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Lackluster Chronicles: A Real Life RP(G)>NotStarted>Accepting>PG-16


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[i]It's a bright and sunny morning, not a cloud in sight, the birds are singing, annnnnnnnd...you realize you have done absolutely nothing with your life so far. You still live with your parents, have no job, which means no money, no hobbies, and really no life in general. I guess it's time for you to get busy. What will you find in this magical world of real life expectations? Who knows, it's up to you and your crafty little mind; utilize your skills well and then maybe you'll become something worth having![/i]

[spoiler=Rules]
-My word means absolutely nothing *most of the time*. This is a life role play, there really isn't anything I can tell you not to do with the money your earn or how you pursue getting money. You can die however, and I'll be judging you on pretty much every decision you make.
-As always, all Role Play section, as well as all Forum, rules apply here. (ACCEPT for posting, cause in this role play there WILL be times where you can't post three lines. We'll take it as we go.)
-Have Fun. This is probably the most laid back role play you could ever be in, if you don't have fun I'm gonna kick you out...
[/spoiler]

[u]Form[/u]
Name:
Age:
Housing(Apartment, House, or Trailer. Keep in mind you live with your parents...):
Class:
Personality: (Make sure it really fits your chosen Class)
Appearance: (Do you HAVE to get a picture? No, but you probably won't get as many bonuses as the other, since people can't, ya know, tell what you look like. All pictures in spoiler please.)

Ok, for this RPG everyone starts with a "starting body." Everyone's stats will start like this:
Strength: 5
Intelligence: 5
Stamina: 5
Energy: 5
Tools: none
Money: $0.00
Skills: none

Then you will choose a class of player:

[spoiler=Classes of Characters:]
Slacker>Gains the "Half Done" skill, no stat boosts.

Book Worm>Gains the "Look it Up" skill, gets a plus two to intelligence, but a minus one to strength.

Determined Worker>Gains the "Determined Worker" skill, gets a plus two to strength, but a minus one to intelligence.

Comedian>Gains the "Laughing Stock" skill, gets a plus two to stamina, but a minus one to energy

Thief>Gains the "Mug" skill, gets a plus one to energy and a plus one to intelligence, but a minus two to stamina.
[/spoiler]

[spoiler=Stat Definitions:]
Strength>Determines how you would do in a street fight, and certain exercises.

Intelligence>Determines how you'll do on tests and mind games.

Stamina>Determines how you'll do in a job interview, and certain exercises.

Energy>Determines how many things you can do in one day each activity will have a different energy point value.

Tools>All the tools you have gathered so far

Money>Ummm...money?[/spoiler]

[spoiler=Skill Explinations]
Half Done>Gets a job done faster, but for less money

Look It Up>The user can look on the internet or newspaper for a job, where as everyone else has to go and search.

110%>Gets a job done faster then everyone else for 10% more money.

Laughingstock>When used a Thief gets distracted, and will not mug you.

Mug>Takes 20% of the targets current money.[/spoiler]

[spoiler=Accepted "Lifers" ]

[/spoiler]

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[quote name='Hinagiku Katsura' timestamp='1313870239' post='5457375']
Just a small question, though.

Stat points will be given in accordance to what? Will the role players choose or will it be another entity?
[/quote]

You will starts off as "Level 1-Slacker/Thief/ext" and as you go up in "Levels" you will gain a few stat points to put wherever you'd like into your character. There will be certain objectives that require different levels of each stat, you could want to lift weights one day but you need two strength to do so and it'll cost five energy, than every couple times you lift weights you'll also get a stat point within strength. Basically, you'll get a stat point or two for "leveling up" or you'll get stat points by completing certain objectives that will be within the role play.

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