meatsheild41 Posted August 11, 2011 Report Share Posted August 11, 2011 So I know what you're thinking, either "Oh God, not more..." or "It's about freakin' time," but I'm bringing back the D-Heroes cause they don't get enough credit compared to E-Heroes. I'm also working on some pics so I can post them as cards (yay!!). So without further a due, I give you the new D-Heroes. Please rate and comment. Thanks Monsters: Destiny Hero - Doom Edge Dark/Level 9/Warrior/Effect This card requires 3 Tributes in order to be Normal Summoned or Set. This card cannot be Special Summoned until it is first sent from the field to the Graveyard. When this card attacks a defense position monster with an ATK higher than the DEF of the attack target, inflict the difference as battle damage. Face up "Destiny Hero" monsters you control are unaffected by the effects of your opponent's Trap Cards. ATK/2900 DEF/2800 Destiny Hero - Jackknife Dark/Level 4/Warrior/Effect While you control another face up "Destiny Hero" monster with a different name, this card can attack 1 extra monster your opponent controls for each face up "Destiny Hero" monster you control (except "Destiny Hero - Jackknife"). ATK/1800 DEF/0 Destiny Hero - Wanderer Dark/Level 4/Warrior/Effect This card cannot be Special Summoned from the Graveyard. When this card is removed from play, you can Special Summon it at the End Phase of the turn. When this card attacks a monster, after damage calculation, you can return the attack target to the top of your opponents deck and inflict damage equal to half this card's original ATK. In this case, this card is changed to defense position at the end of the Battle Phase. ATK/1600 DEF/200 Destiny Hero - Solace Dark/Level 4/Warrior/Effect Once per turn, if this card were to be destroyed by battle, it is not (damage is applied normally). Once per turn, during your Standby Phase, you can return 1 "Destiny Hero" monster from your Graveyard to your hand. ATK/1500 DEF/700 Destiny Hero - Solitude Dark/Level 3/Warrior/Effect This card cannot be Special Summoned. While this is the only monster on your side of the field, this card cannot be destroyed by battle. In addition, if this is the only card you control, this card's original ATK is doubled. When this card is destroyed by your opponent's card effect, it is removed from play. ATK/1300 DEF/0 Destiny Hero - Dodge Girl Dark/Level 3/Warrior/Effect Once, during each of your opponent's Battle Phases, you can select and activate 1 of the following: If this card is selected as an attack target while it is in attack position, you can change it to a direct attack instead. OR If this card is in face up attack position, if a face up "Destiny Hero" Monster is selected as an attack target, you can switch the attack target to this card. ATK/600 DEF/600 Destiny Hero - Vengeance Dark/Level 2/Warrior/Effect During your opponent's Battle Phase, if a "Destiny Hero" Monster you control was destroyed in battle, you can discard this card from hand to destroy the Monster that destroyed your "Destiny Hero." You cannot use this effect if you already used the effect of another "Destiny Hero - Vengeance" this turn. ATK/100 DEF/200 Destiny Hero - Charger Dark/Level 4/Warrior/Effect This card's ATK cannot be increased except by its own effect. When this card declares an attack, roll a six sided dice. Increase this card's ATK by 500 x the result of the dice roll until the end of the damage step. If the result is 6, destroy this card at the end of the Battle Phase. ATK/0 DEF/0 Destiny Hero - Gainer Dark/Level 6/Warrior/Effect This card cannot be Special Summoned. This card's original ATK is equal to double the original ATK of the Monster used to Tribute Summon this card. ATK/? DEF/0 Destiny Hero - Burnout Dark/Level 7/Warrior/Fusion/Effect "Destiny Hero - Dasher" + 1 FIRE Monster A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK of this card is equal to the combined ATK of the Fusion Material Monster's used to Fusion Summon this card. When this card declares an attack, you can inflict damage to your opponent's Life Points equal to the Level of the attack target x200. In this case, this card is switched to defense position at the end of the Battle Phase. ATK/? DEF/1500 Destiny End Isolation Dark/Level 10/Warrior/Fusion/Effect "Destiny Hero - Solace" + "Destiny Hero - Solitude" This card cannot be Special Summoned except by Fusion Summon. A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. When this card is Fusion Summoned, destroy all other cards on your side of the field, then add D Counters to this card equal to the number of cards destroyed by this effect. Every time this card would be removed from the field, remove 1 D-Counter from this card instead. While there are no D-Counters on this card, it is removed from play. ATK/3900 DEF/3400 Destiny End Over-Gainer Dark/Level 10/Warrior/Fusion/Effect "Destiny Hero - Gainer" + 1 other "Destiny Hero" Monster (except "Destiny Hero - Gainer") A Fusion Summon of this card can only be conducted using the above Fusion Material Monsters while they are on your side of the field. This card's original ATK is equal to the combined original ATK of the Fusion Material Monsters used to Summon this card. When this card declares an attack, you can increase this this card's ATK by half the ATK of the attack target. If this card is changed to Defense Position, it is destroyed. ATK/? DEF/0 Spells: D - Fusion Spell Card Remove from play, from your side of the field or Graveyard, Fusion Material Monsters listed on a "Destiny Hero" or "Destiny End" Fusion Monster to Special that Monster (this is treated as a Fusion Summon). Solace In Solitude Spell Card You can remove from play 1 "Destiny Hero - Solace" and 1 "Destiny Hero - Solitude" from your Hand or Graveyard to Special Summon 1 "Destiny End Isolation" from your Extra Deck (this is treated as a Fusion Summon). The Summoned Monster cannot be targeted by card effects until the end of the turn. Destiny's Fortune Spell Card You can only activate this card by discarding 1 Level 8 or higher "Destiny Hero" monster while you control 1 face up Level 3 or lower "Destiny Hero" Monster. Draw 2 cards. D - Guise Spell Card Select 1 face-up "Destiny HERO" monster you control. That monster's name is treated as 1 "Destiny HERO" monster in your Graveyard and gains its effect(s) until the end of the turn. Traps: D - Dodge Trap Card You can only activate this card when your opponent declares an attack against a "Destiny Hero" Monster you control while it is in Attack Position. Switch the attack target to Defense Position and change the attack to a direct attack to your Life Points (battle damage is halved). You can return this card to the top of your deck during your next Standby Phase by removing from play 1 "Destiny Hero" Monster in your Graveyard. D - Wrath Trap Card/Counter You can only activate this card when your opponent activates a card effect that targets 1 face up "Destiny Hero" Monster you control. Negate the activation of the card and destroy it. D - Passing Trap Pay half your Life Points. Special Summon 1 "Destiny HERO" monster from your hand or Graveyard (ignoring Summoning conditions). The ATK of the Summoned Monster is doubled. The Summoned Monster is unaffected by your opponent's card effects and cannot be destroyed by battle, and any Battle Damage you receive this turn is reduced to 0. Banish the Summoned Monster at the end of the turn. Link to comment
meatsheild41 Posted August 12, 2011 Author Report Share Posted August 12, 2011 ...hello, is anyone out there? Link to comment
meatsheild41 Posted August 12, 2011 Author Report Share Posted August 12, 2011 Just added some support cards (2 Spells and 1 Trap). Link to comment
JordanPark24 Posted August 12, 2011 Report Share Posted August 12, 2011 I love the Destiny Heroes! I'd love to see more support for them like this :3 I love them all! Link to comment
meatsheild41 Posted August 12, 2011 Author Report Share Posted August 12, 2011 Aw thanks man, glad to see another fan of D-Heroes XD Link to comment
meatsheild41 Posted August 12, 2011 Author Report Share Posted August 12, 2011 Added D-Wrath (it's a Trap). Link to comment
meatsheild41 Posted August 12, 2011 Author Report Share Posted August 12, 2011 Added 2 more monsters: D-Hero Gainer and Destiny End Over-Gainer (I wonder if they're related) Link to comment
Squidward Tentacles Posted August 12, 2011 Report Share Posted August 12, 2011 first off, you should probably know that it's "HERO" now, I'll add some ocg fixes later, but i have to go. Anyway, the concepts seem pretty good. Link to comment
meatsheild41 Posted August 13, 2011 Author Report Share Posted August 13, 2011 Edit:Destiny End Over-Gainer Link to comment
Archelaus Posted August 14, 2011 Report Share Posted August 14, 2011 Solace in Solitude is too OP'ed. Link to comment
meatsheild41 Posted August 14, 2011 Author Report Share Posted August 14, 2011 [quote name='Archelaus' timestamp='1313309944' post='5441592'] Solace in Solitude is too OP'ed. [/quote] Ok, would you like to explain, maybe give suggestions? Link to comment
Archelaus Posted August 14, 2011 Report Share Posted August 14, 2011 [quote name='meatsheild41' timestamp='1313331457' post='5441851'] Ok, would you like to explain, maybe give suggestions? [/quote] You can remove from play 1 "Destiny Hero - Solace" and 1 "Destiny Hero - Solitude" from your [b]Deck or Graveyard[/b] to Special Summon 1 "Destiny End Isolation" from your Extra Deck (this is treated as a Fusion Summon). The Summoned Monster cannot be targeted by card effects until the end of the turn. Wow, a free 3900 ATK beatstick from nowhere. I't's better to just remove SOlace in Solitude as it is the problem card. BTW, try and learn the new OCG. Link to comment
meatsheild41 Posted August 14, 2011 Author Report Share Posted August 14, 2011 [quote name='Archelaus' timestamp='1313331977' post='5441866'] You can remove from play 1 "Destiny Hero - Solace" and 1 "Destiny Hero - Solitude" from your [b]Deck or Graveyard[/b] to Special Summon 1 "Destiny End Isolation" from your Extra Deck (this is treated as a Fusion Summon). The Summoned Monster cannot be targeted by card effects until the end of the turn. Wow, a free 3900 ATK beatstick from nowhere. I't's better to just remove SOlace in Solitude as it is the problem card. BTW, try and learn the new OCG. [/quote] Yea a 3900 beat stick who wipes your field out and eventually gets rid of himself, I don't know about you, but I'd be targeting that dude with any card that could get rid of it. Oh and there's a card out there called Cyber Dark Impact which removes from play the 3 Cyberdarks from your hand, deck, or graveyard to summon Cybercark Dragon. I'll double check on that card if you want, but I'm pretty sure that's what it does. I'll review Solace in Solitude, and I'll take your opinion into account. As for the new OCG, everyone learns at there own pace. Thank you for the constructive criticism.My bad on Cyberdark Impact, it returns them from your hand, field, or graveyard to your deck, then Summons Cyberdark Dragon. Sorry for bad info. Link to comment
meatsheild41 Posted August 16, 2011 Author Report Share Posted August 16, 2011 Added D-Hero Charger and Vengeance Link to comment
duel tester Posted August 16, 2011 Report Share Posted August 16, 2011 these are cool in all but i think a better draw engine for the D HEROS to make up for the baning of destiny draw would be a good card to make. Got any ideas??? Link to comment
meatsheild41 Posted August 16, 2011 Author Report Share Posted August 16, 2011 [quote name='duel tester' timestamp='1313461836' post='5446433'] these are cool in all but i think a better draw engine for the D HEROS to make up for the baning of destiny draw would be a good card to make. Got any ideas??? [/quote] Never even thought of that, thanks, I'll see what I can do Link to comment
meatsheild41 Posted August 20, 2011 Author Report Share Posted August 20, 2011 Added Destiny's Fortune in Spells Edit: Solace in Solitude Name Change:Destiny Fusion -> D - Fusion Comment and Rate Oh and bump Link to comment
PAINTAIN GOD OF DUNDA MT. Posted August 20, 2011 Report Share Posted August 20, 2011 Its great to see somebody wants the D-Heroes to be stronger. It's pretty decent I should say. Effects are nice as well.. Too bad your 2 Level 10 fusions have a negative effect... 9/10 bro And also your avatar is making me want to play L4D2 Link to comment
meatsheild41 Posted August 20, 2011 Author Report Share Posted August 20, 2011 [quote name='✪✪✪~Star~✪✪✪' timestamp='1313799171' post='5456085'] Its great to see somebody wants the D-Heroes to be stronger. It's pretty decent I should say. Effects are nice as well.. Too bad your 2 Level 10 fusions have a negative effect... 9/10 bro And also your avatar is making me want to play L4D2 [/quote] Thanks for the feedback and L4D rocks XD Link to comment
meatsheild41 Posted August 30, 2011 Author Report Share Posted August 30, 2011 Haven't been able to post for awhile, but I'm finally back. Anyway... EDIT: D-Hero Burnout, D End Over-Gainer, D-Hero Wanderer, D-Hero Solace ADDED: D - Guise (Spells), D - Passing (Traps) Nice to finally be back. Bump. Link to comment
meatsheild41 Posted September 2, 2011 Author Report Share Posted September 2, 2011 yo, bump Link to comment
NumberCruncher Posted September 2, 2011 Report Share Posted September 2, 2011 I might change Jackknife to say it can attack once for each D-HERO monster [i]with a different name[/i]. Who are your characters based on, out of curiousity? Link to comment
bilaterus Posted September 3, 2011 Report Share Posted September 3, 2011 Pretty daunting to comment when the OP has such a large list of pretty well constructed cards... D - Fusion looks a bit plain, perhaps give it another effect to differentiate it from its counterparts? D - Passing looks overpowered to me. Bear in mind it can be used in your turn as well...I know I would happily take an invincible D hero from the grave with well over 4000 atk just for one turn. Maybe it should reduce the damage your opponent takes instead? D - Guise looks extremely easy to abuse...dump plasma or anything really big and copy it with this. Coupled with how easy it is to dump them. maybe it shouldn't gain the effects of the monster? Wanderer could specify where it has to be removed from play from. Jacknife's effect is a little wordy and confusing. it could read: 'This card can attack a number of monsters your opponent controls up to the number of Destiny HERO monsters you control with different names.' It does have a pretty fair attack, for a multi attacker. Beats Asura Priest and that's a spirit monster. Then again, I do have a tendency to weaken every card I see lol. Overall, a lot of nice stuff in there which I would certainly like to try out. Burnout seems pretty creative too. See sig. Link to comment
meatsheild41 Posted September 4, 2011 Author Report Share Posted September 4, 2011 [quote name='NumberCruncher' timestamp='1315001580' post='5487454'] I might change Jackknife to say it can attack once for each D-HERO monster [i]with a different name[/i]. Who are your characters based on, out of curiousity? [/quote] I didn't really base them on anyone, just sorta came up with them on my own @bilaterus Thanks for feedback man, I'll make it so they're not so OP'd. As for Wanderer, it could be from anywhere, but I'll probably just make it from the field and graveyard, I'll fix Jackknife. I'm glad people are enjoying my stuff. Thanks again Link to comment
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