~British Soul~ Posted August 24, 2011 Report Share Posted August 24, 2011 Structure Deck: Aliens Invasion SDAI-EN001 Cosmic Horror - Alien Invader ([b]NEW[/b]) (Ultra Rare) SDAI-EN002 Alien Crusader ([b]NEW[/b]) (Super Rare) SDAI-EN003 Alien Horror ([b]NEW[/b]) (Super Rare) SDAI-EN004 Alien Shocktrooper SDAI-EN005 Alien Grey SDAI-EN006 Alien Dog x 2 SDAI-EN007 Alien Telepath SDAI-EN008 Alien Overlord SDAI-EN009 Alien Ammonite x 2 SDAI-EN010 Alien Hypno SDAI-EN011 Alien Kid SDAI-EN012 Alien Mother SDAI-EN013 Alien Warrior x 2 SDAI-EN014 Alien Mars SDAI-EN015 Sangan SDAI-EN016 Razor Lizard SDAI-EN017 Evil Dragon Ananta SDAI-EN018 Cosmic Gift ([b]NEW[/b]) SDAI-EN019 Otherworld the "A" Zone SDAI-EN020 "A" Cell Scatter Burst SDAI-EN021 Molting Escape SDAI-EN022 Mystical Space Typhoon SDAI-EN023 Enemy Controller SDAI-EN024 Pot of Duality SDAI-EN025 Monster Reborn SDAI-EN026 Heavy Storm SDAI-EN027 Creature Swap SDAI-EN028 Cosmic Pollution ([b]NEW[/b]) SDAI-EN029 Damage = Reptile SDAI-EN030 Torrential Tribute SDAI-EN031 Mirror Force SDAI-EN032 Solemn Judgment SDAI-EN033 Dark Bribe SDAI-EN034 Offering to the Snake Deity SDAI-EN035 Alien Brain SDAI-EN036 Mass Hypnosis SDAI-EN037 Planet Pollutant Virus [b]NEW Cards[/b] [color=#FFA500][b]Cosmic Horror - Alien Invader[/b][/color] LIGHT/*8/Reptile/effect You can remove 3 A-Counters from the field to Special Summon this card from your Hand. When you do; place 1 A-Counter on all monsters on the field except "Alien" monsters. When this card attacks: destroy all monsters on the field with A-Counters at the end of the Damage Step. 2800/2400 [color=#FFA500][b]Alien Crusader[/b][/color] DARK/*5/Reptile/effect You can remove 1 A-Counter from the field to Special Summon this card from your Hand. When you do; place 2 A-Counters on 1 face-up monster on the field. 2100/1500 [color=#FFA500][b]Alien Horror[/b][/color] LIGHT/*1/Reptile/Tuner This card is treated as Alien Ammonite whilst face-up on the field. If a monster with an A-Counter attacks this card; that attacking monster loses 400 ATK and DEF for each A-Counter it has during damage calculation only. 500/500 [color=#00FF00][b]Cosmic Gift[/b][/color] Spell Remove 2 A-Counters and return 1 "Alien" monster from your Graveyard to the Deck: Draw 2 cards. [color=#EE82EE][b]Cosmic Pollution[/b][/color] Trap Activate only when an "Alien" monster you control is destroyed: remove all A-Counters on the field and monsters that had A-Counters lose 300 ATK for each A-Counter on them; Then place 1 A-Counter on face-up monsters equal to the level of the destroyed "Alien" monster. Link to comment
Bringerofcake Posted August 24, 2011 Report Share Posted August 24, 2011 Horror's second effect should be: If a monster with an A-Counter attacks this card; that attacking monster loses 400 ATK and DEF for each A-Counter it has during damage calculation only. Link to comment
~British Soul~ Posted August 24, 2011 Author Report Share Posted August 24, 2011 [quote name='Bringerofcake' timestamp='1314195386' post='5465596'] Horror's second effect should be: If a monster with an A-Counter attacks this card; that attacking monster loses 400 ATK and DEF for each A-Counter it has during damage calculation only. [/quote] thanks for the OCG fix Link to comment
Mugendramon Posted August 25, 2011 Report Share Posted August 25, 2011 I doubt Konami would fill an SD with staples. Link to comment
Time Psyduck Posted August 25, 2011 Report Share Posted August 25, 2011 [quote name='GoldenMagicMonkey' timestamp='1314267242' post='5467362'] I doubt Konami would fill an SD with staples. [/quote] Sangan is out of place, and I can't really see Judgement and Bribe in the same deck, but other than that it's a little staple-heavy but fine. Structure deck spells/traps usually consist of theme support, primary type/attribute support, and staples. It could do with something completely random, but it doesn't have to. Also, without the synchro, I'm not sure 2 Ammonite is so useful - it gets you an alien back for a turn, but then you're left with a very weak monster in attack position). I don't know much about aliens, but I would imagine they don't exactly struggle to get the counters out. Thus I can't see Invader being hard to summon, and outside the mirror match that destruction effect is basically a Raigeki, as well as dealing with any problems that arise later. Maybe if it were a one-use or destroy 1 monster at a time, or had some other summoning requirement or something. Crusader seems nice. It's a free beatstick and an extra counter, but is otherwise a bit plain. Could it get away with the ATK/DEF loss per A-Counter effect? Horror is OK - it makes a useful wall if you can get enough counters out or have something else that reduces ATK. The problem is I don't see what this does here that's so useful. Sure it's another tuner for the synchro, but that's not in the deck, and unless you have it (or at the very least another synchro) this doesn't really do anything. Cosmic Gift I'd either make more like the Six Samurai draw card - let it gain a counter when something happens, and then send it to the grave to return and draw - or have it cost a card from your hand. Plucking counters from anywhere to gain a +1 seems a bit cheap. Cosmic Pollution is nice. The only thing I'd suggest is, since it's any destruction, to make it work when your opponent destroys an Alien, so you can't destroy 1 with offering to the snake deity or something to get the effect. Link to comment
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