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Greed Mongers


NumberCruncher

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for Go!: 2000 Life points every standby phase? Idc if there are 3 MSTs and a HS, that's too much. Especially with no restrictions. It needs to only work with Greed Miser cards.

I feel like Greed Miser Hat needs a restriction, seeing as how much your LP are gonna be changing anyway.

The archetype is like a more radically changing Psychic deck, with effects from other cards put in. It's nothing too new.

7/10

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Thimble's effect is written incorrectly and wouldn't gain you any LP because the other cards are written as payment and not damage. If I'm correct, the effect of thimble does not work in that situation.

You should make a trap card that works like thimble, where you gain all life points instead of paying and at the end Phase, you lose a set amount.

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[quote name='AggroDrago' timestamp='1315109666' post='5490674']Thimble's effect is written incorrectly and wouldn't gain you any LP because the other cards are written as payment and not damage. If I'm correct, the effect of thimble does not work in that situation. You should make a trap card that works like thimble, where you gain all life points instead of paying and at the end Phase, you lose a set amount.[/quote]

I think you mean Iron. And I fixed it.

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[quote name='bilaterus' timestamp='1315231730' post='5493608']At the moment, rolling a 2 sends 3 cards to the grave :P I don't know if I like the way you can summon a greed miser and set this first turn, and then activate this during the next draw phase and have a 1/6 chance of emptying your entire opponent's hand...[/quote]

Thanks for the catch. I think the 1/6 chance of your opponent starting with 9 cards evens it out. The expected value of this card = -1 *2/6 + 0 * 2/6 + +4 * 1/6 - 4 * 1/6 = -2/6. So on average, even on your opponent's first turn, this is still probably a minus. But it's a fun minus that can be a plus, givien you have good luck. Changes made

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[quote name='ZeroChill' timestamp='1315251454' post='5494399']In Jail Continuous Spell please? It's effect can be "During each End Phase, both players must discard 1 card. Card Effects are not activated at this time. If you control a "Greed Miser" monster, you do not have to discard a card."[/quote]

Good idea, though I changed a few things about the card. New card added

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