Lonk Posted August 14, 2011 Report Share Posted August 14, 2011 Tour Guide from the Mesozoic Era (inb4TourGuidefromUnderworld) **** EARTH Dinosaur/Effect ATK/1900 DEF/1200 When this card is Normal Summoned: you can Special Summon 1 Level 4 Dinosaur-Type monster from your Deck. It cannot be used for a Synchro Summon this turn. Raptor Swordsman **** WIND Dinosaur/Effect ATK/1800 DEF/100 You can return this face-up card to your hand; Special Summon 1 Dinosaur-Type monster (from your hand) other than "Raptor Swordsman". The monster Special Summoned by this effect has it's Level become 3. Armored Stegosaurus R*** EARTH Dinosaur/Effect ATK/2000 DEF/3000 2 Level 3 Monsters This card cannot be destroyed by battle. You can detach 1 Xyz Material Monster from this card and select 1 Dinosaur-Type monster you control. It cannot be destroyed by card effects. Prehistoric Claw Normal Trap Card Activate while you control a Dinosaur-Type monster: Equip this card to that monster. The equipped monster gains 1000 ATK. If the equipped monster destroys a monster by battle, draw 1 card. If this card is removed from the field, you can Tribute 1 Dinosaur-Type monster you control to add this card to your hand. Link to comment
evawin Posted August 15, 2011 Report Share Posted August 15, 2011 Tour Guide from the Mesozoic Era is bananas-broken. We're already gonna have Rescue Rabbit abuse with the 4-star vanilla dino. Raptor Swordsman seems pretty cool, but it seems maybe a tad overbearing (considering you can bring out a huge-ass Dino turn 1); maybe having a level restriction is better? Armored Stegosaurus is pretty cool. Prehistoric Claw is good....perhaps too good. 1000 ATK is a lot, AND it gets you draw power? I know Horn of the Phantom Beast is rampant, but still, Beast-Warriors and Beasts have just about as much archetype specific cards as dinos. Dinos have Fossil Dig and Beasts have Horn. Link to comment
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