Jump to content

Rank 3...XYZ


Recommended Posts

The Gimmick here is that almost every monster in my Main Deck is level 3. This is so that there is little to no restriction to summoning XYZ monsters. There is also a number of Synchros in the Extra Deck, to provide extra options. Tell me what you think.

Monsters: 20

1x Marshmallon
2x Spirit Reaper
2x Vortex Trooper
2x Marauding Captain
3x Tour Guide to the Underworld
1x Sangan
3x XX-Saber Emmersblade
2x X-Saber Fulhelmknight
1x Morphing Jar
2x Ally of Justice Cyclone Creator
1x Blackwing- Gale the Whirlwind

Spells: 9

1x Level Limit- Area B
2x Mystical Space Typhoon
1x Giant Trunade
1x Card Descrution
1x Dark Hole
1x Monster Reborn
2x Pot of Avarice

Traps: 11

2x Bottomless Trap Hole
3x Forced Back
2x Seven Tools of the Bandit
1x Starlight Road
1x Torrential tribute
1x Gravity Bind
1x Mirror Force

Extra Deck 15:

3x Number 17: Revise Dragon
3x Number 20: Gig-Anto Brilli-Anto
2x Number 34: Terror-Byte
1x Stardust Dragon
1x Orient Dragon
1x Brionac, Dragon of the Ice Barrier
1x Mist Wurm
1x Trishula, Dragon of the Ice Barrier
2x Gaia Knight, the Force of Earth

Link to comment
Share on other sites

The restriction of the main deck not being able to summon Xyz monsters is that you can't do anything but 3.

-1 Dark Mimic
-1 Captain
+2 Spirit Reaper

I don't think you would need that much extra draw power, seeing as you have a bunch of other searchers. I was going to suggest Card Trooper, but then I thought that it would play too slow in this deck.

A 3rd Marauding Captain can clog, and Spirit Reaper can give good Hand Advantage.

Link to comment
Share on other sites

[quote name='T3RA PROWL3R' timestamp='1313432329' post='5445214']
The restriction of the main deck not being able to summon Xyz monsters is that you can't do anything but 3.

-1 Dark Mimic
-1 Captain
+2 Spirit Reaper

I don't think you would need that much extra draw power, seeing as you have a bunch of other searchers. I was going to suggest Card Trooper, but then I thought that it would play too slow in this deck.

A 3rd Marauding Captain can clog, and Spirit Reaper can give good Hand Advantage.
[/quote]

The funny thing is, I originally had two Spirit Reapers in my deck, but at one point I decided to take them out. I'll try to take out the Captain, as it seems at times that he just stays there. Dark Mimic I was thinking for an extra option for the Tour Guide to summon out, but I took it out of my deck some time ago, and my deck seemed to work alot better from there.

I'll add the Spirit Reapers back and see how it works.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...