♥Łövëły-Ċħän♥ Posted September 10, 2011 Author Report Share Posted September 10, 2011 Because destroying him just to Summon a second would yield no immediate or significant benefit, not even with the field spell I have planed for this Archetype. Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted September 11, 2011 Author Report Share Posted September 11, 2011 Bump. Hall of Dementia added. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 11, 2011 Report Share Posted September 11, 2011 "y[b][i][size=2]ou can remove 1 Cipher Counter from this card; Destroy 1 card you control."[/size][/i][/b] For that part you might want to put a limit to how many times you can do that per turn, LLD Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted September 11, 2011 Author Report Share Posted September 11, 2011 Yes. ATM this card is broken but limiting it to once per turn ruins it. Twice per turn is better. I'll change it. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 12, 2011 Report Share Posted September 12, 2011 very well with the modifications, now I can give you the 9.7/10 for it Link to comment Share on other sites More sharing options...
Bobbyman46 Posted September 12, 2011 Report Share Posted September 12, 2011 I liek these cards. They're good. and the pictures are great! Where did you find them? 8.5/10 Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted September 12, 2011 Author Report Share Posted September 12, 2011 Bump Staunch Wind Added Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 13, 2011 Report Share Posted September 13, 2011 eh, it's just a more specific form of the combined effects of Magic and Trap Jammer, nothing too new still a more flexible Trap Jammer is always good, so I'll give this 9.2/10 Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted September 19, 2011 Author Report Share Posted September 19, 2011 Bump. Worgen Added. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 19, 2011 Report Share Posted September 19, 2011 a little too plain, LLD Kind of hoped you wouldn't have destroyed it during the end phase Or at least you should say if it was special summoned via that effect, THEN it gets destroyed during the End Phase Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted September 19, 2011 Author Report Share Posted September 19, 2011 That is what it says. Also, this is just basically T.G. Werewolf that has Dark Sipher incorporated into it. Main reason for blandness is I wanted a simple method of placing Cipher counters on Hall of Dementia. Kadavr creates a combination that can place at least 4 Counters in just a short moment. Summon Kadavr, its destroyed, SS Bridge, SS this, Synchro Summon Dark Sipher monster (One which will be up in a bit.) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 19, 2011 Report Share Posted September 19, 2011 ok, didn't see that alright, I'll wait for the next update to rethink it over Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted September 19, 2011 Author Report Share Posted September 19, 2011 It's fine. Updated. Faite added Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 20, 2011 Report Share Posted September 20, 2011 yeah now that's going to be really good you can just keep killing it yourself for the draw power doesn't look hard to summon either, so this gets 9.8/10 Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted September 20, 2011 Author Report Share Posted September 20, 2011 Bump~ Sipher's Nightmare added. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 21, 2011 Report Share Posted September 21, 2011 is the face down a must, LLD? What happens if there aren't any face down spells/traps on the field? Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted September 21, 2011 Author Report Share Posted September 21, 2011 Face-Down is a must and if there are no face-downs, this card wouldn't be used/Couldn't be used. or If there is a face-down but this card is chained to by something and that Face-down is no longer on the field, then the effect falls flat. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 21, 2011 Report Share Posted September 21, 2011 I see then there shouldn't be anything wrong with the card and I'll give you 9.4/10 Link to comment Share on other sites More sharing options...
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