T3RA PROWL3R Posted August 17, 2011 Report Share Posted August 17, 2011 New Set I've been working on over the past few days. I realize that a couple of these are OP'd (such as Exterminator and Gatekeeper), as I have been having a difficult time coming up with an appropriate cost. There also might be some things different on the card as in the Lore, as I am changing things around. The Lore will always be right if the card says something different. [spoiler=Monster Cards] [spoiler=Wormhole Master] [img]http://img822.imageshack.us/img822/9261/204630.jpg[/img] Wormhole Master / DARK / 10 / Fiend / Effect / 4000 / 4000 ~ This card cannot be Normal Summoned or Set. This card can only be Special Summoned by selecting 10 cards in your Opponent's Graveyard and returning them to his/her Deck. It is then Shuffled. When this card is successfully summoned, return up to 5 "Wormhole" monsters from your Graveyard to your Deck and increase your Life Points by 300 for each card returned this way. Once per turn, when this card destroys a monster by battle, it can attack once again in a row. When this card destroys a monster by battle, you can return 1 card in either player's Graveyard to the bottom of his/her Deck. When this card is destroyed, you can remove it from play for the remainder of the Duel and destroy all cards your opponent controls and discard all cards in his/her hand.[/spoiler] [spoiler=Wormhole Attack Dogs] [img]http://img585.imageshack.us/img585/5448/204630t.jpg[/img] Wormhole Attack Dogs / DARK / 3 / Fiend / Effect / 1200 / 900 ~ When this card is destroyed by battle, Special Summon up to 2 "Wormhole Attack Dogs" from your Deck into face-up Attack Position. They cannot change their battle positions until your next End Phase.[/spoiler] [spoiler=Wormhole Dragon] [img]http://img696.imageshack.us/img696/9261/204630.jpg[/img] Wormhole Dragon / DARK / 7 / Fiend / Effect / 2400 / 1700 ~ When this card destroys a monster, you can Special Summon 1 "Wormhole" monster from your Deck with the same Level as the destroyed monster. Once per turn, you can decrease the ATK of this card by 300 to return 1 "Wormhole" card from your Graveyard to your Deck. It is then shuffled.[/spoiler] [spoiler=Wormhole Exterminator] [img]http://img607.imageshack.us/img607/9261/204630.jpg[/img] Wormhole Exterminator / DARK / 4 / Fiend / Effect / 1500 / 1300 ~ When this card Attacks a face-down or non-"Wormhole" monster, destroy that card immediately with this card's effect (without applying Battle Damage).[/spoiler] [spoiler=Wormhole Gatekeeper] [img]http://img51.imageshack.us/img51/9261/204630.jpg[/img] Wormhole Gatekeeper / DARK / 4 / Fiend / Effect / 500 / 2100 ~ Your opponent cannot select another "Wormhole" monster as an Attack target. If this card is the only "Wormhole" monster on the Field during your opponent's End Phase, destroy it.[/spoiler] [spoiler=Wormhole Jackal] [img]http://img233.imageshack.us/img233/5448/204630t.jpg[/img] Wormhole Jackal / DARK / 3 / Fiend / Tuner / 400 / 300 ~ You can Special Summon this card from your Hand if you control a Level 4 or higher "Wormhole" monster. If this card was Special Summoned this way and is used for the Synchro Summon of a "Wormhole" Synchro monster, decrease the ATK of the Synchro monster by 800.[/spoiler] [spoiler=Wormhole Generator] [img]http://img600.imageshack.us/img600/9261/204630.jpg[/img] Wormhole Generator / DARK / 3 / Fiend / Effect / 1000 / 1000 ~ Once per turn, you can discard 1 “Wormhole” monster to return 1 “Wormhole” monster from your Graveyard to your Hand.[/spoiler] [spoiler=Wormhole Magician] [img]http://img822.imageshack.us/img822/5592/204630y.jpg[/img] Wormhole Magician / DARK / 4 / Fiend / Effect / 1600 / 1200 ~ When a card is added from your Graveyard to your Deck, place 1 Wormhole Counter on this card. Increase the ATK of all face-up "Wormhole" monsters you control by 100 for each Wormhole Counter on this card. Once per turn, you can remove a number of Wormhole Counters from this card to Special Summon a "Wormhole" monster whose Level is equal to the number of removed Wormhole Counters from your Hand or Deck. The Special Summoned monster cannot Attack the turn it is Special Summoned.[/spoiler] [spoiler=Wormhole Pestilence] [img]http://img27.imageshack.us/img27/9261/204630.jpg[/img] Wormhole Pestilence / DARK / 7 / Fiend / Synchro / Effect / 2600 / 0 ~ 1 "Wormhole" Tuner + 1 non-Tuner "Wormhole" monster Once per turn, you can return 1 "Wormhole" monster from your Graveyard to the bottom of you Deck. This card cannot Attack the turn you activate this effect.[/spoiler] [spoiler=Wormhole Realm Creator] [img]http://img97.imageshack.us/img97/9261/204630.jpg[/img] Wormhole Realm Creator / DARK / 10 / Fiend / Synchro / Effect / 0 / 0 ~ 1 "Wormhole" Tuner + 2 or more non-Tuner "Wormhole" monsters The original ATK and DEF of this card become the number of Wormhole Counters on the Field x300. Place 1 Wormhole Counter on this card when a “Wormhole” monster is returned from your Graveyard to your Deck. Once per turn, you can select and activate one of the following effects: - Return 1 “Wormhole” monster from your Graveyard to the bottom of your Deck. - Remove 3 Wormhole Counters from this card to destroy up to 2 cards on the field.[/spoiler] [spoiler=Wormhole Temptress] [img]http://img23.imageshack.us/img23/9261/204630.jpg[/img] Wormhole Temptress / DARK / 3 / Fiend / Effect / 500 / 500 ~ Once per turn, you can tribute 1 face-up “Wormhole” monster except “Wormhole Temptress” you control and take control of a face-up monster your opponent controls. It cannot change its Battle Position and its ATK and DEF are decreased by 500.[/spoiler] [spoiler=Wormhole Watcher] [img]http://img543.imageshack.us/img543/9261/204630.jpg[/img] Wormhole Watcher / DARK / 2 / Fiend / Tuner / 100 / 200 ~ When this card is returned from your Graveyard to your Deck, Draw 1 card.[/spoiler] [spoiler=Wormhole Spirit Fighter] [img]http://img834.imageshack.us/img834/9261/204630.jpg[/img] Wormhole Spirit Fighter / DARK / 4 / Fiend / Effect / 1900 / 1000 ~ You can discard this card from your Hand to add 1 “Wormhole” from your Deck to your Hand.[/spoiler] [/spoiler] [spoiler=Spell Cards] [spoiler=Wormhole] [img]http://img829.imageshack.us/img829/9261/204630.jpg[/img] Wormhole / Field Spell ~ Once per turn, you can return 1 “Wormhole” monster from your Graveyard to your Hand.[/spoiler] [spoiler=Wormhole Tribute] [img]http://img685.imageshack.us/img685/9261/204630.jpg[/img] Wormhole Tribute / Normal Spell ~ Tribute 1 face-up “Wormhole” monster. Destroy up to 2 cards on the Field.[/spoiler] [/spoiler] [spoiler=Trap Cards] [spoiler=Wormhole Maw] [img]http://img825.imageshack.us/img825/9261/204630.jpg[/img] Wormhole Maw / Normal Spell Card ~ Activate while there is a face-up “Wormhole” on the Field. Destroy 1 card on the Field.[/spoiler] [spoiler=Wormhole Doom Pendulum] [img]http://img202.imageshack.us/img202/9261/204630.jpg[/img] Wormhole Doom Pendulum / Continuous Spell Card ~ Select 1 face-up “Wormhole” monster you control, then select 1 face-up monster your opponent controls. As long as the selected “Wormhole” monster is face-up on the Field, your Opponent’s monster cannot declare an Attack or change its Battle Position. When the selected “Wormhole” monster is removed from the field, destroy your Opponent’s monster and remove this card from play.[/spoiler] [/spoiler] Link to comment Share on other sites More sharing options...
Manpole Posted August 17, 2011 Report Share Posted August 17, 2011 For Exterminator try lowering his ATK to 1500 or so, and changing his effect to activate once per turn. For Gatekeeper, simply lower its DEF by 100... 200... or 300. As for the rest of the cards, there are a lot. So I only replied to the ones you questioned yourself about. Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted August 17, 2011 Author Report Share Posted August 17, 2011 Oh yeah. I forgot to post the Lore. I'll do that. Yeah, I thought about putting Exterminator's ATK down. I'm also gonna change its effect to when it attacks a monster. I'll put the DEF at 2100. Brutefire Dragon could kill it that way. (No offense) Link to comment Share on other sites More sharing options...
ascriptmaster Posted August 18, 2011 Report Share Posted August 18, 2011 OCG changes were set to the Problem-Solving Card Text (aka the New OCG). Your own OCG is already sound, so if you want, you can simply remove the effects I suggest you to remove. Comments are in bold. Also, "hand" is not capitalized. [quote name='T3RA PROWL3R' timestamp='1313609491' post='5450952'] [spoiler=Wormhole Master] [b][size=5]This card is incredibly OP. 10 cards is very easy to get in the Graveyard, no matter what deck is being played (except maybe Gladiator Beasts). It's also a double attacker that can recycle any card you want. Not only that, but it completely cripples your opponent when it's destroyed, which might encourage you to even destroy it yourself to attack directly with other monsters.[/size] It's also a mountain of text.[/b] Wormhole Master / DARK / 10 / Fiend / Effect / 4000 / 4000 ~ Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by shuffling 10 cards in your opponent's Graveyard into their Deck. When this card is successfully Summoned: Target up to 5 "Wormhole" monsters in your Graveyard; shuffle them into your Deck and gain 300 Life Points for each card returned. [s]Once per turn, when this card destroys a monster by battle, it can attack once again in a row.[/s] When this card destroys a monster by battle: You can target 1 card in either player's Graveyard; return that target to the bottom of its owner's Deck. [s]When this card is destroyed: You can banish this card; destroy all cards your opponent controls and discard all cards in his/her hand. [/s][b](This part practically MUST be removed.)[/b][/spoiler] [spoiler=Wormhole Attack Dogs] [b]Hmm, smells like a Exceed/Xyz card. Pretty balanced on its own. Add a "you can" in front of its effect, between the "...by battle" and "Special Summon...".[/b] Wormhole Attack Dogs / DARK / 3 / Fiend / Effect / 1200 / 900 ~ When this card is destroyed by battle: [u]You can[/u] Special Summon up to 2 "Wormhole Attack Dogs" from your Deck into face-up Attack Position. They cannot change their battle positions until your next End Phase.[/spoiler] [spoiler=Wormhole Dragon] [b]You need to add "by battle" to the effect. Unsure if it's OP or not, but seems pretty balanced.[/b] Wormhole Dragon / DARK / 7 / Fiend / Effect / 2400 / 1700 ~ When this card destroys a monster [u]by battle[/u]: You can target that monster; Special Summon 1 "Wormhole" monster from your Deck with the same Level as that target. Once per turn: You can target 1 "Wormhole" card in your Graveyard; decrease this card's ATK by 300 and shuffle that target into your Deck.[/spoiler] [spoiler=Wormhole Exterminator] [b]This card is pretty scary. It won't last long though, thankfully, because its effect only activates when it attacks. If it weren't for that, it would be OP, but for now it's balanced as it likely will only be able to take out one card before being destroyed. Not sure if it could be abused with double attack cards, though... Also, "before damage calculation" is usually used instead of "without applying Battle Damage".[/b] Wormhole Exterminator / DARK / 4 / Fiend / Effect / 1500 / 1300 ~ When this card attacks a face-down or non-"Wormhole" monster: Destroy that card immediately with this card's effect before damage calculation.[/spoiler] [spoiler=Wormhole Gatekeeper] [b]This seems pretty balanced, actually, until you manage to summon 2 of them, but that's the same case with [url="http://yugioh.wikia.com/wiki/Marauding_Captain"]Marauding Captain[/url] or [url="http://yugioh.wikia.com/wiki/Magician"]Magician's Valkyria[/url]. It might be better to lower its DEF to 2000, though.[/b] Wormhole Gatekeeper / DARK / 4 / Fiend / Effect / 500 / 2100 ~ Your opponent cannot target face-up "Wormhole" monsters for attacks, except this one. If this card is the only "Wormhole" monster on the field during your opponent's End Phase, destroy it.[/spoiler] [spoiler=Wormhole Jackal] [b]It's incredibly silly to cause the ATK reduction if it's limited to your Wormhole Synchros. People would just summon Scrap Archfiends or Black Rose Dragons instead.[/b] Wormhole Jackal / DARK / 3 / Fiend / Tuner / 400 / 300 ~ If you control a Level 4 or higher "Wormhole" monster, you can Special Summon this card (from your hand). If you Special Summoned it this way and it is used [u]as a Synchro Material Monster[/u] for a Synchro Summon [s]of a "Wormhole" Synchro monster[/s], decrease the ATK of the Synchro Monster by 800.[/spoiler] [spoiler=Wormhole Generator] Wormhole Generator / DARK / 3 / Fiend / Effect / 1000 / 1000 ~ Once per turn: You can discard 1 “Wormhole” monster to target 1 “Wormhole” monster from your Graveyard; add it to your hand.[/spoiler] [spoiler=Wormhole Magician] [b]I'm confused by the Wormhole Counter mechanic. Do you get 1 Wormhole Counter when a group of cards is returned to the Deck, or do you get 1 for each card returned? If it's the first one, use "card(s)". If it's the second, use "1 Wormhole Counter ... for each card returned".[/b] Wormhole Magician / DARK / 4 / Fiend / Effect / 1600 / 1200 ~ When a card is added from your Graveyard to your Deck, place 1 Wormhole Counter on this card. Increase the ATK of all face-up "Wormhole" monsters you control by 100 for each Wormhole Counter on this card. Once per turn: you can remove any number of Wormhole Counters from this card; Special Summon a "Wormhole" monster whose Level is equal to the number of removed Wormhole Counters from your Hand or Deck. It cannot attack this turn.[/spoiler] [spoiler=Wormhole Pestilence] Wormhole Pestilence / DARK / 7 / Fiend / Synchro / Effect / 2600 / 0 ~ 1 "Wormhole" Tuner + 1 non-Tuner "Wormhole" monster Once per turn: You can target 1 "Wormhole" monster from your Graveyard; return it to the bottom of you[b]r[/b] Deck. This card cannot attack the turn you activate this effect.[/spoiler] [spoiler=Wormhole Realm Creator] [b]Since this card's ATK changes based on Wormhole Counters (unlike Evil HERO Dark Gaia, which is set based on the Fusion Material Monsters, which won't change), change "original ATK" to just plain "ATK", like [url="http://yugioh.wikia.com/wiki/The_Calculator"]The Calculator[/url]. The rest is in Wormhole Magician's commentary about Wormhole Counters.[/b] [b]I also didn't change the OCG because at the current moment I don't know how multiple effects like this work with the new OCG.[/b] Wormhole Realm Creator / DARK / 10 / Fiend / Synchro / Effect / 0 / 0 ~ 1 "Wormhole" Tuner + 2 or more non-Tuner "Wormhole" monsters This card's ATK and DEF is equal to the number of Wormhole Counters on the Field x300. Place 1 Wormhole Counter on this card when a “Wormhole” monster is returned from your Graveyard to your Deck. Once per turn, you can select and activate one of the following effects: - Return 1 “Wormhole” monster from your Graveyard to the bottom of your Deck. - Remove 3 Wormhole Counters from this card to destroy up to 2 cards on the field.[/spoiler] [spoiler=Wormhole Temptress] [b]This is a really dangerous (see also: OP) card because it's incredibly easy to summon, easy to activate, and the control lasts forever. 500 ATK is very little if you're taking a 3000 ATK monster.[/b] Wormhole Temptress / DARK / 3 / Fiend / Effect / 500 / 500 ~ Once per turn: you can Tribute 1 face-up “Wormhole” monster you control, except “Wormhole Temptress”, to target 1 face-up monster your opponent controls; take control of it. It cannot change its Battle Position and its ATK and DEF are decreased by 500.[/spoiler] [spoiler=Wormhole Watcher] Wormhole Watcher / DARK / 2 / Fiend / Tuner / 100 / 200 ~ When this card is returned from your Graveyard to your Deck: Draw 1 card.[/spoiler] [spoiler=Wormhole Spirit Fighter] [b]You don't need to say "from your hand" when you're discarding, it's already implied.[/b] Wormhole Spirit Fighter / DARK / 4 / Fiend / Effect / 1900 / 1000 ~ Discard this card [s]from your Hand[/s]; add 1 "Wormhole" from your Deck to your hand.[/spoiler] [spoiler=Wormhole] Wormhole / Field Spell ~ Once per turn: You can target 1 “Wormhole” monster in your Graveyard; add it to your hand.[/spoiler] [spoiler=Wormhole Tribute] [b]Once upon a time, there was a card called [url="http://yugioh.wikia.com/wiki/Icarus_Attack"]Icarus Attack[/url]. For a while, it was argued as OP when Blackwings were big, because they swarmed easily and that card would act as backup to defeat the opponent. It reminds me of this.[/b] [b]However, since this is a Spell and that was a Trap, this is not as OP (and perhaps not at all), especially because you can't swarm as fast with these (at least, I think).[/b] Wormhole Tribute / Normal Spell ~ Tribute 1 face-up “Wormhole” monster. Destroy up to 2 cards on the field.[/spoiler] [spoiler=Wormhole Maw] [b]Basic destruction, not bad. It says it's a Spell, though.[/b] Wormhole Maw / Normal Trap Card ~ If "Wormhole" is face-up on the field: Target 1 card on the field; destroy it.[/spoiler] [spoiler=Wormhole Doom Pendulum] [b]A complicated card, but makes sense. I don't know how it would be written under the new OCG, so I tried to model it after [url="http://yugioh.wikia.com/wiki/Scrap_Twin_Dragon"]Scrap Twin Dragon[/url] (which is in the old OCG). [/b] [b]It also says it's a Spell.[/b] Wormhole Doom Pendulum / Continuous Spell Card ~ Select 1 face-up “Wormhole” monster you control and 1 face-up monster your opponent controls. As long as the one you control is face-up, the one your opponent controls cannot declare an attack or change its battle position. When the one you control is removed from the field, destroy the one your opponent controls and remove this card from play.[/spoiler] [/quote] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 18, 2011 Report Share Posted August 18, 2011 for Temptress, you should have said the monster you're taking control of only lasts 1 turn beyond that the rest of the cards look fine the way they are Link to comment Share on other sites More sharing options...
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