Nine Breaker Posted August 12, 2011 Report Share Posted August 12, 2011 [font=tahoma,geneva,sans-serif][color=#800000]Figured I'd try something new I haven't done before. As you can see by the title it's focus is on Clear World. While Clear World is a major component to the deck I would also call this deck an elemental or attribute deck, using these to create a disadvantage for the opponent. Let's start.[/color][/font] [size=3][font=tahoma,geneva,sans-serif][spoiler=Monster][/font][/size] [size=3][font=tahoma,geneva,sans-serif]Name: Clear Faith Undine LV3[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Stars: 3[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Type: Water[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Race: Sea Serpent[/font][/size] [size=3][font=tahoma,geneva,sans-serif]300/600[/font][/size] [size=3][font=tahoma,geneva,sans-serif]This face up card is not treated as a WATER monster. Once during the Battle Phase you may remove a "Clear" monster in your graveyard from play to negate the attack of 1 monster targeting this card and switch it to defense position. Once per turn select 1 monster on the field. Change the Attribute of that monster to one you select. During the End Phase of a turn this card used this effect, by sending this card to the Graveyard, Special Summon 1 "Corrupted Clear Undine LV6" from your hand or Deck.[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Name: Corrupted Clear Undine LV6[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Stars: 6[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Type: Water[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Race: Sea Serpent[/font][/size] [size=3][font=tahoma,geneva,sans-serif]2300/1600[/font][/size] [size=3][font=tahoma,geneva,sans-serif]This face up card is not treated as a WATER monster. Once during the Battle Phase you may remove a "Clear" monster in your graveyard from play to negate the attack of 1 monster targeting this card and switch it to defense position. That monster's defense becomes 0 and cannot change its position till your End Phase. Once per turn select up to 2 Attributes and 2 monsters on the field. Change the Attributes of those monsters to those you select. During the End Phase of a turn this card has used this effect and destroyed a monster by battle, you can send this card to the Graveyard to Special Summon 1 "Clear Sin Undine LV9" from your hand or Deck.[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Name: Clear Sin Undine LV9[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Stars: 9[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Type: Water[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Race: Sea Serpent[/font][/size] [size=3][font=tahoma,geneva,sans-serif]2900/1300[/font][/size] [size=3][font=tahoma,geneva,sans-serif]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Corrupted Clear Undine LV6". You are unaffected by the effects of "Clear World" from this card. The Attribute of this card is also treated as WIND, FIRE, EARTH, DARK and LIGHT. Once during either players Battle Phase you may remove a "Clear" monster in your Graveyard from play to change all monsters on your opponent's field to defense position until the End Phase of this turn. Only this card can attack during the turn this effect is used. Once per turn select up to 2 monsters on the field. They gain the Attributes EARTH, FIRE, WIND, WATER, DARK, LIGHT.[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Name: Clear Hate Sylph[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Stars: 3[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Type: Wind[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Race: Fairy[/font][/size] [size=3][font=tahoma,geneva,sans-serif]700/500[/font][/size] [size=3][font=tahoma,geneva,sans-serif]This face up card is not treated as a WIND monster. If this card is destroyed in battle while in Attack position your opponent picks 4 cards from the top of their deck. Check to see if there are any monsters among the selected cards. The monster that destroyed this card now has the Attribute of the picked up monsters. The 4 cards are then shuffled back into the opponent's deck. Battle damage to your Life Points involving this card is halved. When this card is destroyed by battle search your deck and special summon a "Clear Hate Sylph" in attack position.[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Name: Clear Desire Lilim[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Stars: 2[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Type: Dark[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Race: Fiend[/font][/size] [size=3][font=tahoma,geneva,sans-serif]400/200[/font][/size] [size=3][font=tahoma,geneva,sans-serif]This face up card is not treated as a DARK monster. Place a counter on this card every time a monster's Attribute is changed. You can send this card and 2 cards from the top of your deck to graveyard to draw cards equal to the amount of counters on this card. If this card is destroyed by battle, change the Attribute of the monster that destroyed this card to one of your choice.[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Name: Clear Cockatrice of Despair[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Stars: 4[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Type: Earth[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Race: Winged Beast[/font][/size] [size=3][font=tahoma,geneva,sans-serif]1500/1400[/font][/size] [size=3][font=tahoma,geneva,sans-serif]This face up card is not treated as a EARTH monster. If this card battles a monster whose Attribute was changed, destroy that monster without applying damage calculation. If this card is destroyed by a monster's effect, destroy that card.[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Name: Gnome of Clear Inert[/font][/size] Stars: 3 Type: Earth Race: Beast Warrior 1200/800 This face up card is not treated as a EARTH monster. When the effect of an Effect Monster activates, if it has the same Attribute as this card, you can send this card from your hand to the Graveyard to negate the effect and send that monster to the Graveyard. If this card is Special Summoned to the field neither player may attack until your 2nd Standby Phase after this card was summoned. Name: Clear Fury Salamander Stars: 4 Type: Fire Race: Reptile 1700/1200 This face up cards is not treated as a FIRE monster. For each monster on the field whose Attribute has changed increase this card's attack by 100 points. When this card is sent to the graveyard choose an effect: 1. By your opponent's card effect: Search your deck for 1 "Clear" monster with 1500 or less attack and add it to your hand. 2. By battle: Search your deck for 1 "Clear" monster with 3 stars or less and Special Summon it in face up Attack position. [size=3][font=tahoma,geneva,sans-serif]Name: Law, the Clear Falsehood[/font][/size] Stars: 4 Type: Light Race: Warrior 1800/1100 This face up card is not treated as a Light monster. When this card is sent to the graveyard or removed from play by card effect you may Special Summon 2 False Tokens (Warrior-Type/?/Level 2/ATK 400/ DEF 500) in Defense Position on your opponent's side of the field. The tokens cannot be Tribute for a Tribute Summon or used as Synchro Material for a Synchro Monster. Choose 1 Attribute for each token. They become that Attribute. [size=3][font=tahoma,geneva,sans-serif]Name: Grand Element Homunculus[/font][/size] Stars: 5 Type: Dark Race: Plant 2200/1700 This card is treated as having no Attribute while face-up on the field. When this card destroys a monster of an Attribute activate one of the following effects: 1. LIGHT or DARK: Your opponent skips his next Draw Phase. 2. EARTH or WIND: Select 1 card on the field and put it at the bottom of the owner's deck. 3. FIRE or WATER: Increase this card's attack by 800 points during the Damage Step only. If this card does not destroy a monster during your Battle Phase treat this card as a DARK monster on your next turn.[/spoiler] [size=3][font=tahoma,geneva,sans-serif][spoiler=Spell][/font][/size] [size=3][font=tahoma,geneva,sans-serif]Name: Halcyon Days[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Type: Continuous Spell Card[/font][/size] [size=3][font=tahoma,geneva,sans-serif]During your Standby Phase increase your Life Points by an amount equal to the total amount of stars of "Clear" monsters on your field x100. During the End Phase of a turn this effect was used, you can send this card to the graveyard to place 1 "Clear World" from your deck or graveyard to your hand.[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Name: Capricious Hearts[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Type: Spell Card[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Select up to 3 monsters on the field and declare 2 Attributes. Those monsters now become the Attributes you declare.[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Name: Clear Crystal Light[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Type: Quick-play Spell Card[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Activate only when "Clear World" is on the field. Tribute 1 monster on your field. Until your 2nd Standby Phase all "Clear" monsters on your field are unaffected by all spell and trap cards.[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Name: Clear Your Mind[/font][/size] Type: Spell Card Activate only when "Clear World" is on the field. Call 1 type of card (monster, spell, trap). Both players reveal the top 5 cards of their deck and add the cards of the declared type to their hand. The rest of cards are discarded to the graveyard. Name: Your Vice, Your Sin Type: Spell Card Activate only when a "Clear" monster is on the field. Choose one of these effects: 1: Destroy 1 monster on your field to destroy 1 card in your opponent's spell and trap card zone. 2: Destroy 1 card in your spell and trap card zone to destroy 1 monster on your opponent's field.[/spoiler] [size=3][font=tahoma,geneva,sans-serif][spoiler=Trap][/font][/size] [size=3][font=tahoma,geneva,sans-serif]Name: Virtuous Nebulous[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Type: Counter Trap Card[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Activate when your opponent Special Summons a monster from the Deck or Extra Deck. Discard 2 cards from your hand and take control of 2 monsters that were Special Summoned on your opponent's field. Your opponent may choose either LIGHT, EARTH, or FIRE. All monsters on your field become the chosen Attribute.[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Name: Punishment of a Broken Heart[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Type: Trap Card[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Destroy all cards on the field whose Attribute was changed. Those cards may not be summoned back to the field until your 3rd End Phase.[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Name: Heart's Clarity[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Type: Trap Card[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Tribute one Spell or Trap card on your field to activate one of the following effects: 1. Special Summon 1 monster with "Clear" in its name to your field from the Graveyard. The monster is treated as its Attribute while face up on the field. 2. Select 1 card with "Clear" in its name that is removed from play. Return that card to your hand. You may not Normal Summon this turn.[/font][/size] [size=3][font=tahoma,geneva,sans-serif]Name: Terra Field[/font][/size] Type: Continuous Trap Card Target 2 monsters on your opponent's field. Those monsters may not declare an attack. If either of those monster's leave the field destroy this card. Activate one of the following effects according to their Attribute: 1. 1 FIRE monster and 1 WATER monster: Inflict damage to your opponent equal to half the attack of the FIRE monster during their Standby Phase. Gain life points equal to the defense of the WATER monster during their End Phase. 2. 1 LIGHT monster and 1 DARK monster: During a player's Draw Phase reveal the card that is drawn. You may place that card at the bottom of the owner's deck and draw another card. 3. 1 WIND monster and 1 EARTH monster: Once during your turn choose either to switch the ATK and DEF or the battle position of a monster on your opponent's field. [font=tahoma,geneva,sans-serif][size=3]Name: Obscure Reflection[/size][/font] Type: Counter Trap Card Activate when your opponent declares an attack on a "Clear" monster. Battle Damage you would receive becomes 0. All "Clear" monsters that were attacked this turn gain 500 attack and defense points at the End Phase of this turn. "Clear" monsters that were attacked this turn are now treated as the Attribute written on the card. Your opponent's monsters that attacked this turn are treated as having no Attribute.[/spoiler] [font=tahoma,geneva,sans-serif][color=#800000]Now let's end.[/color][/font] Link to comment
Nine Breaker Posted August 12, 2011 Author Report Share Posted August 12, 2011 [color=#800000][font=tahoma,geneva,sans-serif]Updated:[/font][/color] [color=#800000][font=tahoma,geneva,sans-serif]Clear Hate Sylph[/font][/color] [color=#800000][font=tahoma,geneva,sans-serif]Clear Desire Lilim[/font][/color] [color=#800000][font=tahoma,geneva,sans-serif]Clear Cockatrice of Despair[/font][/color] [color=#800000][font=tahoma,geneva,sans-serif]Clear Crystal Light[/font][/color] [color=#800000][font=tahoma,geneva,sans-serif]Heart's Clarity[/font][/color] Link to comment
Nine Breaker Posted August 16, 2011 Author Report Share Posted August 16, 2011 [color=#800000][font=tahoma,geneva,sans-serif]Update:[/font][/color] [color=#800000][font=tahoma,geneva,sans-serif]And this is how we end.[/font][/color] [color=#800000][font=tahoma,geneva,sans-serif]*Gnome of Clear Inertia[/font][/color] [color=#800000][font=tahoma,geneva,sans-serif]*Clear Fury Salamander[/font][/color] [color=#800000][font=tahoma,geneva,sans-serif]*Law, The Clear Falsehood[/font][/color] [color=#800000][font=tahoma,geneva,sans-serif]*Grand Element Homunculus[/font][/color] [color=#800000][font=tahoma,geneva,sans-serif]*Clear Your Mind[/font][/color] [color=#800000][font=tahoma,geneva,sans-serif]*Your Vice, Your Sin[/font][/color] [color=#800000][font=tahoma,geneva,sans-serif]*Terra Field[/font][/color] [color=#800000][font=tahoma,geneva,sans-serif]*Obscure Reflection[/font][/color] Link to comment
T3RA PROWL3R Posted August 17, 2011 Report Share Posted August 17, 2011 What's with the " stuff in Clear Crystal Light? Link to comment
Nine Breaker Posted August 20, 2011 Author Report Share Posted August 20, 2011 [font=tahoma,geneva,sans-serif][color=#800000]Thanks for telling me. Something messed up with my format when posting. I think I got them all. Also:[/color][/font] [font=tahoma,geneva,sans-serif][color=#800000]Clear Desire Lilim[/color][/font] [font=tahoma,geneva,sans-serif][color=#800000]Gnome of Clear Inert[/color][/font] [font=tahoma,geneva,sans-serif][color=#800000]Law, the Clear Falsehood[/color][/font] [font=tahoma,geneva,sans-serif][color=#800000]Grand Element Homunculus[/color][/font] [font=tahoma,geneva,sans-serif][color=#800000]Capricious Hearts[/color][/font] [font=tahoma,geneva,sans-serif][color=#800000]Obscure Reflection[/color][/font] [font=tahoma,geneva,sans-serif][color=#800000]slightly tweaked in wording or effect [/color][/font] Link to comment
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