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Team Fortress 2


Bull3tM0nk3y

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Oh yeah, I heard about that. Maybe it has to do with that Tobor thing that's been around awhile, and the secret room in Foundry.

EDIT: So, I was showing my Calculus teacher the Meet the Team videos, we got to talking about TF2, and it turns out he played Quake. Cool.

EDIT AGAIN: [url="http://www.youtube.com/watch?v=VpeByGIOmOE"]mother of god.jpg[/url]

ANOTHER EDIT: [url=http://cloud.steampowered.com/ugc/486626006573290939/DDC52D320AF96A6E9E48EF46615C942B0292600D/]Man, I love mods.[/url]

Also, I now have people to sell me keys for 2.33, buy my keys for 2.44, sell me craft hats for 1.11, and buy my craft hats for 1.22. Yay.

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[quote name='Shradow' timestamp='1330637672' post='5850339']
trolololol

[media]http://www.youtube.com/watch?v=S5w2GpqD4Dg&list=UUu3i_doBnMCOf8LxGfXIaqg&index=1&feature=plcp[/media]

@1:28 of your frag vid: Derpy Hooves, NOOOOOOO
[/quote]
That is why I hate that map.

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3 things.

Who's Legokun.

Why did you have a [YCM] tag in your name, what, is there like a YCM clan now or some crap.

HOW DID IT FEEL GETTING CONSTANTLY HEADSHOTTED BY ME WHILE YOU KEPT TRYING TO GET RID OF THE SENTRY. GOOD RIGHT?

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[quote name='Ctrl' timestamp='1331066828' post='5859882']
I`m thinking of starting competitive highlander soon, mabye as demo, because Luck n Laws, charge and Pursuader are what I dominate with
[/quote]
This may sound harsh but it's really unlikely you'll be able to do anything in highlander with that setup.

Also, pyro is a soft+ counter to demoknight.

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[url=http://forums.steampowered.com/forums/showthread.php?t=2585217]NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO*hack*cough*OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO[/url]

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Quoted from one of the guys who created it:

[QUOTE=Thatrandomuser;29647542]Hey everyone, Primrose here, texture artist for the Hazmat.
To settle this whole debacle as to why it was flagged lemme give you the whole thing

Valve had (supposedly) tested it, as Bay had infact told me when I had chatted with him, as seen in this chatlog

Primrose~: would those new models be disregarded to keep space, thus turning off the lense bodygroup and glassesbodygroup; or would they be included to keep consistency?
Spiraloid: we're discussing a way to do this. the thinking we have at the moment it to create an "override" animation layers command in the QC. this would allow the animatons for each item to be part of the animation and not the character. the contributor would add a line to the QC to limit the movement of the head and neck for example. but it's at the idea phase at the moment and could be really cool for lots more stuff like this.

It was clearly stated there that they where in fact testing a way to do this, now they either figured out how, or they completely dropped the idea and model all together

Through an e-mail my secondary contributor- Sparkwire had gottten, it was said that the Intellectual Property is what held back the Hazmat from getting in, and was thus rejected. Which dumbfounds me to no end becase [i]Valve themselves owns the original concept art that the hazmat is based around[/i]
The silhouette and hit-boxes are completely fine, especially compared to items ingame which flat out [color=#FF66FF]♥[/color][color=#FF66FF]♥[/color][color=#FF66FF]♥[/color][color=#FF66FF]♥[/color] them to death.
Me and sparkwire where fully willing to make compats for the hazmat with future existing miscs if it did infact get ingame, but unfortunently it seems that's never going to happen. We're going to do a re-visit and re-vision on it in the next month or two[/QUOTE]

They also plan on a mod in the next couple of weeks that'll let you wear the hat, but I don't think it's with the misc combos.

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[quote name='Ctrl' timestamp='1331176256' post='5861603']
I don`t get 6vs6 competitive

Is it just stock weapons? or is everything except a few items (kritzkrieg) banned?
[/quote]
It depends on where you are and what league you are in.

ETF2L (EU) only allows certain medic unlocks (3 original unlocks & crossbow).
ESEA (NA) allow some unlocks I believe, though I'm not sure which as I'm not an NA player.
UGC (NA) allow a lot of unlocks, although they still ban those they feel are imbalanced, as follows:

[quote]
- No Full Class Set Bonuses from Item Sets
[b]Weapon Restrictions:[/b]
[b]SCOUT[/b]: Soda Popper, Bonk, Mad Milk, Sandman, Atomizer
[b]SOLDIER[/b]: Liberty Launcher, Cow Mangler, Reserve Shooter, Righteous Bison, Battalions' Backup, Disciplinary Action
[b]DEMOMAN[/b]: Loch n Load, Persian Persuader, Ullapool Caber
[b]HEAVY[/b]: Natascha, Brass Beast, Tomislav, Buffalo Steak Sandvich, Sandvich, Gloves of Running Urgently, Fists of Steel
[b]ENGINEER[/b]: Pomson 6000, Wrangler, Short Circuit, Jag, Gunslinger, Frontier Justice
[b]MEDIC[/b]: Vita-Saw, Solemn Vow
[b]SNIPER[/b]: Sydney Sleeper, Machina, Jarate
[b]PYRO[/b]: Reserve Shooter, Phlogistinator, Third Degree
[b]SPY[/b]: Enforcer
[/quote]

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[QUOTE=atomicmeat;29664813]Team Fortress 2
- Added [url=http://steamcommunity.com//sharedfiles/filedetails/?id=13164&searchtext=]The Nine-Pipe Problem[/url]
- Added hud_fastswitch to the Advanced Options dialog
- Fixed a commentary string that referenced the Soldier instead of the Heavy
- Fixed a client crash that could occur when a server used SetCustomModel to change the player model
- Fixed a crash that could occur while trying to get The Argyle Sap achievement
- General improvements to client stability
- Updated the Spirit of Giving so it can have a custom name applied to it
- Updated the map arena_well
- Updated the skybox
- Made some miscellaneous material improvements[/QUOTE]

Yay.

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