metaleaddy Posted August 31, 2011 Report Share Posted August 31, 2011 Wilting Rain Continuous Spell Card Pay 800 Life Points each End Phase. All face-up Plant Type monsters on the field have their Attack Points and Defense Points reduced to 0. Goblin's Weed Killer Trap Card Discard your entire hand. Destroy all Plant-Type Monsters on the field. Seed of Drain Continuous Trap Card Summon as many Weed Tokens (Plant-Type/DARK/Level 1/ATK 0/DEF 0) as you can to your opponent's side of the field. Equip them to any non-Token Plant-Type Monsters. Decrease the Attack Points of each Plant-Type Monster a Weed Token is equipped to by 500 each turn. When a Plant-Type Monster's Attack Points reach 0 by this effect, destroy them. When the effect of this card is resolved, destroy all Weed Tokens. CnC is appreciated. Will make more. Link to comment
evawin Posted August 31, 2011 Report Share Posted August 31, 2011 Wilting Rain Considering the effect, the life-points are pretty undercosted. If it were something to the effect of losing ATK/DEF based on level or a set amount, then it'd be ok. But if your opponent brings out anything from a Lonefire to a Tytannial, it'll still be zero? Too harsh, even for archetype specific hate. Goblin's Weed Killer Needless discard cost, even for a trap. Seed of Drain Ok in theory, but it relies on the plants staying there, which is the general problem (Lonefire says hi). Of course, the majority of plants that people run are self-recurring like Spore or Glow-Up Bulb, so this card is kind of...bleh. Also, what happens when your opponent ends up with no plant monsters when this card resolves? Do they keep the seed tokens? Do they disappear? Etc. Link to comment
Ieyasu Tokugawa Posted August 31, 2011 Report Share Posted August 31, 2011 So you basically made cards that are designed to hit a specific type, of which only 4-5 cards are run and one of them tributes itself, and the others like the Graveyard. Link to comment
Time Psyduck Posted September 1, 2011 Report Share Posted September 1, 2011 All three cards only hurt fun plant decks, whilst the plants used in top tier decks will almost never care about them. Generally they're used as synchro materials, so they won't care about losing ATK (unless the deck runs Tytannial, which with Lonefire limited is now unlikely). The only one that might be dangerous is Goblin's Weed Killer, but in a format where setting your entire hand is dangerous it's not worth the cost. Link to comment
metaleaddy Posted September 1, 2011 Author Report Share Posted September 1, 2011 [quote name='evawin' timestamp='1314831612' post='5482356'] Seed of Drain Ok in theory, but it relies on the plants staying there, which is the general problem (Lonefire says hi). Of course, the majority of plants that people run are self-recurring like Spore or Glow-Up Bulb, so this card is kind of...bleh. Also, what happens when your opponent ends up with no plant monsters when this card resolves? Do they keep the seed tokens? Do they disappear? Etc. [/quote] They are removed. Link to comment
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