Resident Fascist Posted September 2, 2011 Report Share Posted September 2, 2011 [center][center]Different Dimension Fusion Counter Trap Pay 2000 Life Points. Banish, From either Player's Graveyard, Fusion Material Monsters listed on a "Elemental HERO" Fusion monster. Fusion Summon the selected target "Elemental HERO" Fusion monster from your Extra Deck. You can only activate 1 "Different Dimension Fusion" Per turn.[/center][/center] Link to comment
CDDRodrigo Posted September 2, 2011 Report Share Posted September 2, 2011 ... Please... Not broken cards again... Link to comment
Resident Fascist Posted September 2, 2011 Author Report Share Posted September 2, 2011 [quote name='Konoe A. Mercury' timestamp='1314926561' post='5485542']... Please... Not broken cards again...[/quote] but... Broken cards is what I do best. How could I "fix" this, if that's what you're saying? Propbably remove the Opponents graveyard bit? Pay 4000 Lifepoints? Uhh... Link to comment
PAINTAIN GOD OF DUNDA MT. Posted September 2, 2011 Report Share Posted September 2, 2011 This s*** is broken. When I saw the title. I was expecting a card that allows you to fuse RFP monsters. Where the f*** is the draw back? You can fuse from your [b]DECK?!??! Idk if it's just me. But that sounds kind of broken :/[/b] [u][b]This card makes Miracle Fusion look like crap. [/b][/u] [u][b]Only thing that slows down this card is that it is a ..counter trap card..? [/b][/u] Link to comment
NumberCruncher Posted September 2, 2011 Report Share Posted September 2, 2011 [quote name='The blazing MARS' timestamp='1314928651' post='5485603'] but... Broken cards is what I do best. How could I "fix" this, if that's what you're saying? Propbably remove the Opponents graveyard bit? Pay 4000 Lifepoints? Uhh... [/quote] Make it a regular trap, uses cards from either players grave only, get rid of the adding cards to hand eff, and add 2000 LP cost. Is that good? Link to comment
Giga Hand Posted September 2, 2011 Report Share Posted September 2, 2011 So the card's name is [generic words] Fusion [or maybe generic words go here, you pick] and it's a HERO support. Can't you throw Gem-Knights a bone? Anyway, pointless bitching aside, I love the concept. It gives the middle finger to a lot of cards, as you can remove them from your opponent's grave as they're being targeted. AND you get a fusion monster. Also, why is it a counter trap? As a sort of unwritten rule of card design, counter traps need something to happen before they can be activated. I'm thinking "when your opponent activates an effect that targets a card in their graveyard". All that said, this is OP. Your opponent's card fizzes (+1) and you get a fusion monster (+1), and all it costs you is this card (-1). Needs to cost some advantage. I'll let you get creative with that . Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.