OmegaWave Posted August 21, 2011 Report Share Posted August 21, 2011 A new set I created which was oddly inspired by a combination of the "Tick Tock Clock" stage from Super Mario 64, and Clock Resonator. Don't ask why. [b]Galaxy Clock[/b] Field Spell Effect: When this card is activated: Place 1 Clocklord counter on this card (max 4). During each of your Standby Phases, if you control a face-up "Clocklord" monster: Place 1 Clocklord Counter on this card. During your next Standby Phase after a 4th Clocklord Counter has been placed on this card: Remove 3 Clocklord Counters from this card instead of placing one. This card gains the following effects depending on how many Clocklord Counters are on it: 1: "Clocklord" monsters you control cannot be destroyed by card effects. 2: Once per turn, if you control a face-up "Clocklord" monster: You can negate the activation of a Spell or Trap Card and destroy it. 3: Negate the effects of all face-up monsters, except "Clocklord" monsters. 4: Once per turn: You can Special Summon 1 "Clocklord" monster from your Graveyard. [b]Clocklord Gear[/b] Machine/Tuner - LIGHT - Level 2 - ATK 800/DEF 1000 Effect: If this card is used for the Synchro Summon of a "Clocklord" Synchro Monster: You can add 1 "Galaxy Clock" from your Deck to your hand. [b]Clocklord Spring[/b] Machine - LIGHT - Level 2 - ATK 600/DEF 1000 Effect: If you control a face-up "Galaxy Clock": You can Special Summon this card from your hand. [b]Clocklord Oscillator[/b] Machine - LIGHT - Level 5 - ATK 1800/DEF 2200 Effect: You can Special Summon this card by tributing 1 "Clocklord" monster you control. When this card is Special Summoned by this effect: Place 1 Clocklord Counter on a face-up "Galaxy Clock" you control. [b]Clocklord Controller[/b] Machine - LIGHT - Level 3 - ATK 0/DEF 1800 Effect: As long you control this face-up card and a face-up "Galaxy Clock": Your opponent cannot control a number of monsters greater than the number of "Clocklord" monsters you control. [b]Clocklord C. Chain[/b] Machine - LIGHT - Level 4 - ATK 500/DEF 2000 Effect: You can discard this card from your hand to add 1 level 4 or lower "Clocklord" monster, except "Clocklord C. Chain" from your Deck to your hand. If you control a face-up "Galaxy Clock": You can discard this card to add any "Clocklord" monster, except "Clocklord C. Chain" from your Deck to your hand. [b]Clocklord Indicator[/b] Machine/Tuner - LIGHT - Level 1 - ATK 0/DEF 1000 Effect: This card gains the following effects based on how many Clocklord Counters are on a face-up "Galaxy Clock" you control: 1: When this card is used for the Synchro Summon of a "Clocklord" Synchro Monster; You can treat this card's level as 1, 2 or 3. 2: You can Special Summon this card from your hand. 3: Once per turn, if you control a face-up "Clocklord" monster; you can Special Summon this card from your Graveyard. 4: When this card is used for the Synchro Summon of a "Clocklord" Synchro Monster; the Synchro Summon of that monster cannot be negated. [b]Clocklord Second[/b] Machine/Synchro - LIGHT - Level 6 - ATK 1500/DEF 2400 Effect: 1 "Clocklord" Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: Draw 1 card for each "Clocklord" monster you control. If you control a face-up "Galaxy Clock": You can draw 1 additional card. [b]Clocklord Minute[/b] Machine/Synchro - LIGHT - Level 7 - ATK 1700/DEF 2600 Effect: 1 "Clocklord" Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: Special Summon 1 "Clocklord" monster from your Graveyard. If you control a face-up "Galaxy Clock": You can also destroy 1 card on the field. [b]Clocklord Hour[/b] Machine/Synchro - LIGHT - Level 8 - ATK 2000/ DEF 2800 Effect: 1 "Clocklord" Tuner +1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: Add 1 "Clocklord" monster from your Deck to your hand. As long as you control this face-up card and a face-up "Galaxy Clock": Switch the ATK and DEF of all face-up monsters. [b]Clock Building Kit[/b] Spell Effect: Pay 500 life points. Add up to 2 level 4 or lower "Clocklord" monsters from your Graveyard to your hand. You can only activate 1 "Clock Building Kit" per turn. [b]Extreme Clock Winding[/b] Quick-Play Spell Effect: Switch the ATK and DEF of all face-up "Clocklord" monsters you control until the End Phase. Link to comment
Yoko Kurama Posted August 21, 2011 Report Share Posted August 21, 2011 I'm not good at OCG or anything, and just like anyone the lack of pictures makes this difficult to even look at, but I actually read them all. They are nice imo, and I like the inspiration behind them. Creative, and playable. Good job. Link to comment
OmegaWave Posted August 30, 2011 Author Report Share Posted August 30, 2011 So is ANYONE going to look at these? Link to comment
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