Agro Posted September 2, 2011 Report Share Posted September 2, 2011 [spoiler='Stone Soldier Monsters'] Stone Soldier of Bronze EARTH Level 4 [ Rock / Effect ] Once per turn, you can banish 1 Rock-type monster in your Graveyard: increase the ATK of all "Stone Soldier" monster's ATK by 400 until the End Phase. When this card is destroyed by a card effect controlled by your Opponent: select 1 of your banished Rock-type monsters; Special Summon it. ATK / 1600 DEF / 1500 Stone Soldier of Copper EARTH Level 3 [ Rock / Effect ] When this card is banished from the Graveyard, select 1 card on the field and destroy it. ATK / 1000 DEF / 1500 Stone Soldier of Steel EARTH Level 4 [ Rock / Effect ] Once per turn, you can discard 1 monster from your hand: select 1 of your banished Rock-type monsters; Special Summon it; It's effects are negated and it cannot attack. ATK / 1900 DEF / 1000 Stone Soldier of Diamonds EARTH Level 4 [ Rock / Effect ] This effect can only be activated during your Opponent's Main Phase 1. Once per turn, you may banish one Rock-type monster in your Graveyard: select 1 monster your Opponent controls and 1 Rock-type Monster you control; the Opponent's selected monster must attack your selected monster this turn's Battle Phase. When a monster attacks this Defense position card and has lower ATK than this card's DEF: destroy the attacking monster. ATK / 200 DEF / 2200 Stone Soldier of Titanium EARTH Level 3 [ Rock / Effect ] When this card is banished from the Graveyard, Special Summon it in face-up Defense position. ATK / 1600 DEF / 2000 Stone Soldier of Glass EARTH Level 2 [ Rock / Effect ] When a Rock-type monster is banished: you may Special Summon this card from the hand. ATK / 800 DEF / 0 Stone Soldier of Sands EARTH Level 3 [ Rock / Effect ] Banish this face-up card: select 1 Rock-type monster in your Deck; send it to your Graveyard. During your next Standby Phase after the effect of this card was activated: Banish 1 Rock-type monster in your Graveyard; return this banished Monster to the field. ATK / 1000 DEF / 1000 Stone Soldier of Limestone EARTH Level 3 [ Rock / Effect ] Every time a Rock-type monster is banished from the Graveyard: place 1 Stone Counter on this card. At the End Phase of each of your turns: draw 1 card for every 3 Stone Counters on this card. When this card is sent to the Graveyard: inflict 200 damage to both players for every Stone Counter on this card when sent. ATK / 200 DEF / 800 Stone Soldier of Granite EARTH Level 5 [ Rock / Effect ] You can banish 1 Rock-type monster you control: Special Summon this monster (from the hand). Once per turn, you can banish 1 Rock-type monster in your Graveyard: Draw 1 card. ATK / 2000 DEF / 2000 [/spoiler] [spoiler='Stone Soldier Tuners'] Sculptor of Stone Soldiers EARTH Level 3 [ Rock / Tuner ] When this card is Normal Summoned, you can send the top 2 cards of your Deck to the Graveyard: Select 1 of your banished Rock-type monsters; Special Summon it. ATK / 1100 DEF / 2000 Molder of Stone Soldiers EARTH Level 2 [ Rock / Tuner ] When this card is Summoned, banish 1 Rock-type monster from your hand: Special Summon 1 Level 3 or lower Rock-type monster from your Deck in face-up defense position; it's effects are negated. ATK / 1300 DEF / 1800 Model for Stone Soldiers EARTH Level 3 [ Rock / Tuner ] When this card is Special Summoned, banish 1 Rock-type Monster in your Graveyard: Special Summon 1 Rock-type monster from your Hand that has the same level as the banished monster. ATK / 1500 DEF / 1500 Caster of Stone Soldiers EARTH Level 1 [ Rock / Tuner ] Once per turn, you can banish 2 Rock-type monster and this card in your hand: Special Summon 2 Stone Soldier Tokens (Rock-type/EARTH/Level 3/ATK 500/DEF/1800). ATK / 800 DEF / 1300 Destroyer of Stone Soldiers EARTH Level 4 [ Rock / Tuner ] You can banish 1 Rock-type Monster you control to Special Summon this card from your Graveyard. If you activate this effect: banish this card when it leaves the field; then Draw 1 card. ATK / 1800 DEF / 1000 Recoverer of Stone Soldiers EARTH Level 3 [ Rock / Tuner ] When this monster is Normal Summoned: banish 1 Rock-type monster in your graveyard: Special Summon 1 Level 5 or lower Rock-type monster from your Graveyard. ATK / 1300 DEF / 500 [/spoiler] [b][color=#ff0000]NEW![/color][/b] [spoiler='Stone Assassins'] [color=#ff0000][b]NEW![/b][/color] Stone Assassin of the Desert DARK / Level 2 [ Rock / Effect ] Flip: The ATK of all Face-up monsters your Opponent controls or Summons until your next End Phase are halved. When this card is sent to the Graveyard from anywhere other than the field or hand, you can Special Summon it in Face-down defense position. ATK / 200 DEF / 1000 [color=#ff0000][b]NEW![/b][/color] Stone Assassin of the Swamps DARK / Level 3 [ Rock / Effect ] FLIP: Destroy every set Spell/Trap on the field. When this card is sent to the Graveyard from anywhere other than the field or hand, you can Special Summon it in Face-down defense position. ATK / 300 DEF / 1500 [color=#ff0000][b]NEW![/b][/color] Stone Assassin of the Highlands DARK / Level 4 [ Rock / Effect ] FLIP: Select 1 card you control (other than this card) and 1 card your Opponent controls: return them to the hand. When this card is sent to the Graveyard from anywhere other than the field or hand, you can Special Summon it in Face-down defense position. ATK / 400 DEF / 2000 [b][color=#ff0000]NEW![/color][/b] Stone Assassin of the Seas DARK / Level 3 [ Rock / Effect ] FLIP: Discard your entire hand. If more than 3 cards were discarded by this effect: send every card on the field to the Graveyard. When this card is sent to the Graveyard from anywhere other than the field or hand, you can Special Summon it in Face-down defense position. ATK / 300 DEF / 1500 [color=#ff0000][b]NEW![/b][/color] Stone Assassin of the Mountains DARK / Level 6 [ Rock / Effect ] FLIP: Send the top 2 cards of your Deck to the Graveyard: send 1 non-Monster or Set card on the field to the Graveyard. When this card is sent to the Graveyard from anywhere other than the field or hand, you can Special Summon it in Face-down defense position. ATK / 500 DEF / 2500 [color=#ff0000][b]NEW![/b][/color] Stone Assassin of the Forest DARK / Level 4 [ Rock / Effect ] FLIP: Banish 1 card in your hand: banish 1 card on the field. When this card is sent to the Graveyard from anywhere other than the field or hand, you can Special Summon it in Face-down defense position. ATK / 400 DEF / 2000 [/spoiler] [spoiler='Fusions'] NEW! Megarock Golem EARTH Level 12 [ Rock / Fusion / Effect ] 5 Rock-type Monsters This card cannot be Special Summoned, except by Fusion Summon. When this card is Fusion Summoned: banish up to 3 Rock-type monsters in your Graveyard. Whenever this card would be destroyed by battle: you can select 1 of your banished Rock-type monster and return it to the Graveyard; lower this monsters ATK by 1000. ATK / 5000 DEF / 5000 [/spoiler] [spoiler='Synchros'] Stone General of Silver EARTH Level 6 [ Rock / Synchro / Effect ] 1 Rock-type Tuner + 1 or more non-Tuner monsters Once per turn, you can banish 1 Rock-type monsters in your Graveyard: destroy 1 card your Opponent controls. When this card is destroyed: select 1 of your banished "Stone Soldier" monster; Special Summon it. ATK / 2400 DEF / 2000 Stone General of Gold EARTH Level 7 [ Rock / Synchro / Effect ] 1 "Stone Soldier" Tuner + 1 or more non-Tuner Rock-type monsters When this card attacks a Defense position card: destroy the card without applying damage calculation and inflict damage to your Opponent equal to its DEF. Once per turn, you can banish 1 Rock-type monster in your Graveyard: change 1 monster on the field to Defense position. When this card is destroyed: select 1 of your banished "Stone Soldier" monster; Special Summon it. ATK / 2600 DEF / 2200 Stone General of Diamond EARTH Level 8 [ Rock / Synchro / Effect ] 1 Rock-type Tuner + 1 or more non-Tuner monsters Once per turn, you can banish 1 Rock-type monster in your Graveyard to activate 1 of the following effects:[list] [*]Destroy 2 Set cards on the field. [*]Banish 1 card on the field. [/list] ATK / 2900 DEF / 2500 [/spoiler] [spoiler='Xyz'] Stone Transport - Tank EARTH Rank 4 [ Rock / Xyz / Effect ] 2 Level 4 Rock-type monsters Once per turn: you can select 1 Level 4 Rock-type monster you control; underlay it under this card. Once per turn, you can detatch 1 1 Xyz Material from this card: banish 1 Rock-type monster in your Graveyard; destroy 1 Set card on the field. ATK / 2400 DEF / 1600 Stone Transport - Engma Rank 3 [ Rock / Xyz / Effect ] 2 Level 3 Rock-type monsters Once per turn: you can select 1 of your banished Level 3 Rock-type monster; underlay it under this card. Oncer per turn, you can detatch 1 Xyz Material from this card: add 1 Level 3 or lower Rock-type monster from your Deck to your hand. ATK / 1900 DEF / 2300 Stone Transport - Osprey Rank 4 [ Rock / XYZ / Effect ] 2 Level 4 Rock-type monsters Once per turn: you can select 1 Level 4 Rock-type monster in your hand; underlay it under this card. Once per turn: you can detatch 1 Xyz material from this card to allow 1 Rock-type monster you control, other than this card, to attack directly. When this card inflicts battle damage, destroy 1 Spell/Trap your Opponent controls. ATK / 2600 DEF / 200 Stone Transport - Submar Rank 3 [ Rock / XYZ / Effect ] 3 Level 3 Rock-type monsters Once per turn: you can select 1 Level 3 Rock-type monster in your Graveyard; underlay it under this card. Once per turn: you can detatch 1 Xyz material from this card and banish it; your Opponent cannot activate card effects during this turns Battle Phase. ATK / 2100 Def / 2400 [/spoiler] [spoiler='Spells'] Stone Soldier Drop-pod Spell Select 1 Rock-type monster from your Deck; banish it. During your next Standby Phase after this cards activation; add that banished card to your hand. Temple of the Immovable Spell / Continuous Whenever a Rock-type monster is banished: place 1 Stone Counter on this card. You can remove 3 Stone Counters from this card to Draw 1 card. When this card is destroyed by an Opponent's card effect, select 1 of your banished Level 4 or lower Rock-type monsters and add it to your hand. Rock & Roll Spell Banish 2 Rock-type Monster in your Graveyard: Select 1 Rock-type monster in your Graveyard; Special Summon it. Stone Army Insertion Spell Select 1 of your banished Rock-type monster and Special Summon it; banish 1 Rock-type monster in your Hand. Your opponent cannot activate card effects in response to this card. [/spoiler] [spoiler='Traps'] Sandstone Burial Trap Banish 1 Rock-type monster in your Graveyard: destroy 1 monster your Opponent controls. Indestructible Stone Wall Trap / Counter When a Spell/Trap is activated, you can banish 1 Rock-type monster in your Graveyard to negate the effect of the card and destroy it. Stone Chain Trap / Continuous Banish 1 Rock-type monster in your Graveyard: Select 1 Monster your Opponent controls; take control of it. That monster cannot be tributed, declare an attack, or be used as Synchro Material. During your Opponents next Standby Phase: destroy this card; return control of the monster to your Opponent; add 1 of your banished Level 4 or lower Rock-type monsters to your hand. Breaking Ground Trap Select 1 Rock-type Xyz monster you control. Return it to the Extra Deck and Special Summon the underlayed monsters. Secrets of the Ruins Trap Select 2 of your banished Rock-type monsters; Special Summon them. Their effects are negated. At the End Phase, banish those monsters; destroy every Spell/Trap you control. [/spoiler] Link to comment
Toffee. Posted September 2, 2011 Report Share Posted September 2, 2011 Copper seems a little too abusable TBH. Mostly because you could Gold Sarcoph it, and destroy any 1 card. [i]MAYBE[/i] restrict it [i]a little[/i] bit, so its more fitting with the rest of the archetype. Link to comment
Agro Posted September 2, 2011 Author Report Share Posted September 2, 2011 Alright, alright. EDIT: restricted Copper to only being able to use its ability if banished from the Graveyard. Link to comment
bilaterus Posted September 2, 2011 Report Share Posted September 2, 2011 All it takes is dimensional fissure or macro cosmos up and then, whenever bronze is destroyed, it can come straight back. Copper's effect still activates if banished as a cost, such as, for gigantes, so perhaps make it optional, which means it would miss the timing in such cases and just generally make it less abusable. Steel adds a lot of speed...not sure how broken he is since he is pretty big and can revive any level of rock monster, but his balancing effect is good. Diamond is very nice. Titanium...seems open to looping. He might need a drawback, plaguespreader/quillbolt style perhaps. Sculpture seems pretty strong too, free level 6 or 7 with mill, but then so is black salvo and dux so its cool. Silver is pretty nice. Gold is nice too. Overall nice concept, might need balancing a little imo but, refer to my sig Link to comment
Agro Posted September 2, 2011 Author Report Share Posted September 2, 2011 [quote name='bilaterus' timestamp='1314977482' post='5486573'] All it takes is dimensional fissure or macro cosmos up and then, whenever bronze is destroyed, it can come straight back. [/quote] Thats about the same as D.D. Survivor, except Survivor doesn't have to be destroyed. [quote name='bilaterus' timestamp='1314977482' post='5486573'] Copper's effect still activates if banished as a cost, such as, for gigantes, so perhaps make it optional, which means it would miss the timing in such cases and just generally make it less abusable. [/quote] It's meant to be abused HAHAHA. [quote name='bilaterus' timestamp='1314977482' post='5486573'] Titanium...seems open to looping. He might need a drawback, plaguespreader/quillbolt style perhaps. [/quote] It seems no different than the Scrap cycle. It can be cut off if its banished prior to being sent to the Graveyard. Besides, banishing it won't really make that much of a difference in this deck. [quote name='bilaterus' timestamp='1314977482' post='5486573'] Overall nice concept, might need balancing a little imo but, refer to my sig [/quote] Comments are always welcome. Link to comment
bilaterus Posted September 2, 2011 Report Share Posted September 2, 2011 Lol I have the habit of wanting to weaken every card with even a seemingly strong effect lol. Fair points regarding bronze and copper. With the scrap cycle though, only the synchro mons revive a scrap when destroyed, the rest add it to hand. I'm not exactly sure what titanium is similar to then, so i concede there. Criticism is always welcome Link to comment
Agro Posted September 2, 2011 Author Report Share Posted September 2, 2011 [quote name='bilaterus' timestamp='1314979030' post='5486622'] Fair points regarding bronze and copper. With the scrap cycle though, only the synchro mons revive a scrap when destroyed, the rest add it to hand. I'm not exactly sure what titanium is similar to then, so i concede there. [/quote] D.D. Scout Plane with limited summoning conditions and a better summoning position. Link to comment
{Galvantula} Posted September 2, 2011 Report Share Posted September 2, 2011 Haha, so you did proceed to making an archetype. Well, seems pretty decent. May I use one or two for my character in an RP since I inspired you to make these? Nice, but I don' like having synchros in rfg rock. Curses. But okay, you did pretty well. Link to comment
Agro Posted September 2, 2011 Author Report Share Posted September 2, 2011 [quote name='Evolution-Emperor' timestamp='1314980084' post='5486653'] Haha, so you did proceed to making an archetype. Well, seems pretty decent. May I use one or two for my character in an RP since I inspired you to make these? Nice, but I don' like having synchros in rfg rock. Curses. But okay, you did pretty well. [/quote] Sure, you can use them. I have no problem with that. Get over the synchros, don't complain about what works well. Link to comment
{Galvantula} Posted September 3, 2011 Report Share Posted September 3, 2011 Make moar or I won't give another comment. Link to comment
Agro Posted September 4, 2011 Author Report Share Posted September 4, 2011 LET ME THINK GENIUS TAKES TIME BUMP Link to comment
NumberCruncher Posted September 4, 2011 Report Share Posted September 4, 2011 Which one's the new one? Link to comment
Agro Posted September 4, 2011 Author Report Share Posted September 4, 2011 [quote name='NumberCruncher' timestamp='1315104714' post='5490418'] Which one's the new one? [/quote] Um... [quote name='AggroDrago' timestamp='1315104612' post='5490411'] GENIUS TAKES TIME BUMP [/quote] I't wasn't up yet. 2 New Monsters 2 New Spell/Trap UP NOW Link to comment
NumberCruncher Posted September 4, 2011 Report Share Posted September 4, 2011 Sandstorm Burial is kind of broke. "Banish up to 2 monsters in your opponent graveyard" would be more appropriate Link to comment
Agro Posted September 4, 2011 Author Report Share Posted September 4, 2011 [quote name='NumberCruncher' timestamp='1315107176' post='5490573'] Sandstorm Burial is kind of broke. "Banish up to 2 monsters in your opponent graveyard" would be more appropriate [/quote] I'll just make it so that it destroys a card. Link to comment
NumberCruncher Posted September 4, 2011 Report Share Posted September 4, 2011 [quote name='AggroDrago' timestamp='1315108301' post='5490628'] I'll just make it so that it destroys a card.[/quote] That works as well Link to comment
Agro Posted September 4, 2011 Author Report Share Posted September 4, 2011 Set in a few Xyz with some... different effects. Link to comment
bilaterus Posted September 4, 2011 Report Share Posted September 4, 2011 Soldier of Sands is missing Atk/Def. New cards look excellent, adding pretty impressive speed and power to rocks as a whole. Your xyzs are pretty mean-looking especially. Nice job. Link to comment
{Galvantula} Posted September 4, 2011 Report Share Posted September 4, 2011 Brilliant, I'd say this is complete. It's got good search power too. I guess this is a job well done. Finally, my rating. 9.5/10 Link to comment
Agro Posted September 4, 2011 Author Report Share Posted September 4, 2011 [quote name='Evolution-Emperor' timestamp='1315136469' post='5491176'] Brilliant, I'd say this is complete. [/quote] Sorry, but it won't be complete until I can give it some more Spell/Trap support. Link to comment
NumberCruncher Posted September 4, 2011 Report Share Posted September 4, 2011 You don't seem to have a draw engine for this deck. Maybe a spell to clear that up? Link to comment
Agro Posted September 4, 2011 Author Report Share Posted September 4, 2011 *hahahahah* these will be more broken then LSS. EDIT: 1 Spell, 1 Trap added. Link to comment
bilaterus Posted September 4, 2011 Report Share Posted September 4, 2011 The continuous spell looks handy but just doublecheck your capitalisation Counter trap is a little dull but its appropriate. Yup, looks like LSS level to me too. Link to comment
Agro Posted September 5, 2011 Author Report Share Posted September 5, 2011 1 NEW Spell 1 NEW Trap I am not yet done! Well, I probably am now. Actually, I'm gonna make 2 more monsters and 2 more Spell/Trap; then I'm done. Link to comment
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