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Team Fortress 2


Bull3tM0nk3y

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[quote name='Kizzi' timestamp='1326241940' post='5758331']
That's exactly why this weapon is ridiculous - you shouldn't be able to survive doing that in the first place!
[/quote]
While I do survive while doing the taunt I still often die once it is done without doing much to them so I don't think it is that ridiculous.

[quote name='Doctor Whooves' timestamp='1326242044' post='5758338']
Did you make sure to login? Whenever I have an issue trying to add someone, I usually find that's the problem. XD
[/quote]
Ok, tried again and is now saying I can't invite this friend.

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[indent=1]
[i][color=#000000]Source Engine Changes (TF2, DoD:S, HL2:DM)
- Limit the effective FOV of players using wide-screen resolutions with aspect ratios wider than 1.85:1. The sv_restrict_aspect_ratio_fov ConVar can be changed to remove the restriction or make the restriction also apply to full-screen players.

Team Fortress 2
- Fixed Cp_Foundry not ending the map in the middle of a round when mp_timelimit is hit
- Fixed the Spy saying 'Prego' for one of his 'Thanks!' lines
- Fixed incorrect player animations for the Buff Banner and the Battalion's Backup
- Fixed some cases where strange Ullapool Cabers and wrenches would fail to correctly count kills
- Improvements for client stability
- Updated the localization files
- Crafting changes:
- Added crafting recipes for weapons introduced during the holiday update
- When selecting items for use in crafting, the items selected will show their quality in addition to the item name
- Ellis's Cap can now be used as a crafting reagent
- Item changes
- Added The Lucky Shot helmet
- Added The Killer Exclusive to the Mann Co. store
- Added Mask of the Shaman to the item drop list
- Fixed particle display problems for items with multiple effects
- Fixed the Dr. Whoa paint not drawing correctly for the Blue team
- Updated the Desert Marauder and the Villain's Veil so they can be equipped together
- Updated the Fancy Dress Uniform and the Kringle Collection so they can be equipped together
- The Bombinomicon no longer shakes the screen and has a delay before the explosion so that Snipers, Spies, and others can get better feedback on the actual cause of death
- The Bazaar Bargain functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while crit-boosted[/color][/i]
[/indent]
Yay.

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So, I was on a trade server just selling some stuff. I found a couple weapons during my time, and was scrapbanking an extra Detonator and a Jag I had.

mfw almost immediately after someone is buying the Detonator for 1 rec for use in crafting... I wasn't willing to sell my only other copy, either.

mfw I find out later that it's 2 jags and metal for the Eureka Effect.

Also, got a Vintage Tyrolean as my first drop this week. :3

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[b]Undocumented changes[/b]
[list]
[*]Added [url="http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate#Series_.2337"]Mann Co. Supply Crate #37[/url] and removed [url="http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate#Series_.2332"]Mann Co. Supply Crate #32.[/url]
[*]The Killer Exclusive is now craftable.
[*]Bill's Hat can now be used as a crafting ingredient
[/list]
Bills hat as a crafting ingredient? I'm not sure who'd want to craft one, unless this maybe an indicator that current bills will turn genuine and they will become droppable/craftable as uniques? That is something where it seems the community is split between wanting it and not wanting it.

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