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cards i came up with.


DMGirl44

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these are a few cards that i made up.

 

Name: DARK Flare

Type: Normal Spell

Card Text: Remove from play these cards in your Graveyard to activate this card: "D-Magic", "A–Magic", " R–Magic" and " K-Magic ". Special Summon 2 Spellcaster- Type monsters from your hand or Deck. Inflict damage to your opponent equal to the total Level × 400 of the Special Summoned monsters.

 

Name: D–Magic

Type: Counter Trap

Card Text: Tribute 1 Spellcaster- Type monster. Negate the attack of a monster or the activation of a Spell or Trap card your opponent controls. Then, inflict Damage to your opponent equal to the ATK of the Tributed monster.

 

Name: A-Magic

Type: Quick-Play Spell

Card Text: Select 1 face-up monster on your side of the field to activate this card. Increase the ATK of that monster by 400 points. If the monster targeted by this card’s effects destroys a monster as a result of battle, inflict damage to your opponent equal to the destroyed monster's DEF.

 

Name: R-Magic

Type: Quick-Play Spell

Card Text: Select 1 Spellcaster- Type monster on your side of the field. Destroy Spell or Trap Cards on your opponent’s side of the field equal to the Level of the selected monster.

 

Name: K-Magic

Type: Quick-Play Spell

Card Text: Select 1 Spellcaster- Type monster in your Graveyard and Special Summon it to your side of the field.

 

Name: Sorceress Queen

Attribute: Dark

Level: 8

Type: Spellcaster/ Effect

ATK: 3000

DEF: 2100

Text: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster on your side of the Field from play. When this card is Summoned to your side of the Field, add 1 Spell Card in your Graveyard to your hand, and your opponent can draw 1 card from their deck. When this card destroys 1 of your opponent’s monsters in battle, inflict 600 points of Direct Damage to your opponent’s Life Points.

 

Name: Chaos Angel

Attribute: DARK

Level: 7

Type: Spellcaster/ Effect

ATK: 2800

DEF: 1600

Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dark Awakening". This card is unaffected by your opponent’s Trap Cards. Once per turn, you can decrease the ATK of 1 monster on your opponent's side of the field by an amount equal to the number of Spellcaster-Type monsters in your Graveyard x 300 until the end of the turn this effect was activated.

 

Name: Dark Awakening

Type: Quick-Play Spell

Text: Tribute 1 Level 6 or higher Spellcaster-Type monster on your side of the field to Special Summon 1 "Chaos Angel" from your hand, Deck, or Graveyard.

 

Name: Dark Magic Sanctuary

Type: Field Spell

Card Text: Increase the ATK and DEF of all Spellcaster-Type monsters on your side of the field by 300 points. Also when a Spellcaster-Type monster attacks 1 of your opponent’s monsters they lose an additional 400 Life Points. Discard 1 card from your hand to add 1 Spell Card from your Deck to your hand.

 

Name: Dark Apprentice(opposite of Cyber Tutu)

Attribute: DARK

Level: 3

Type: Spellcaster/ Effect

ATK: 1100

DEF: 600

Text: If there are only DARK monsters on your side of the field, this card can attack your opponent’s Life Points directly.

 

Name: Silent Mage(another opposite of Cyber Tutu)

Attribute: LIGHT

Level: 3

Type: Spellcaster/ Effect

ATK: 1100

DEF: 600

Text: If there are only Spellcaster- Type monsters on your side of the field, this card can attack your opponent’s Life Points directly.

 

 

Name: Ritual of the Dark Angels

Type: Ritual Spell

Text: This card is used to Ritual Summon any Ritual Monster with “Dark Angel” in it’s card name. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the monster you are attempting to Ritual Summon or more.

 

Name: Dark Petit Angel(opposite of Cyber Petit Angel)

Attribute: DARK

Level: 2

Type: Fiend/ Effect

ATK: 400

DEF: 100

Text: When this monster is Normal Summoned, add 1 “Ritual of the Dark Angels” Spell Card from your Deck to your hand.

 

Name: Dark Angel Mystica(opposite of Cyber Angel Dakini)

Attribute: DARK

Level: 8

Type: Spellcaster/ Ritual/ Effect

ATK: 2600

DEF: 1900

Text: This card can only be Ritual Summoned with the Ritual Spell Card, “Ritual of the Dark Angels”. Increase the ATK of this card by 400 points for each Spellcaster-Type monster on your side of the field and in your Graveyard. This card inflicts Piercing Damage.

 

Name: Dark Angel Neireda(opposite of Cyber Angel Benten)

Attribute: DARK

Level: 6

Type: Spellcaster/ Ritual/ Effect

ATK: 1900

DEF: 1000

Text: This card can only be Ritual Summoned with the Ritual Spell Card, “Ritual of the Dark Angels”. When this card destroys one of your opponent’s monsters in battle, your opponent also loses 400 Life Points x the level of the destroyed monster.

 

Name: Dark Angel Illuminité(opposite of Cyber Angel Idaten)

Attribute: DARK

Level: 6

Type: Spellcaster/ Ritual/ Effect

ATK: 1700

DEF: 800

Text: This card can only be Ritual Summoned with the Ritual Spell Card, “Ritual of the Dark Angels”. When this card is Special Summoned, destroy 1 Spell or Trap card on your opponent’s side of the field.

 

Name: Guardian of Time(stronger female version of Destiny Hero - Doom Lord)

Attribute: DARK

Level: 4

Type: Spellcaster/ Effect

ATK: 1400

DEF: 1500

Text: Once per turn, if this card is face-up on your side of the field, you can remove from play 1 of your opponent's monsters. The player who used this effect cannot summon any monsters on their next turn, and the removed monster will be returned to the opponent's side of the field in the same battle position during their third Standby Phase after activation.

 

Name: Magical Treasure

Type: Normal Spell Card

Text: You can only activate this card when you have a Spellcaster- Type monster on your side of the Field. Select 3 cards from your Graveyard and shuffle them into your Deck and draw 2 cards from your Deck. Also, by discarding 1 card from your hand, draw cards from your Deck equal to the number of Spell and Trap cards on your opponent's side of the field.

 

Name: Mirage Magician

Attribute: DARK

Level: 3

Type: Spellcaster/ Effect

ATK: 1400

DEF: 1100

Text: While this card is face-up on the field, negate all the effect of face-up Effect Monster, Spell, and Trap Cards that your opponent controls that target your monsters. Remove this card in your Graveyard from play to negate an attack from your opponent’s monster and end the Battle Phase.

 

Name: Magical Flash

Type: Normal Spell

Card Text: You can only activate only when there is a face-up "Dark Magician Girl" on your side of the field. Destroy all cards on you opponent’s side of the field and inflict 300 points of damage to your opponent's Life Points for each card destroyed by this card's effect.

 

Name: Neo Dark Magician Girl

Attribute: DARK

Level: 4

Type: Spellcaster/ Effect

ATK: 1700

DEF: 1400

Text: During each of your Standby Phases, inflict 300 points of Damage to your opponent’s Life Points for each Spell and Trap card they have on the Field. Tribute this face-up card from your side of the Field to Special Summon 1 “Dark Magician Girl” from your hand or Deck.

 

Name: Dark Enchantress

Attribute: DARK

Level: 6

Type: Spellcaster/ Effect

ATK: 2000

DEF: 1700

Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Dark Magician Girl" on your side of the field. This card's name is treated as "Dark Magician Girl" while it is face-up on the field. Increase the ATK of this card by 300 points for every "Dark Magician" or "Magician of Black Chaos" in either player’s Graveyard. During each of your Standby Phases, inflict 400 points of damage to your opponent’s Life Points for every Spellcaster- Type monster in your Graveyard.

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I see that your a new member and you probably haven't read the rules yet so I will guide you there.

Click HERE

I'm going to take a second to look at your cards now.

 

When you put spell or trap card, card is also capped.

Spellcaster-type, no space between.

Field is not capped.

Deck is capped.

Destroys 1 of your opponent's monsters by battle, not in battle.

Direct damage is not capped.

Put piercing damage when the effect gets too long, if the effect isn't long, use the long form instead. Otherwise it makes the card look too simple.

 

That's about all of the mistakes.

Really good for a beginner.

Keep it up, i hope to see more.

Try making cards with pics, more people check the realistic section.

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Nice job! However, their could be a few changes. Change Neo Dark Magician Girl to Mystic Princess, and combine(I don't mean make a Fusion Monster) Dark Apprentice with Silent Mage into Magic Apprentice with the same stats, only DARK, but with this effect: If you control only DARK of Spellcaster-type monsters, this card maybe attack your opponent directly. When it does using this effect, increase the ATK of this card by 400. Again, excellent work

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