arkel Posted August 27, 2011 Report Share Posted August 27, 2011 For the purposes of this set, a Fusion Summon is conducted by sending Fusion materials from your hand or field to the Graveyard (you do not need "Polymerization"). Flame Swordsman FIRE 5* Warrior / Fusion 1800 / 1600 1 FIRE monster + 1 Warrior-Type monster When another monster you control battles: You can decrease this card’s ATK by any amount, up to its current ATK; increase the ATK of that monster equal to the amount until the End Phase. During your Standby Phase, if this card’s ATK is 0: It gains 500 ATK. Masked Clown DARK 2* Warrior 500 / 700 Once per turn, you can change the battle position of 1 monster on the field. This card gains 500 ATK for each Defense Position monster on the field. Lunar Queen Elzaim LIGHT 3* Fairy 750 / 1100 When this card is Normal Summoned: Change it to Defense Position. Once per turn, you can Tribute 1 monster; Special Summon 1 Level 3 Fairy-Type monster from your Graveyard, except “Lunar Queen Elzaim”. That monster’s effect is negated while it is face-up on the field. Dark Prisoner DARK 3* Fiend 600 / 1000 When this card is Normal Summoned, if it is the only monster you control: Special Summon 1 “Doron” from your Deck. When this card battles, once per battle, you can Tribute 1 monster; this card’s ATK becomes 2500 until the end of the Damage Step. Doron EARTH 2* Warrior 900 / 500 You can Tribute this card; Special Summon 2 “Doron”s from your Deck. The Special Summoned monsters cannot be used as Xyz material with each other. When another “Doron” is destroyed by battle: This card gains 500 ATK and its Level is increased by 1. Madjinn Gun DARK 2* Fiend 600 / 800 This card cannot be used as Xyz material. When this card is Normal Summoned: Special Summon as many “Madjinn Gun”s as possible from your hand. Once per turn, you can target 1 face-up monster your opponent controls; That target loses 800 ATK for each “Madjinn Gun” you control. This card cannot attack during the turn you activate this effect. Two-Mouth Darkruler EARTH 3* Dinosaur 900 / 700 You can discard this card; Take up to 2 “Two-Mouth Darkruler”s from your Deck to your hand. This card can attack twice during each Battle Phase. Mystical Sheep #1 EARTH 3* Beast 1150 / 900 When this card is Summoned: You can send 1 “Mystical Sheep #2” from your Deck to the Graveyard. Mystical Sheep #2 EARTH 3* Beast / Tuner 800 / 1000 This card can only be used as Synchro material for a Beast-Type Synchro monster. If the only monster you control is a Level 3 or lower Beast-Type monster: You can Special Summon this card from your Graveyard. If you do, banish it when it leaves the field. Fiend Reflection #1 WIND 4* Winged Beast 1300 / 1400 When this card is Summoned: You can Special Summon 1 “Fiend Reflection #2” from your Graveyard. Once per turn, you can target 1 other monster on the field; This card’s Level becomes equal to that target’s. Fiend Reflection #2 LGHT 4* Winged Beast 1100 / 1400 When this card is detached from an Xyz monster: Banish it. When this card is Special Summoned: Target 1 monster in either Graveyard and activate one of the following effects:[list] [*]This card’s Level becomes equal to the target’s. [*]This card’s Type becomes the same as the target’s. [*]This card’s name becomes the same as the target’s. [/list] Djinn the Watcher of the Wind WIND 3* Spellcaster 700 / 900 When this card declares an attack: You can return 1 monster your opponent controls to the hand. If you do, this card cannot attack again this turn. Fire Eye FIRE 2* Pyro 800 / 600 If a FIRE Fusion monster exists in your Extra Deck, that monster’s Fusion materials can be this card and any other 1 monster. Sonic Maid EARTH 3* Warrior / Tuner 1200 / 900 When this card is Special Summoned: You can pay 1500 Life Points and discard 1 card; Special Summon 1 “Musician King” from your Extra Deck. If this card is used as Synchro material, you cannot declare an attack with Synchro monsters that turn. Lucky Trinket LIGHT 2* Spellcaster 600 / 800 When this card is Summoned: Target 1 other monster on the field; That target cannot leave the field while this card is face-up on the field. If this card would be destroyed by battle: You can discard 1 card and send the top card of your Deck to the Graveyard instead. Mystical Capture Chain LIGHT 2* Fairy 700 / 700 If you control a face-up “Dark Prisoner” or “Doron”, you can activate this card as an Equip Spell Card with the following effect: The equipped monster cannot attack or change its battle position and its original ATK becomes 0. When this card treated as an Equip Spell Card is sent to the Graveyard, if you control a face-up “Dark Prisoner” or “Doron”: Equip this card to a monster on the field. Wicked Dragon with the Ersatz Head WIND 3* Dragon 900 / 900 You can send 1 other Dragon-Type monster you control to the Graveyard; Destroy 2 cards on the field. Yamatano Dragon Scroll WIND 2* Dragon / Tuner 900 / 300 When this card is Normal Summoned: Special Summon 1 Dragon-Type monster from your hand. Yamadron FIRE 5* Dragon 1600 / 1800 All Dragon-Type monsters you control are treated as Level 5. Link to comment
arkel Posted August 31, 2011 Author Report Share Posted August 31, 2011 Maybe later... comments on the cards I did make? Link to comment
bilaterus Posted September 4, 2011 Report Share Posted September 4, 2011 All those cards are pretty daunting to post all at once... One thing I did notice was that wicked dragon is pretty OP. It should really have to tribute itself along with the other dragon to destroy two cards, otherwise you can gain far too much advantage far too easily. Mystical Capture Chain is very original, props for that. And the rest have fitting effects and have been buffed nicely. Nice job. Link to comment
NumberCruncher Posted September 5, 2011 Report Share Posted September 5, 2011 You remade Djinn the Watcher of the Wind, and it's not Ritual support? I am disappoint. Link to comment
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