Airride Posted August 23, 2011 Report Share Posted August 23, 2011 Pumpking, Ruler of Halloween DARK/Level 6/Zombie/Effect/ATK 2000/DEF 1800 All "Haloween" Monsters Gain 100 ATK each standby phase. Monsters are only affected by this effect for 6 standby Phases(They keep the ATK gained) Halloween Trickster DARK/Level 3/Fiend/Effect/ATK 1300/DEF 600 If this card Gains ATK by an effect you control: Double the ATK gained. Halloween Collecter DARK/Level 3/Zombie/Effect/ATK 1300/DEF 600 When this card leaves the field by the effect an opponent controls or By battle: Special summon 1 Level 4 or lower "Halloween" Monster(From your deck or Hand). Halloween Goblin DARK/Level 3/Fiend/Effect/ATK 1300/ DEF 600 This card inflicts Piercing Damage. If this card battles a card with Higher ATK: This card is not destroyed by battle and It can attack again during the next battle phase. Halloween Ghost DARK/Level 3/Zombie/Effect/ATK 1300/ DEF 600 Once Per turn; Target 1 Face-Up Monster your opponent controls and 1 "Halloween" Monster you control and discard 1 Card: Switch control of the targets. Haloween Manor Field Spell Any ATK Gained by an effect is doubled. When An attack is Declared; The Controller of the attack target gains 700 Life Points. Link to comment
Black Temple Gaurdian Posted August 23, 2011 Report Share Posted August 23, 2011 Halloween Trickster confuses me. So the double ATK increase means that Pumpking's effect maxes out after 3 standby phases (3x100x2=600) or does it's ATK increase by 1200 (600x2)? Link to comment
Hunderas Posted August 23, 2011 Report Share Posted August 23, 2011 is Halloween Manor and Halloween Trickster just supposed to decrease the time it takes to do Pumpking, ruler of Halloween's effect. you could just put on the card the ATK increase only last for so many turns sorta like Pumpking the King of Ghosts effect Link to comment
Airride Posted August 23, 2011 Author Report Share Posted August 23, 2011 I made it how I wanted to, complete with dummy text. Link to comment
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