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Duel Academy: The Spirit Chronicles |Year 1| (Accepting/Started) [PG-16] Co-Host: Reina Soho


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Name: Jack Wolf

Age: 16 (Junior)

Bio: Jack was born to a normal family. His Uncle was a Professor at a Dual academy in America, So he started dualing at an age of 9. After his Uncle passed away he possessed his uncles Machina Mayhem deck. At age 13 he himself collected his own deck of his dream, The Underworld Deck.

The deck underworld deck has an idea of sacrificing others for their own benefit. Because he was good at studying he passed the Exam easily and went to Ra Yellow. He has leaved the DA an strong impression by defeating his tester in 9 turns using the Interlude of Consequences Trap card.( When an opposing monster attacks destroy the monster and give equal amount of damage to opposing player). However He now has put himself in a position to use 1 deck the Underworld deck or the MAchina Mayhem Deck.

Appearance: black regular hair. black eyes, 169cms, Never wears his uniform, only his Orange (RX7 Veilside Rocks T-shirt) [Asian]

Personality: Outgoing always likes to make new friends, Really dosent care about losing or not, but prefers to win, he is definately NOT cold, Makes jokes, he can be serious, Loves Cars.

Deck Type: 1.underworld deck or 2.Machina Mayhem

Dorm Ra Yellow

 

yeah so i posted :)

 

how do ya thinks also please see if my underworld deck is ok

http://forum.yugiohc...__fromsearch__1

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Looked at your cards. A lot of them are OP'd. A free +2 Draw Card (The one that allows you to draw three cards) isn't good, especially without anything in return. That's why Pot of Greed's banned.

Then the very first card allows you to Special Summon any Monster from your hand free. Might want to restrict it to a Level 4 or lower Monster.

And Dear God your Spell and Traps, especially your Traps are overpowered. =/

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Well, despite the horrible (no offfence) OCG, they're fine. However, you might want to change the card that destroys itself to add three cards from your Graveyard to your hand to something like add one or two and exclude itself from the choice. Three is not cool, by any means. Other then those two things, they're fine in my opinion. But I'm not the owner of the RP. Get his word.

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I gave some suggestions. Here's some more.

Change it so when "Magmon" is Normal Summoned you can destroy one card on the field. Ooloo allows it to hit the field easily, and the way Magmon is now, it'd really do some damage.

 

Final Fugue would make the Equipped Monster immune to itself as well, which means that the equipped monster would just be a target for Spell and Traps, which ruins it. However, I get your point. Make it so it can't be targeted, in my opinion. That way, it's still not entirely immune, but it has immunity to Traps like Dimensional Prison and Spells like Tribute to the Doomed.

 

Nocturne of Luck. A free +2? Needs some costs. Like discard 2 cards to draw 3.

 

Desperate Hope should have a Type Limit. Like Zombie or Fiend or something. Or a drawback. Something like the Monster summoned by it's effect can't attack that turn.

 

Gear Shaft: I'm iffy on it. Maybe make it so the Monsters have to be on your field? I dunno.

 

Discord of Disarming: It's Harpies Feather Duster in a trap. There's a reason why Harpies Feather Duster is banned. This is no different. Maybe make it so discard any number of cards to destroy that many Spell and Traps your opponent controls.

 

Song of Treachery: All I have to say is: Discard 1 card. Then it's Rising Energy's counterpart.

 

 

That's what I got from looking at your cards.

However, it's not up to me. It's up to the owner. Before you go changing, I'd wait on the owner's call. It's his RP, not mine.

 

 

And yes it is, Lion. However, I'm not him. Yet. I'll introduce him soon.

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im changing the disarming one to 3 spells and trap

the treachery i lowered it to 1000

for desperate hope i made it so sacrifice half life points

and for Ooloo thats wat his made for tho

so ill magmons atk into 2400

 

i fixed the Final Fugue so Unaffected By other traps and spells

Gear shaft to 1 level 4 or lower on field

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Name: Haku Purotekuta

Gender/Age: Male 16[Junior]

Bio: Haku was the heir to a throne of power back in his country and is known by a lot of people for declining the throne and walking away from it. He lives alone in his dorm and has refused to wear a uniform or have a roommate. His social skills are to be desired because of the sheltered he lived as a kid up until two years ago. During the summer months he serves as the protector of his uncle, the duke of his country, mainly because his uncle was the person who had raised him being neglected by his father and having no mother. His family regards him as a failure for his lack of aptitude in everything that's not dueling. Haku only has admiration for one person and that is his older sister.

Appearance: [spoiler=View]DrakeKierkegaard.jpg

 

Personality: Very kind but not sociable; Haku is quite in class but when he opens up to someone he is a very funny and loud person. Has problem with authority and doesn't get along with others. He's very clever and gets excited when he duels.

Deck Type: Photon Deck

Dorm: Ra Yellow

Sin: N/A

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Guest Justice Master

@overloadpower: Sorry, no. I do have a problem with a bit of your cards to say the least.

 

@Deceitful King:You need two lines for peronality. Fix that and you're good.

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