Cloister Posted August 19, 2011 Report Share Posted August 19, 2011 [color=#ff8c00][b][u]Pendulum Flux[/u][/b][/color] Level 10 | LIGHT Warrior | Effect [i]Cannot be Normal Summoned or Set. Cannot be Special Summoned except by sending 1 Rank 4 and 1 Rank 6 Xyz monster you control back to your Extra Deck. You can control 2 face-up Field Spell Cards at the same time. If you do not control a Xyz monster, this card cannot be the target of Spell, Trap or Monster Cards' effects. Once per turn, during your turn: you can activate one of the following effects: ● Destroy 1 card your opponent controls. ● Gain 1500 Life Points. ● Discard 1 card: Your opponent discards 3 cards. ● All monsters you control gain 800 ATK until the End Phase of this turn.[/i] ATK 3200 |DEF 3000 Link to comment
Mysty Posted August 20, 2011 Report Share Posted August 20, 2011 [quote name='Valox' timestamp='1313756753' post='5454789'] [color=#ff8c00][b][u]Pendulum Flux[/u][/b][/color] Level 10 | LIGHT Warrior | Effect [i]Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 Rank 4 and 1 Rank 6 Xyz monster you control to your Extra Deck, and cannot be Special Summoned by other ways. You can control 2 face-up Field Spell Cards at the same time. If you do not control a Xyz monster, this card cannot be the target of Spell, Trap or Monster Cards' effects. Once per turn, during your turn, you can activate one of the following effects:[/i] [i]● Target 1 card your opponent controls; destroy it.[/i] [i]● Gain 1500 Life Points.[/i] [i]● Discard 1 card; Your opponent discards 3 cards.[/i] [i]● All monsters you control gain 800 ATK until the End Phase of this turn.[/i] ATK 3200 |DEF 3000 [/quote] Fix'd the OCG to the best of my ability. The two field spell ability seems just tacked on and might not even be possible due to the field only having one field space per player. Maybe you could do something like this: You can treat your opponent's Field Card Zone as your own. If you control both face-up Field Spells on the field, neither can be destroyed except by the opponent activating or Setting a Field Spell or by card effects. Some of the effects feel pretty overpowered. Then again, I'm not sure there are even Rank 6 Xyz monsters yet, but I can assume that eventually there will be at least one whose material are "2 Level 6 monsters". • Destroying one card per turn is alright as long as the destruction is targeted destruction (which is how I edited it anyways). • Life Gain sucks, so that feels okay. • Discarding one to probably put your opponent in topdeck mode? That's a little harsh. Basically, if the opponent isn't lucky or doesn't immediately have a response, that effect alone will probably finish the opponent. Not to mention, once the opponent's hand is done, you can continue with the destruction. • That last one feels like an OTK engine. I'd suggest the following changes: • Make the discarding effect just 2 cards. It's still card advantage, but it won't completely exhaust an opponent. • Probably reduce the ATK boost. 800 ATK boost per creature puts this to 4000 ATK during certain turns and allows a swarm to easily overpower the opponent. Link to comment
Cloister Posted August 20, 2011 Author Report Share Posted August 20, 2011 Well, I'll probably change it to "You can use one of your Spell & Trap Card Zones as a Field Spell Card Zone." if I'm to change it... Atm, cbat. Thanks. Link to comment
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