Agro Posted September 1, 2011 Report Share Posted September 1, 2011 Got this idea when I thought of Final Countdown. Though, you may not want to take FC into account when looking through this archetype. Epochan Priest LIGHT Level 1 [Psychic / Tuner] If the turn count is under 21, this card gains the following effect: Select 1 "Epochan" monster you control; increase its ATK by the turn count x100 until the End Phase. ATK / 500 DEF / 500 Ever Changing Giant of the Epochans LIGHT Level 2 [Psychic / Tuner] This card's level in the hand or on the field is equal to the turn count. If the turn count is over 12, this card is destroyed and cannot be summoned. ATK / 500 DEF / 500 Sensei of the Epochans LIGHT Level 6 [Psychic / Effect] If you control a face-up "Epochan" monster, you may Special Summon this card from your hand. When this card is destroyed by a card effect, you can move the turn count backwards by 2: add 1 'Epochan' card from your Graveyard to your hand. ATK / 2300 DEF / 2000 Epochan Mechanic LIGHT Level 4 [Psychic / Effect] Once per turn, you can activate one of the following effects:[list] [*]Move the turn count forward by 1 [*]Move the turn count backwards by 1 [/list] ATK / 1400 DEF / 400 Epochan Time Traveler LIGHT Level 7 [Psychic / Synchro / Effect] 1 "Epochan" Tuner + 1 or more non-Tuner monsters Once per turn, when a Spell or Trap card is activated, you may move the turn count backwards by 4: negate the effect of the card and destroy it. Whenever the turn count changes because of a card effect: inflict damage to your opponent equal to the amount of turns changed x300. Monument of the Epochans Spell / Continuous This card's gains an effect depending on the turn count. 1: Move the turn count forward by 4: Select 1 Level 4 or lower "Epochan" monster in your Deck and Special Summon it. 2: Increase the ATK of all "Epochan" Monsters by 400. 3: You cannot conduct your Battle Phase. 4. You can move the turn count backwards by 3: Shuffle 1 "Epochan" Monster from your Graveyard into your deck. 5 or higher: Destroy this card. Gateway to the Next Century Spell / Normal Tribute 1 Level 6 or higher Psychic-type Monster to move the turn count forward by 3. Time Machine Spell / Continuous Every time a Psychic-type Monster is destroyed, place 1 Epochan Counter on this card. (max 5) You can send this card with 5 Epochan Counters on it to the Graveyard to move the Turn count forward by 5. Warp Hole Spell / Normal Discard 1 Psychic-type Monster to move the turn count either forward by 1 or backward by 1. Clockwork Trickery Trap Move the turn count backwards by 4. At the End Phase, move the turn count forwards by 2. Epochan Trap Hole Trap Activate only while you control a face-up "Epochan" Monster. Move the turn count backwards by 5: Negate the effect of a Spell or Trap card and destroy it. Link to comment
{Galvantula} Posted September 1, 2011 Report Share Posted September 1, 2011 With time traveller, I don't think it needs to give the opponent +1000 LP, otherwise it's just UPed. Moving the turn count backwards is enough in a final countdown deck. I think it needs another effect too. Apart from that, seems really fun to play. Good job! 9/10 Link to comment
Agro Posted September 1, 2011 Author Report Share Posted September 1, 2011 EDIT: Time Traveler; took off life point gain cost and gave it a burn effect. Link to comment
{Galvantula} Posted September 1, 2011 Report Share Posted September 1, 2011 Looking even better now. Link to comment
Agro Posted September 1, 2011 Author Report Share Posted September 1, 2011 If these were real, I have a feeling Final Countdown would probably get banned. Link to comment
{Galvantula} Posted September 1, 2011 Report Share Posted September 1, 2011 Time machine and gateway to the next century may be related to that one. Find some way to spam them. Possibly even monument as it can be a good start. Link to comment
Agro Posted September 1, 2011 Author Report Share Posted September 1, 2011 [quote name='Evolution-Emperor' timestamp='1314884285' post='5483886'] Time machine and gateway to the next century may be related to that one. Find some way to spam them. Possibly even monument as it can be a good start. [/quote] Monument is only good if you can get it in the first few turns or have enough effects to pull the turn count back down under 5. Link to comment
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