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Neither Sangan nor Tour Guide are problems. It's the TCG Xyz rulings. Tour Guide is good, but not godly, unless of course Sangan gets its effect when detached. OCG = no. TCG = yes. OCG controls banlist. Tour Guide is TCG Exclusive. That's the problem.

I've rarely cared much for Veiler, but it's very good, espcially with Tour Guide played in almost everything, and the penultimate Chaos monster returning to the card pool (Veiler is Light).

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[quote name='Manjoume Thunder' timestamp='1314688349' post='5479127']
Except of course Sangan being broken on his own anyway and OCG doesn't have problem with hitting cards that are only a problem in the tcg (Allure of Darkness, Rescue Cat, Royal Tribute).
[/quote]

iirc Rescue Cat was a problem in the ocg too

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[quote name='GoldenMagicMonkey' timestamp='1314614475' post='5476869']
Opponent opened double Tour Guide.

I opened double Veiler.

[img]http://1.bp.blogspot.com/_Ks7AkaA1jnU/TIw7sXFdGvI/AAAAAAAAABY/AmCh6So3suQ/S220/awesome_face_bigger.png[/img]
[/quote]
Screw you >=

Card is infuriating.

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[quote name='.Doom.' timestamp='1314715308' post='5479399']
I always main 3 veilers and 1 maxx when running Tours and few/no traps,
[/quote]
Play Maxx "C" on Fableds.

[img]http://i112.photobucket.com/albums/n173/pizzaguy_01/b4e8dec3.jpg[/img]

But yeah, Veiler is a staple.

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