NumberCruncher Posted September 3, 2011 Report Share Posted September 3, 2011 Midnight Forest Tick [DARK/3/Insect/Tuner/Effect] When this card is Normal Summoned, add 1 lv 2 Beast-type monster from your deck to your hand. 0/0 Midnight Forest Racoon [DARK/2/Beast/Effect] When this card is added from your deck to your hand, Special Summon it. 0/0 Midnight Forest Deer [DARK/2/Beast/Effect] When a monster is added from your deck to your hand, you may reveal this monster in your hand to Special Summon it in Defense Position. 0/0 Midnight Forest Wild Dog [DARK/2/Beast/Tuner/Effect] This card can not be used as an Xyz material monster. When this card is Normal Summoned, Special Summon 1 Lv 2 Insect-type monster from your graveyard. 0/0 Midnight Forest Bee [DARK/2/Insect/Effect] FLIP: Your opponent sends 1 card at random from his hand to the grave. 0/0 Midnight Forest Larva [DARK/2/Insect/Effect] When this monster is sent to the grave, your opponent sends 1 card at random from his hand to the grave. 0/0 Midnight Forest Frightening Pine [DARK/4/Plant/Synchro/Effect] 1 Beast-type Tuner + 1 or more Insect-type non-Tuners This card can't be destroyed by battle while it is in face-up Attack Position, and you take no damage from battles involving this card. Once per turn, you can Special Summon 1 Beast or Insect-Type monster from your Graveyard in Defense Mode. If you do, switch this monster into Defense Position. It can not change battle positions this turn. 0/0 Midnight Forest Death Oak [DARK/4/Plant/Synchro/Effect] 1 Beast-type Tuner + 1 or more Insect-type non-Tuners This card can't be destroyed by battle while it is in face-up Attack Position, and you take no damage from battles involving this card. Once per turn, you can send up to 2 cards from your opponent's hand to the Graveyard. If you do, switch this monster into Defense Position. It can not change battle positions. 0/0 Midnight Forest Chaos Maple [DARK/5/Plant/Synchro/Effect] 1 Insect-type Tuner + 1 or more Beast-type non-Tuner This card can't be destroyed by battle while it is in face-up Attack Position, and you take no damage from battles involving this card. Once per turn, you may destroy up to 2 cards on the field. If you do, switch this monster into Defense Position. It can not change battle positions. 0/0 Midnight Forest Undead Cedar [DARK/5/Plant/Synchro/Effect] 1 Insect-type Tuner + 1 or more Beast-type non-Tuners This card can't be destroyed by battle while it is in face-up Attack Position, and you take no damage from battles involving this card. Once per turn, you may have 1 monster on your field gain ATK points equal to the number of "Midnight Forest" monsters in your Graveyard x 1000. If you do, switch this monster into Defense Position. It can not change battle positions this turn. Midnight Forest Field Spell When a "Midnight Forest" monster you control battles an opponent's monster, druing the End Phase, all "Midnight Forest" monsters on the field gain ATK points equal to the ATK of your opponent's monster until the End Phase. Comments would be nice. Thank you. Link to comment
Lonk Posted September 3, 2011 Report Share Posted September 3, 2011 Chaos Maple's ATK/DEF would be nice. Link to comment
NumberCruncher Posted September 3, 2011 Author Report Share Posted September 3, 2011 Thanks. It has 0 ATK and 0 DEF like the rest. Link to comment
evawin Posted September 3, 2011 Report Share Posted September 3, 2011 Hm... hard control archetype instant comboes? Needs a win condition, unless you're relying on support from outside the archetype. Link to comment
NumberCruncher Posted September 3, 2011 Author Report Share Posted September 3, 2011 [quote name='evawin' timestamp='1315026028' post='5488331']Hm... hard control archetype instant comboes? Needs a win condition, unless you're relying on support from outside the archetype.[/quote] They are meant to support the Dark Synchro monsters. Probably should have mentioned that somewhere.I decided the Midnight Forest monsters needed their own identity, so I added 2 more Synchros and a Field Spell Link to comment
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