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A new card type: Avatar


Umbra

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You have been summoning monsters onto fields of war. You have cast mighty spells to defeat your adversaries, and laid traps in the paths of their champions. Through continuous research, you have been able to unite monsters into new heroes, all to fight for your cause.

It is time that you step into the field.

Avatars are a manifestation of your power, allowing you personally to change the tides of war. You still have all of your tools at your disposal; now, it is time to use them.

Your Avatar is placed separately from your Deck, and is placed on a separate zone on the field. Each Avatar has separate effects that can be used, at a cost, to change the battlefield. Without further a wait, let's get to the cards.

At the start of a duel, a player selects 1 Avatar and plays it on the field. A player can only have 1 Avatar per deck. An Avatar is still considered a card, and is therefore affected normally by card effects that are non-specific. If an Avatar is removed from the field, it is removed from the game, and can be placed again during its controller's next Main Phase.

Wizard of the Black Lands
Avatar
• All Spellcaster-type monsters you control are treated as DARK monsters.
• If you control 2 or more DARK Spellcaster-type monsters, your opponent cannot Special Summon monsters.
• You can pay 1200 Life Points; destroy 1 Spell or Trap card on the field.

Mindbreaker
Avatar
• Once per turn, when you pay Life Points to activate a card effect: increase the ATK/DEF of all Psychic-type monsters you control by the same amount.
• When a Psychic-type monster you control destroys a monster by battle: increase your Life Points by the destroyed monster's ATK or DEF, whichever is higher.
• You can pay 1200 Life Points; banish 1 monster your opponent controls, until the End Phase.

Azure Dragonmother
Avatar
• Once per turn: you can Special Summon 1 Level 4 or lower Dragon-type monster from your hand.
• If you control 3 or more Dragon-type monsters, during your Draw Phase: you can add 1 Dragon-type monster in your Deck to your hand instead of drawing. If you do, your opponent draws 1 card.
• You can pay 1200 Life Points: Special Summon 1 Level 4 or lower Dragon-type monster from your Graveyard.

Defender of the Justice Army
Avatar
• If a Warrior-type monster you control is destroyed by battle: Special Summon it during the End Phase.
• During your Standby Phase, if you control 3 or more Warrior-type monsters: Destroy all monsters your opponent controls.
• During either player's turn: you can pay 1400 Life Points; neither player can Special Summon monsters, until the End Phase.

Infinite Constructor
Avatar
• Once per turn, if you control no monsters: you can Special Summon up to 2 Machine-type monsters from your Graveyard. Their effects are negated and their Levels become 10.
• If the total Level of all monsters you control is exactly 50, the ATK of all monsters you control becomes 4000.
• You can pay 1600 Life Points: Special Summon 1 "Army of the Constructor Token" (EARTH/Machine-type/Level 10/? ATK/0 DEF) to your side of the field. The Token's ATK is always equal to the number of Level 10 monsters you control, except the token, x 1000.

Volcanic Summoner
Avatar
• Once per turn, during either player's turn, when you take Battle Damage: inflict 1000 damage.
• During your End Phase: if you have inflicted 4000 or more damage to your opponent since your last End Phase, Special Summon 1 "Volcanic Golem Token" (FIRE/Rock-type/Level 8/3000 ATK/2500 DEF) to your side of the field. When a "Volcanic Golem Token" leaves the field, inflict 2000 damage to both players.
• You can pay 1200 Life Points: Inflict 600 damage to your opponent.

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The original version had both a Type and an Attribute, but I decided to scrap that to avoid confusion. They're not monsters; think of them as a bunch of effects stuck to a card.

They're intended to be powerful, but since a player would have access to the Avatar throughout the entire game.

Infinite Constructor, however, is currently an OTK, and will be fixed in a matter of moments.

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These Avatars not only change the game, but they are all gamebreaking too.

Witch of the Blacklands defeats the purpose of setting spells and traps, using continous and field spell cards, along with equip cards.

Mindbreaker does the complete opposite; You can pay a big chunk of your Life Points to say bye bye to your opponents monsters, and freely attack.

There are plenty of other cards that I wish not mention. The Dragon Avatar is also a big OTK in itself; imagine Summoning a Five Headed Dragon, and then Special Summoning back the Fusion Materials.

I do like the idea of Avatars, but it just turns the metagame into it's worst nightmare. With a decent hand, and the corresponding Avatar, it's just a matter of who goes 1st that will decide the win.

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LP costs brought up a little to match the magnitude of the effects. It shouldn't be possible to swarm the field without severely impairing yourself.

FGD is usually summoned with Dragon's Mirror and thus the materials aren't really a problem, but I see your point. Dragonmother has been adjusted specifically.

And FYI, it's [b]Wizard [/b]of the Black Lands.

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