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Leaders of Time - Clocklords


OmegaWave

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A new set I created which was oddly inspired by a combination of the "Tick Tock Clock" stage from Super Mario 64, and Clock Resonator. Don't ask why.

[b]Galaxy Clock[/b]
Field Spell
Effect: When this card is activated: Place 1 Clocklord counter on this card (max 4). During each of your Standby Phases, if you control a face-up "Clocklord" monster: Place 1 Clocklord Counter on this card. During your next Standby Phase after a 4th Clocklord Counter has been placed on this card: Remove 3 Clocklord Counters from this card instead of placing one. This card gains the following effects depending on how many Clocklord Counters are on it: 1: "Clocklord" monsters you control cannot be destroyed by card effects. 2: Once per turn, if you control a face-up "Clocklord" monster: You can negate the activation of a Spell or Trap Card and destroy it. 3: Negate the effects of all face-up monsters, except "Clocklord" monsters. 4: Once per turn: You can Special Summon 1 "Clocklord" monster from your Graveyard.

[b]Clocklord Gear[/b]
Machine/Tuner - LIGHT - Level 2 - ATK 800/DEF 1000
Effect: If this card is used for the Synchro Summon of a "Clocklord" Synchro Monster: You can add 1 "Galaxy Clock" from your Deck to your hand.

[b]Clocklord Spring[/b]
Machine - LIGHT - Level 2 - ATK 600/DEF 1000
Effect: If you control a face-up "Galaxy Clock": You can Special Summon this card from your hand.

[b]Clocklord Oscillator[/b]
Machine - LIGHT - Level 5 - ATK 1800/DEF 2200
Effect: You can Special Summon this card by tributing 1 "Clocklord" monster you control. When this card is Special Summoned by this effect: Place 1 Clocklord Counter on a face-up "Galaxy Clock" you control.

[b]Clocklord Controller[/b]
Machine - LIGHT - Level 3 - ATK 0/DEF 1800
Effect: As long you control this face-up card and a face-up "Galaxy Clock": Your opponent cannot control a number of monsters greater than the number of "Clocklord" monsters you control.

[b]Clocklord C. Chain[/b]
Machine - LIGHT - Level 4 - ATK 500/DEF 2000
Effect: You can discard this card from your hand to add 1 level 4 or lower "Clocklord" monster, except "Clocklord C. Chain" from your Deck to your hand. If you control a face-up "Galaxy Clock": You can discard this card to add any "Clocklord" monster, except "Clocklord C. Chain" from your Deck to your hand.

[b]Clocklord Indicator[/b]
Machine/Tuner - LIGHT - Level 1 - ATK 0/DEF 1000
Effect: This card gains the following effects based on how many Clocklord Counters are on a face-up "Galaxy Clock" you control: 1: When this card is used for the Synchro Summon of a "Clocklord" Synchro Monster; You can treat this card's level as 1, 2 or 3. 2: You can Special Summon this card from your hand. 3: Once per turn, if you control a face-up "Clocklord" monster; you can Special Summon this card from your Graveyard. 4: When this card is used for the Synchro Summon of a "Clocklord" Synchro Monster; the Synchro Summon of that monster cannot be negated.

[b]Clocklord Second[/b]
Machine/Synchro - LIGHT - Level 6 - ATK 1500/DEF 2400
Effect: 1 "Clocklord" Tuner + 1 or more non-Tuner Machine-Type monsters
When this card is Synchro Summoned: Draw 1 card for each "Clocklord" monster you control. If you control a face-up "Galaxy Clock": You can draw 1 additional card.

[b]Clocklord Minute[/b]
Machine/Synchro - LIGHT - Level 7 - ATK 1700/DEF 2600
Effect: 1 "Clocklord" Tuner + 1 or more non-Tuner Machine-Type monsters
When this card is Synchro Summoned: Special Summon 1 "Clocklord" monster from your Graveyard. If you control a face-up "Galaxy Clock": You can also destroy 1 card on the field.

[b]Clocklord Hour[/b]
Machine/Synchro - LIGHT - Level 8 - ATK 2000/ DEF 2800
Effect: 1 "Clocklord" Tuner +1 or more non-Tuner Machine-Type monsters
When this card is Synchro Summoned: Add 1 "Clocklord" monster from your Deck to your hand. As long as you control this face-up card and a face-up "Galaxy Clock": Switch the ATK and DEF of all face-up monsters.

[b]Clock Building Kit[/b]
Spell
Effect: Pay 500 life points. Add up to 2 level 4 or lower "Clocklord" monsters from your Graveyard to your hand. You can only activate 1 "Clock Building Kit" per turn.

[b]Extreme Clock Winding[/b]
Quick-Play Spell
Effect: Switch the ATK and DEF of all face-up "Clocklord" monsters you control until the End Phase.

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