Archelaus Posted August 22, 2011 Report Share Posted August 22, 2011 An Archetype dedicated to a single card and turns the Duel into a Mirror Match. Will be used in a future fan fic. Skullad Unbound Level 1 Zombie/Effect Cannot be Normal Summoned or Set. Can only be Special Summoned from your hand when your Life Points are in multiples of 1000. When this card is Special Summoned by this effect: Gain control of 1 monster your opponent controls until this card is removed from the field. This card cannot be destroyed by battle. When this card is sent to your Graveyard: you can return it to the top of your Deck. You cannot Special Summon this card if there is a monster in your Graveyard except "Skullad Unbound". This card cannot be banished from the field or Graveyard. ATK/0 DEF/0 [b]The Archetype's ace card. Basically controls your opponent's monster and uses it to devastate your opponent. With all the recycling cards available for it, it's easily spammable.[/b] Calling of the Sealed Normal Spell Card Add 1 "Skullad Unbound" from your Deck or Graveyard to your hand. [b]Searches/Recycles for the Ace Card. Quick and SImple.[/b] Martyrdom for the Bound Normal Spell Card Discard 1 Spell Card: Add 1 "Skullad Unbound" from your Deck or Graveyard to your hand and your Life Points become 4000. [b]Allows you to instantly Summon Skullad by dumping a Spell.[/b] Howling of the Prisoner Normal Spell Card Add 1 "Skullad Unbound" from your Deck to your hand. [b]Only Searches the Deck.[/b] Hanging of the Erased Normal Spell Card Send 1 "Skullad Unbound" you control and 1 opponent's monster you control to the Graveyard: send all cards on the field to the Graveyard. [b]Punishes overextending and allows for a comeback.[/b] Fortune of the Chained Normal Spell Card Return 1 "Skullad Unbound" you control to your hand and draw 2 cards then your Life Points become 4000. [b]Draw Engine.[/b] Enlightenment of the Hidden Continuous Spell Card Activate only if you control a "Skullad Unbound". Take control of 1 face-up monster your opponent controls until this card or "Skullad Unbound" is removed from the field. [b]Additional control is always welcome for Skullad.[/b] Pain of the Suffering Continuous Spell Card Once per turn, if the only monster you control is "Skullad Unbound": you can take control of 1 monster your opponent controls until "Skullad Unbound" is removed from the field. [b]More control for shenanigans.[/b] Offering for Skullad Normal Spell Card Return 1 Spell Card from your hand and 2 Spell Cards from your Graveyard to your Deck: add 1 "Skullad Unbound" from your Deck or Graveyard to your hand and your Life Points become 3000. [b]Instant Skullad.[/b] Skullad's Blood Eyes Continuous Spell Card Once per turn: You can Tribute 1 opponent's monster you control and return 1 "Skullad Unbound" you control to your hand; inflict 800 damage to your opponent. [b]Allows to remove controlled monsters and re-Summon Skullad.[/b] Skullad's Curse Continuous Spell Card Once per turn, when control of a monster your opponent controls changes: you can destroy 1 card on the field. [b]Field Control for Skullad.[/b] Bound Oppression Continuous Spell Card While you control "Skullad Bound": your opponent cannot Special Summon monsters during their Main Phase 1. [b]More Control.[/b] Bound Space Typhoon Normal Spell Card Your Life Points become 2000 and reveal all "Skullad Unbound" in your hand: Destroy Spell and Trap Cards on the field up to the number of the revealed cards. [b]Backrow control.[/b] Bound Confiscation Normal Spell Card Your Life Points become 2000 and reveal all "Skullad Unbound" in your hand: your opponent discards cards up to the number of the revealed cards. [b]Hand control.[/b] Bound Heart Normal Spell Card Your Life Points become 2000 and reveal all "Skullad Unbound" in your hand: take control of your opponent's monsters up to the number of revealed cards until the End Phase. [b]Control.[/b] Bound Greed Normal Spell Card Your LIfe Points become 2000 and reveal all "Skullad Unbound" in your hand: draw cards equal to the number of revealed cards. [b]Draw Power.[/b] Bound Virus Normal Trap Card Your Life Points become 2000. Tribute 1 opponent's monster you control: Check all monsters your opponent controls and your opponent's hand, and destroy all Level 3 or higher monsters. Reveal all cards drawn by your opponent during the his/her next 3 turns and banish all Level 3 or higher monster he/she draws. [b]Brute Control.[/b] Link to comment
Black Temple Gaurdian Posted August 22, 2011 Report Share Posted August 22, 2011 No other monsters going to be used? And if there are, how are you going to keep them out of the Graveyard? Link to comment
Archelaus Posted August 23, 2011 Author Report Share Posted August 23, 2011 No more monsters to be added. Link to comment
Black Temple Gaurdian Posted August 24, 2011 Report Share Posted August 24, 2011 I'm a little confused as to how this'd paly. Surely with just one monsters (so a max of 3 monster cards) you run the risk of not getting it out when needed, despite searching. But if you include other monsters how do you keep them out of the Graveyard? Maybe add some cards that get Removed From Play rather than sent to the Graveyard when destroyed (by any means). Of course this doesn't include discard, which could be used as a plot device. Link to comment
Archelaus Posted August 28, 2011 Author Report Share Posted August 28, 2011 [quote name='Black Temple Gaurdian' timestamp='1314203542' post='5465733'] I'm a little confused as to how this'd paly. Surely with just one monsters (so a max of 3 monster cards) you run the risk of not getting it out when needed, despite searching. But if you include other monsters how do you keep them out of the Graveyard? Maybe add some cards that get Removed From Play rather than sent to the Graveyard when destroyed (by any means). Of course this doesn't include discard, which could be used as a plot device. [/quote] With 12 cards that search it, it'll be pretty easy to get this card going. Plus the Bound Versions of banned cards can pretty much control your opponent for a couple of turns. Link to comment
Airride Posted August 30, 2011 Report Share Posted August 30, 2011 You could always use D-Fissure because It can't be Banished... Link to comment
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