Communityreborn Posted August 15, 2011 Report Share Posted August 15, 2011 The Gimmick here is that almost every monster in my Main Deck is level 3. This is so that there is little to no restriction to summoning XYZ monsters. There is also a number of Synchros in the Extra Deck, to provide extra options. Tell me what you think. Monsters: 20 1x Marshmallon 2x Spirit Reaper 2x Vortex Trooper 2x Marauding Captain 3x Tour Guide to the Underworld 1x Sangan 3x XX-Saber Emmersblade 2x X-Saber Fulhelmknight 1x Morphing Jar 2x Ally of Justice Cyclone Creator 1x Blackwing- Gale the Whirlwind Spells: 9 1x Level Limit- Area B 2x Mystical Space Typhoon 1x Giant Trunade 1x Card Descrution 1x Dark Hole 1x Monster Reborn 2x Pot of Avarice Traps: 11 2x Bottomless Trap Hole 3x Forced Back 2x Seven Tools of the Bandit 1x Starlight Road 1x Torrential tribute 1x Gravity Bind 1x Mirror Force Extra Deck 15: 3x Number 17: Revise Dragon 3x Number 20: Gig-Anto Brilli-Anto 2x Number 34: Terror-Byte 1x Stardust Dragon 1x Orient Dragon 1x Brionac, Dragon of the Ice Barrier 1x Mist Wurm 1x Trishula, Dragon of the Ice Barrier 2x Gaia Knight, the Force of Earth Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted August 15, 2011 Report Share Posted August 15, 2011 The restriction of the main deck not being able to summon Xyz monsters is that you can't do anything but 3. -1 Dark Mimic -1 Captain +2 Spirit Reaper I don't think you would need that much extra draw power, seeing as you have a bunch of other searchers. I was going to suggest Card Trooper, but then I thought that it would play too slow in this deck. A 3rd Marauding Captain can clog, and Spirit Reaper can give good Hand Advantage. Link to comment Share on other sites More sharing options...
Communityreborn Posted August 16, 2011 Author Report Share Posted August 16, 2011 [quote name='T3RA PROWL3R' timestamp='1313432329' post='5445214'] The restriction of the main deck not being able to summon Xyz monsters is that you can't do anything but 3. -1 Dark Mimic -1 Captain +2 Spirit Reaper I don't think you would need that much extra draw power, seeing as you have a bunch of other searchers. I was going to suggest Card Trooper, but then I thought that it would play too slow in this deck. A 3rd Marauding Captain can clog, and Spirit Reaper can give good Hand Advantage. [/quote] The funny thing is, I originally had two Spirit Reapers in my deck, but at one point I decided to take them out. I'll try to take out the Captain, as it seems at times that he just stays there. Dark Mimic I was thinking for an extra option for the Tour Guide to summon out, but I took it out of my deck some time ago, and my deck seemed to work alot better from there. I'll add the Spirit Reapers back and see how it works. Link to comment Share on other sites More sharing options...
Zauls Posted August 16, 2011 Report Share Posted August 16, 2011 Lightning Vortex and Dark Bribe are terrible cards. Add Dark Hole, Mirror Force and 2 Seven Tools. Link to comment Share on other sites More sharing options...
Communityreborn Posted August 16, 2011 Author Report Share Posted August 16, 2011 [quote name='::Archfiend::' timestamp='1313483430' post='5446695'] Lightning Vortex and Dark Bribe are terrible cards. Add Dark Hole, Mirror Force and 2 Seven Tools. [/quote] Thanks! I'll put them them in now.I'll put them in now. Thanks. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted August 16, 2011 Report Share Posted August 16, 2011 1x Marshmallon [b]NO[/b] 2x Vortex Trooper [b]NO[/b] 2x Ally of Justice Cyclone Creator [b]NO[/b] 1x Card Descrution [b]NO[/b] 3x Forced Back [b]NO[/b] In the place of these 9 cards, add: 3x Gold Sarc 3x T.G. Warwolf 3x Genex Ally Birdman That's assuming the Solemns are too much for your purse. Link to comment Share on other sites More sharing options...
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