000/2300[/b] [b]Cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or Flipped face-up. If this card declares an attack while you control a face-up "Spirit Warrior - Wardrill", your opponent cannot activate any Spell or Trap cards during the Battle Phase. If this card is destroyed by battle, destroy all face-up Non EARTH monsters whose ATK is lower then this monster's DEF. [/b] [/spoiler] [spoiler=(Spirit Fusion)] [b][u]Spirit Fusion - Magma Bolt[/u][/b] ✪✪✪✪✪✪ [b]Pyro - Wind - Fusion[/b] [b]ATK/DEF - 2400 / 2100[/b] [b]"Spirit Guardian - Thunder Trooper" + " Spirit Guardian - Magma Drone"[/b] [b]Can only be Special Summoned from your Extra Deck by banishing the above cards from your side of the field. (You do not use "Polymerization".) Once per turn, during your Main Phase; If your Life Points are lower than your opponent's, you can Banish this card to inflict damage to your opponent equal to the difference. If you use this effect, add 1 Banished "Spirit Guardian - Thunder Trooper" or "Spirit Guardian - Magma Drone" to your hand.[/b] [b][u]Spirit Fusion - Saber Clam[/u][/b] ✪✪✪✪✪✪✪✪✪ [b]Machine - Water - Fusion[/b] [b]ATK/DEF - 2800 / 2100[/b] [b]"Spirit Guardian - Clam Dragon" + " Spirit Guardian - Saber Knight"[/b] [b]Can only be Special Summoned from your Extra Deck by banishing the above cards from your side of the field. (You do not use "Polymerization".) Once per turn, during your Main Phase; select 1 face-up Spirit Monster you control and equip it to this card (You can only equip 1 at a time.) [/b][b]This card gains 1 Additional Attack equal to the Level of the equipped monster. [/b] [b]More Coming Soon![/b] [/spoiler] Link to comment
NumberCruncher Posted September 5, 2011 Report Share Posted September 5, 2011 Spirit Warrior Wardrill would sound better as "[size=3]During the End Phase of a turn that Level 4 or lower Spirit Monster(s) you control returns to your hand, you can discard 1 card to negate it's effect until your opponent's next Standby Phase."[/size] [size=3][size=4]Remove the word "direct" from Spirit Warrior-Flare's effect.[/size][/size] Link to comment
PAINTAIN GOD OF DUNDA MT. Posted September 6, 2011 Author Report Share Posted September 6, 2011 [quote name='NumberCruncher' timestamp='1315251372' post='5494392'] Spirit Warrior Wardrill would sound better as "[size=3]During the End Phase of a turn that Level 4 or lower Spirit Monster(s) you control returns to your hand, you can discard 1 card to negate it's effect until your opponent's next Standby Phase."[/size] [size=3][size=4]Remove the word "direct" from Spirit Warrior-Flare's effect.[/size][/size] [/quote] Maybe...I will think about it.. Added the 2 Spirit Fusions btw! Link to comment
Agro Posted September 6, 2011 Report Share Posted September 6, 2011 There is 1 big problem I see with these, well, primarily the warriors: They require Spirits to be on the field. That's slow and makes them a bit underplayed. Link to comment
NumberCruncher Posted September 7, 2011 Report Share Posted September 7, 2011 Is there a reason saber knight is a higher level than saber clam? Link to comment
PAINTAIN GOD OF DUNDA MT. Posted September 7, 2011 Author Report Share Posted September 7, 2011 [quote name='NumberCruncher' timestamp='1315357507' post='5497482'] Is there a reason saber knight is a higher level than saber clam? [/quote] Oh s***... Just noticed that it wasn't Level 9.. Thanks for pointing that out. Link to comment
NumberCruncher Posted September 8, 2011 Report Share Posted September 8, 2011 Why isn't Clam Dragon's effect [i]at least [/i]as good as Asura Priest, which has the same stats, but a lower level. It's effect should probably be optional. Link to comment
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