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Heroic Fusion


Thomas★Zero

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Heroic Fusion
Spell
[url="http://yugioh.wikia.com/wiki/Send"][color="#0148c2"]Send[/color][/url] [url="http://yugioh.wikia.com/wiki/Fusion_Material_Monster"][color="#0148c2"]Fusion Material Monsters[/color][/url] that are listed on a "HERO" [url="http://yugioh.wikia.com/wiki/Fusion_Monster"][color="#0148c2"]Fusion Monster[/color][/url] Card from your [url="http://yugioh.wikia.com/wiki/Hand"][color="#0148c2"]hand[/color][/url] or your side of the [url="http://yugioh.wikia.com/wiki/Playing_Field"][color="#0148c2"]field[/color][/url] to the [url="http://yugioh.wikia.com/wiki/Graveyard"][color="#0148c2"]Graveyard[/color][/url], and [url="http://yugioh.wikia.com/wiki/Special_Summon"][color="#0148c2"]Special Summon[/color][/url] that Fusion Monster from your [url="http://yugioh.wikia.com/wiki/Extra_Deck"][color="#0148c2"]Extra Deck[/color][/url], then draw 1 card for each monster used for that fusion summon. You can only play 1 "Heroic Fusion" per turn.

This was more so made to get rid of the disadvantage fusions had.

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[quote name='kingdom Neos' timestamp='1314703770' post='5479210']
This was more so made to get rid of the disadvantage fusions had.
[/quote]
Fusion Gate
Miracle Fusion
Parallel World Fusion

Fusions don't have any disadvantage. E-HEROs are about to make a comeback and quite literally take the metagame by storm. This card is just a poly with a draw engine. There are, hum, well: 4 decks; that competitively can run this card: Miracle City, Flamvell Heroes, Light Hero Beat, and Gate Heroes. This card is a nice little adition, and a pretty good card, but I don't think it'd be played.

7/10

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