Lonk Posted August 28, 2011 Report Share Posted August 28, 2011 Cloudian - Cloud N Candy **** WATER Fairy/Effect ATK/0 DEF/1000 This card cannot be destroyed by battle. If this card is in face up Defense Position: Destroy this card. If you control 1 "Cloudian" monster: you can Special Summon this card (from your hand). When this card is summoned: place Fog Counters on this card equal to the number of face-up "Cloudian" monsters you control. You can remove 3 Fog Counters on this card and Banish 1 "Cloudian" monster in your Graveyard; Special Summon 1 "Cloudian" monster from your hand or Graveyard and draw 1 card. If this card is destroyed, your opponent gains Life Points equal to the number of Fog Counters on this card when this card was destroyed x500. You can only control 1 "Cloudian - Cloud N Candy". Cloudian - Huff N Puff ******* WATER Fairy/Effect ATK/1500 DEF/2000 This card cannot be destroyed by battle. If this card is in face up Defense Position: Destroy this card. Your opponent must attack this card with all monsters they control. Each time this card is selected as an attack target, place 2 Fog Counters on this card. This card gains 100 ATK for each Fog Counter on it. You can remove all Fog Counters from this card and activate one of the effects: -Destroy cards on the field for every 2 Fog Counters removed from this card. -Increase your Life Points for each Fog Counter removed from this card x800. You can only control 1 "Cloudian - Huff N Puff". Nimbus Land Field Spell Card You take no damage from battles involving a "Cloudian" monster. Each time a "Cloudian" monster is Special Summoned, place 1 Fog Counter on this card. Once per turn; You can remove any number of Fog Counters on the field and distribute new Fog Counters on cards on the field equal to the number of Fog Counters removed (only the controller of this card can activate this effect). If this card would be destroyed, Banish 1 "Cloudian" monster you control instead. If a "Cloudian" monster(s) you control would be destroyed: remove 2 Fog Counter on this card instead. Link to comment
Toffee. Posted August 28, 2011 Report Share Posted August 28, 2011 Huff N' Puff <3 Nice way to translate the his Paper Mario attacks into Yugimonz. ..Though I noticed you forgot his self-healing effect :O Oh, and the Field is just incredible. Link to comment
Lonk Posted August 28, 2011 Author Report Share Posted August 28, 2011 I was actually planning to add that in, but I just forgot to due to Ruff Puff Gangbang attack. I see that Cloudians needed more Fog Counters, so that's what Field Spell does. Link to comment
Toffee. Posted August 28, 2011 Report Share Posted August 28, 2011 [quote name='ZeroChill' timestamp='1314574398' post='5475990'] I was actually planning to add that in, but I just forgot to due to Ruff Puff Gangbang attack.[/quote] [i]Maybe[/i] bump the Life Point effect up to 800. [quote name='ZeroChill' timestamp='1314574398' post='5475990']I see that Cloudians needed more Fog Counters, so that's what Field Spell does.[/quote] Th Field spell is indeed a great support card. Link to comment
Lonk Posted August 28, 2011 Author Report Share Posted August 28, 2011 800 would be a better choice (and it screws your opponent over as well). Link to comment
Toffee. Posted August 29, 2011 Report Share Posted August 29, 2011 [quote name='ZeroChill' timestamp='1314575405' post='5476020'] 800 would be a better choice (and it screws your opponent over as well). [/quote] I mean since Life Point-gaining effects are so under-rated, you might as well make the boost larger. 800 is fine. Link to comment
Giga Hand Posted August 29, 2011 Report Share Posted August 29, 2011 I don't like the field spell. Don't get me wrong, it's balanced and everything, it's just immensely frustrating to deal with. I play Yugimanz because it's fun. Facing cloudians with Sanctuary or Spirit barrier is not fun. Also, I'm pretty sure you can't redirect destruction that's already being redirected, so if you're thinking that those two effects in tandem will protect your clouds, I'm not entirely sure it will work. Same goes for the two monsters. I can put 'em in defense mode and turtle until table flip. Cloudians have that clause for a reason. Outside that... Candy being able to revive clouds, in addition to the draw strikes me as a bit overpowered. If the draw is removed if you choose to revive, but not when summoning from the hand, that would be excellent. Also, it can summon itself for a pretty broken loop... and Eye. Don't forget him. Summon Candies till you can't, then summon Eye, then Xyz... yeah this is OP. Huff is fine, except for the lack of a self-destuct clause. It discourages your opponent from summoning something that can't remove it from the field. Seems a bit unreliable, though. One thing, does it switch their monsters to attack position? Link to comment
Lonk Posted August 29, 2011 Author Report Share Posted August 29, 2011 Forgot the self-destruct clause. Going to fix Candy. Link to comment
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