Agro Posted August 23, 2011 Report Share Posted August 23, 2011 Figured that I'd have to make some cards at some point. Figured I'd show some cards I'm gonna be using in a Fan Fic I'm writing. This is the second Archetype I've posted here; one bent on creating an extremely unstable field. It's the anti-control deck: Slipstream [spoiler='Monsters']Slipstream Warrior Level 4 WIND Beast-Warrior / Effect When this card is sent from the field to the Graveyard by the effect of "Air Flow", skip your Opponent's next Draw Phase. If this effect is activated, your Opponent may draw 2 cards during their next Standby Phase. ATK: 1700 / DEF: 1500 Slipstream Lemur Level 2 WIND Beast / Effect When this card is sent from the field to the Graveyard by the effect of "Air Flow", Special Summon it during your Opponent's Standby Phase. ATK: 500 / DEF: 1000 Slipstream Berserker Level 5 WIND Beast-Warrior / Effect When a card is selected to be sent from the field to the Graveyard by a card effect, you may Special Summon this card from your hand to banish the selected card instead. ATK: 2200 / DEF: 1300 Slipstream Lynx Level 2 WIND Beast / Effect FLIP: Send 1 card you control to the Graveyard except "Slipstream Lynx". Return 1 card on the field to the top of its Owner's deck. ATK: 200 / DEF: 300[/spoiler] [spoiler='Archetype Featured Card']Air Flow Spell / Continuous If a player cannot draw during their Draw Phase, or a player's Draw Phase is skipped, that player must send the top 3 cards of their Deck to the Graveyard during the Standby Phase. At the start of the End Phase of each turn, the turn player must select 1 card they control and send it to the Graveyard. If the selected card is not sent from the field to the Graveyard, or there are no cards to send to the Graveyard, that player must discard their entire hand to the Graveyard. Return this card to the Deck at your Opponent's second End Phase after this card's activation.[/spoiler] [spoiler='Spell(s)/Trap(s)']Necrogust Spell / Quick-Play Can only be activated during the End Phase when a Spell or Trap card would be sent to the Graveyard. Banish 1 "Slipstream" monster in your Graveyard to return that card to the Owner's hand. Giant Wind Blast Trap / Normal Tribute 2 "Slipstream" Monsters to return all cards on the field to the Owner's hand.[/spoiler] So that's it, let's hear some comments. Link to comment
Agro Posted August 24, 2011 Author Report Share Posted August 24, 2011 Bump. Let's get some comments. Link to comment
Agro Posted August 24, 2011 Author Report Share Posted August 24, 2011 Bump #2. C'mon people, someone's got to have some comments or criticism for these cards. Link to comment
Agro Posted August 26, 2011 Author Report Share Posted August 26, 2011 Bump. Not letting this die, someone answer already. Link to comment
evawin Posted August 28, 2011 Report Share Posted August 28, 2011 I don't think that these cards would see serious play, taking into consideration the amount of back-row hate available. This archetype is nice, but I don't see anything inherently broken about it with the exception of the skipping of the draw phase (but even, then, Raiza does a very similar thing). The draw 2 cards seems awfully generous, but I guess it keeps you focused on keeping the choke-hold. Also, I'm guessing the draw 2 doesn't stack (like Reckless Greed). Lemur seems kind of weird; interesting, but kind of unnecessary. Berserker will be bonkers. It'll see play outside ooutside of the archetype. Lynx is a nice trade-off card. I like it. :3 Air Flow is really powerful, as it forces your opponent to commit resources to the board. The discard your hand is really harsh, especially if you start combing it with "when you end your main-phase 1/2, I'm going to Icarus Attack (or the mass destruction equivalent) what you put on the board; good game." Necrogust is good as well. Giant Wind Blast, while hard to set up, is a board finisher. Link to comment
Agro Posted August 29, 2011 Author Report Share Posted August 29, 2011 [quote name='evawin' timestamp='1314509767' post='5474219'] I don't think that these cards would see serious play, taking into consideration the amount of back-row hate available. [/quote] Not in the current meta, no. I'll think about adding some spell/trap negation support. [quote name='evawin' timestamp='1314509767' post='5474219'] This archetype is nice, but I don't see anything inherently broken about it with the exception of the skipping of the draw phase (but even, then, Raiza does a very similar thing). The draw 2 cards seems awfully generous, but I guess it keeps you focused on keeping the choke-hold. Also, I'm guessing the draw 2 doesn't stack (like Reckless Greed). [/quote] The idea is to skip the opponent's draw phase so that 3 cards would be milled. The cost is that your Opp will get 2 cards. (We are looking at 'Warrior', right? If I had it stack like greed then 'Warrior' would be too good. [quote name='evawin' timestamp='1314509767' post='5474219'] Lemur seems kind of weird; interesting, but kind of unnecessary. [/quote] Lemur is one of those cards that everyone's gonna either love or hate. I'd say it's just there as fodder for 'Air Flow', so that you don't have to dump a better card (aka Berserker). [quote name='evawin' timestamp='1314509767' post='5474219'] Berserker will be bonkers. It'll see play outside ooutside of the archetype. [/quote] I should probably limit it... not too much, I like the idea of using it outside the archetype. I'll probably add into its effect that the card sent to the grave by an effect must send it without destroying it. [quote name='evawin' timestamp='1314509767' post='5474219'] Lynx is a nice trade-off card. I like it. :3 [/quote] Lynx was the first card I came up with for the archetype. (next was Air Flow, which really took over) The original effect was just like Raiza, but a Flip Effect, but it had no restrictions so I had to edit it. Still my fave though. [quote name='evawin' timestamp='1314509767' post='5474219'] Air Flow is really powerful, as it forces your opponent to commit resources to the board. The discard your hand is really harsh, especially if you start combing it with "when you end your main-phase 1/2, I'm going to Icarus Attack (or the mass destruction equivalent) what you put on the board; good game." [/quote] Forces you to commit resources too, though you'd be better prepared. I'll think about editing the penalty. I'm open to any suggestions if you have them. [quote name='evawin' timestamp='1314509767' post='5474219'] Necrogust is good as well. Giant Wind Blast, while hard to set up, is a board finisher. [/quote] They are simple support. I can agree to that. Question is, are they OPed? I redact my previous statement of this card being a field disruption deck to a mill deck. Well, technically, it's both. Anyone else have a comment? Link to comment
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