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Anti-Plants


metaleaddy

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Wilting Rain

Continuous Spell Card

Pay 800 Life Points each End Phase. All face-up Plant Type monsters on the field have their Attack Points and Defense Points reduced to 0.

Goblin's Weed Killer

Trap Card

Discard your entire hand. Destroy all Plant-Type Monsters on the field.

Seed of Drain

Continuous Trap Card

Summon as many Weed Tokens (Plant-Type/DARK/Level 1/ATK 0/DEF 0) as you can to your opponent's side of the field. Equip them to any non-Token Plant-Type Monsters. Decrease the Attack Points of each Plant-Type Monster a Weed Token is equipped to by 500 each turn. When a Plant-Type Monster's Attack Points reach 0 by this effect, destroy them. When the effect of this card is resolved, destroy all Weed Tokens.

CnC is appreciated. Will make more.

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Wilting Rain

Considering the effect, the life-points are pretty undercosted. If it were something to the effect of losing ATK/DEF based on level or a set amount, then it'd be ok. But if your opponent brings out anything from a Lonefire to a Tytannial, it'll still be zero? Too harsh, even for archetype specific hate.

Goblin's Weed Killer

Needless discard cost, even for a trap.

Seed of Drain

Ok in theory, but it relies on the plants staying there, which is the general problem (Lonefire says hi). Of course, the majority of plants that people run are self-recurring like Spore or Glow-Up Bulb, so this card is kind of...bleh. Also, what happens when your opponent ends up with no plant monsters when this card resolves? Do they keep the seed tokens? Do they disappear? Etc.

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All three cards only hurt fun plant decks, whilst the plants used in top tier decks will almost never care about them. Generally they're used as synchro materials, so they won't care about losing ATK (unless the deck runs Tytannial, which with Lonefire limited is now unlikely). The only one that might be dangerous is Goblin's Weed Killer, but in a format where setting your entire hand is dangerous it's not worth the cost.

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[quote name='evawin' timestamp='1314831612' post='5482356']
Seed of Drain

Ok in theory, but it relies on the plants staying there, which is the general problem (Lonefire says hi). Of course, the majority of plants that people run are self-recurring like Spore or Glow-Up Bulb, so this card is kind of...bleh. Also, what happens when your opponent ends up with no plant monsters when this card resolves? Do they keep the seed tokens? Do they disappear? Etc.
[/quote]

They are removed.

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