Headmaster Monokuma Posted August 21, 2011 Report Share Posted August 21, 2011 Decided to make this topic about Machina Support Cards instead of just one single I made. Machina Gate Monster / Effect Machine / Earth Level 7 When this card is discarded by the effect of a “Machina” card, special summon it. Once per turn: You can discard 1 card; destroy 1 monster on the field. ATK: 1200 / DEF: 2500 Machina Blow-Out Quick-Play Spell This card cannot be negated. Target 1 “Machina” monster you control (This is treated as an opponent’s Monster’s effect): Add 1 card from your hand to your Deck. Then add 1 “Machina” monster from your Graveyard to your hand. If this face-down card is destroyed: Add 1 “Machina” or “Gadget” monster from your Deck to your hand. Machina Call for Backup Trap Card Discard 2 “Machina” monsters: Draw 3 cards. You cannot conduct your next Draw Phase. Link to comment
motorcyclez Posted August 21, 2011 Report Share Posted August 21, 2011 Good card, it's even good when destroyed, very original. Good for getting what you want in the hand the moment you set it. I have one question though, why target the "Machina" monster? Did you mean that it can only activate if you control a Machina monster? Link to comment
Brinolovania Posted August 21, 2011 Report Share Posted August 21, 2011 Hm...good, balanced...very good, i'd certainly run it. Link to comment
Headmaster Monokuma Posted August 21, 2011 Author Report Share Posted August 21, 2011 [quote name='motorcyclez' timestamp='1313891965' post='5458192'] Good card, it's even good when destroyed, very original. Good for getting what you want in the hand the moment you set it. I have one question though, why target the "Machina" monster? Did you mean that it can only activate if you control a Machina monster? [/quote] It was supposed to be treated as an opponent's card effect to trigger fortress, forgot to add that. [quote name='- Junk Warrior -' timestamp='1313892040' post='5458195'] Hm...good, balanced...very good, i'd certainly run it. [/quote] Great, thanks. Link to comment
OmegaWave Posted August 21, 2011 Report Share Posted August 21, 2011 It's.....odd. Personally, I don't think Machinas need more support with that damn Fortress ruling XD It's seems okay though, barring Fortress being around. Link to comment
☼◄Firewolf►☼ Posted August 21, 2011 Report Share Posted August 21, 2011 Good Card!:--) Link to comment
Headmaster Monokuma Posted August 21, 2011 Author Report Share Posted August 21, 2011 [quote name='OmegaWave' timestamp='1313892321' post='5458214'] It's.....odd. Personally, I don't think Machinas need more support with that damn Fortress ruling XD It's seems okay though, barring Fortress being around. [/quote] The Fortress ruling is amazing. Fortress is the only thing making Machina's worth using, I'm glad he's around. [quote name='=LucasKootStudios=' timestamp='1313932714' post='5459054'] Good Card!:--) [/quote] ...Thanks. Link to comment
Headmaster Monokuma Posted August 21, 2011 Author Report Share Posted August 21, 2011 Changed the first post, I'll be posting more Machina support over time, instead of one card. Link to comment
Bahamut - Envoy of the End Posted August 22, 2011 Report Share Posted August 22, 2011 [quote name='Rumisiel' timestamp='1313891758' post='5458187'] Decided to make this topic about Machina Support Cards instead of just one single I made. Machina Gate Monster / Effect Machine / Earth Level 7 When this card is discarded by the effect of a “Machina” card, special summon it. Once per turn: You can discard 1 card; destroy 1 monster on the field. ATK: 1200 / DEF: 2500 [/quote] Comments: I'd either make it face-up monster or 2 discards. [quote] Machina Blow-Out Quick-Play Spell This card cannot be negated. Target 1 “Machina” monster you control (This is treated as an opponent’s Monster’s effect): Add 1 card from your hand to your Deck. Then add 1 “Machina” monster from your Graveyard to your hand. If this face-down card is destroyed: Add 1 “Machina” or “Gadget” monster from your Deck to your hand. [/quote] Comments: OCG here looks cumbersome, name seems odd as there is no 'blow-out' seemingly involved. Now Heavy Storm is available for use again, destroying this and Gear Town is very easy. The whole 'consider this as opponents monster effect' is just far too convenient as far as I'm concerned. [quote] Machina Call for Backup Trap Card Discard 2 “Machina” monsters: Draw 3 cards. You cannot conduct your next Draw Phase. [/quote] Comments: Good card, I think the most balanced of the three. Link to comment
Headmaster Monokuma Posted August 23, 2011 Author Report Share Posted August 23, 2011 [quote name='Bahamut ZERO' timestamp='1314016837' post='5462035'] Comments: I'd either make it face-up monster or 2 discards. [b]Nah, face-up is kind of... Not what I want, but I'll think about it.[/b] [b]No. Two discards is not worth it really.[/b] Comments: OCG here looks cumbersome, name seems odd as there is no 'blow-out' seemingly involved. Now Heavy Storm is available for use again, destroying this and Gear Town is very easy. The whole 'consider this as opponents monster effect' is just far too convenient as far as I'm concerned. [b]...The OCG can be blamed on Konami. The "Blow-Out" refers to the monsters going to the hand. It's a name, it vaguely works, good enough for me.[/b] [b]I made these before looking at the new banlist, so yeah. I didn't know Heavy was coming back at the time.[/b] [b]Fortress loves it. That's my logic until I make a new boss monster.[/b] Comments: Good card, I think the most balanced of the three. [b]Probably. In all honesty, I don't like it much.[/b] [/quote] Replies in bold. NEw cards later when I'm not bored. Link to comment
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