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New D-Heroes!!


meatsheild41

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So I know what you're thinking, either "Oh God, not more..." or "It's about freakin' time," but I'm bringing back the D-Heroes cause they don't get enough credit compared to E-Heroes. I'm also working on some pics so I can post them as cards (yay!!). So without further a due, I give you the new D-Heroes. Please rate and comment. Thanks :)

Monsters:

Destiny Hero - Doom Edge
Dark/Level 9/Warrior/Effect
This card requires 3 Tributes in order to be Normal Summoned or Set. This card cannot be Special Summoned until it is first sent from the field to the Graveyard. When this card attacks a defense position monster with an ATK higher than the DEF of the attack target, inflict the difference as battle damage. Face up "Destiny Hero" monsters you control are unaffected by the effects of your opponent's Trap Cards.
ATK/2900 DEF/2800

Destiny Hero - Jackknife
Dark/Level 4/Warrior/Effect
While you control another face up "Destiny Hero" monster with a different name, this card can attack 1 extra monster your opponent controls for each face up "Destiny Hero" monster you control (except "Destiny Hero - Jackknife").
ATK/1800 DEF/0

Destiny Hero - Wanderer
Dark/Level 4/Warrior/Effect
This card cannot be Special Summoned from the Graveyard. When this card is removed from play, you can Special Summon it at the End Phase of the turn. When this card attacks a monster, after damage calculation, you can return the attack target to the top of your opponents deck and inflict damage equal to half this card's original ATK. In this case, this card is changed to defense position at the end of the Battle Phase.
ATK/1600 DEF/200

Destiny Hero - Solace
Dark/Level 4/Warrior/Effect
Once per turn, if this card were to be destroyed by battle, it is not (damage is applied normally). Once per turn, during your Standby Phase, you can return 1 "Destiny Hero" monster from your Graveyard to your hand.
ATK/1500 DEF/700

Destiny Hero - Solitude
Dark/Level 3/Warrior/Effect
This card cannot be Special Summoned. While this is the only monster on your side of the field, this card cannot be destroyed by battle. In addition, if this is the only card you control, this card's original ATK is doubled. When this card is destroyed by your opponent's card effect, it is removed from play.
ATK/1300 DEF/0

Destiny Hero - Dodge Girl
Dark/Level 3/Warrior/Effect
Once, during each of your opponent's Battle Phases, you can select and activate 1 of the following: If this card is selected as an attack target while it is in attack position, you can change it to a direct attack instead. OR If this card is in face up attack position, if a face up "Destiny Hero" Monster is selected as an attack target, you can switch the attack target to this card.
ATK/600 DEF/600

Destiny Hero - Vengeance
Dark/Level 2/Warrior/Effect
During your opponent's Battle Phase, if a "Destiny Hero" Monster you control was destroyed in battle, you can discard this card from hand to destroy the Monster that destroyed your "Destiny Hero." You cannot use this effect if you already used the effect of another "Destiny Hero - Vengeance" this turn.
ATK/100 DEF/200

Destiny Hero - Charger
Dark/Level 4/Warrior/Effect
This card's ATK cannot be increased except by its own effect. When this card declares an attack, roll a six sided dice. Increase this card's ATK by 500 x the result of the dice roll until the end of the damage step. If the result is 6, destroy this card at the end of the Battle Phase.
ATK/0 DEF/0

Destiny Hero - Gainer
Dark/Level 6/Warrior/Effect
This card cannot be Special Summoned. This card's original ATK is equal to double the original ATK of the Monster used to Tribute Summon this card.
ATK/? DEF/0

Destiny Hero - Burnout
Dark/Level 7/Warrior/Fusion/Effect
"Destiny Hero - Dasher" + 1 FIRE Monster
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK of this card is equal to the combined ATK of the Fusion Material Monster's used to Fusion Summon this card. When this card declares an attack, you can inflict damage to your opponent's Life Points equal to the Level of the attack target x200. In this case, this card is switched to defense position at the end of the Battle Phase.
ATK/? DEF/1500

Destiny End Isolation
Dark/Level 10/Warrior/Fusion/Effect
"Destiny Hero - Solace" + "Destiny Hero - Solitude"
This card cannot be Special Summoned except by Fusion Summon. A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. When this card is Fusion Summoned, destroy all other cards on your side of the field, then add D Counters to this card equal to the number of cards destroyed by this effect. Every time this card would be removed from the field, remove 1 D-Counter from this card instead. While there are no D-Counters on this card, it is removed from play.
ATK/3900 DEF/3400

Destiny End Over-Gainer
Dark/Level 10/Warrior/Fusion/Effect
"Destiny Hero - Gainer" + 1 other "Destiny Hero" Monster (except "Destiny Hero - Gainer")
A Fusion Summon of this card can only be conducted using the above Fusion Material Monsters while they are on your side of the field. This card's original ATK is equal to the combined original ATK of the Fusion Material Monsters used to Summon this card. When this card declares an attack, you can increase this this card's ATK by half the ATK of the attack target. If this card is changed to Defense Position, it is destroyed.
ATK/? DEF/0

Spells:

D - Fusion
Spell Card
Remove from play, from your side of the field or Graveyard, Fusion Material Monsters listed on a "Destiny Hero" or "Destiny End" Fusion Monster to Special that Monster (this is treated as a Fusion Summon).

Solace In Solitude
Spell Card
You can remove from play 1 "Destiny Hero - Solace" and 1 "Destiny Hero - Solitude" from your Hand or Graveyard to Special Summon 1 "Destiny End Isolation" from your Extra Deck (this is treated as a Fusion Summon). The Summoned Monster cannot be targeted by card effects until the end of the turn.

Destiny's Fortune
Spell Card
You can only activate this card by discarding 1 Level 8 or higher "Destiny Hero" monster while you control 1 face up Level 3 or lower "Destiny Hero" Monster. Draw 2 cards.

D - Guise
Spell Card
Select 1 face-up "Destiny HERO" monster you control. That monster's name is treated as 1 "Destiny HERO" monster in your Graveyard and gains its effect(s) until the end of the turn.

Traps:

D - Dodge
Trap Card
You can only activate this card when your opponent declares an attack against a "Destiny Hero" Monster you control while it is in Attack Position. Switch the attack target to Defense Position and change the attack to a direct attack to your Life Points (battle damage is halved). You can return this card to the top of your deck during your next Standby Phase by removing from play 1 "Destiny Hero" Monster in your Graveyard.

D - Wrath
Trap Card/Counter
You can only activate this card when your opponent activates a card effect that targets 1 face up "Destiny Hero" Monster you control. Negate the activation of the card and destroy it.

D - Passing
Trap
Pay half your Life Points. Special Summon 1 "Destiny HERO" monster from your hand or Graveyard (ignoring Summoning conditions). The ATK of the Summoned Monster is doubled. The Summoned Monster is unaffected by your opponent's card effects and cannot be destroyed by battle, and any Battle Damage you receive this turn is reduced to 0. Banish the Summoned Monster at the end of the turn.

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[quote name='meatsheild41' timestamp='1313331457' post='5441851']
Ok, would you like to explain, maybe give suggestions?
[/quote]

You can remove from play 1 "Destiny Hero - Solace" and 1 "Destiny Hero - Solitude" from your [b]Deck or Graveyard[/b] to Special Summon 1 "Destiny End Isolation" from your Extra Deck (this is treated as a Fusion Summon). The Summoned Monster cannot be targeted by card effects until the end of the turn.

Wow, a free 3900 ATK beatstick from nowhere.

I't's better to just remove SOlace in Solitude as it is the problem card.

BTW, try and learn the new OCG.

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[quote name='Archelaus' timestamp='1313331977' post='5441866']

You can remove from play 1 "Destiny Hero - Solace" and 1 "Destiny Hero - Solitude" from your [b]Deck or Graveyard[/b] to Special Summon 1 "Destiny End Isolation" from your Extra Deck (this is treated as a Fusion Summon). The Summoned Monster cannot be targeted by card effects until the end of the turn.

Wow, a free 3900 ATK beatstick from nowhere.

I't's better to just remove SOlace in Solitude as it is the problem card.

BTW, try and learn the new OCG.
[/quote]
Yea a 3900 beat stick who wipes your field out and eventually gets rid of himself, I don't know about you, but I'd be targeting that dude with any card that could get rid of it. Oh and there's a card out there called Cyber Dark Impact which removes from play the 3 Cyberdarks from your hand, deck, or graveyard to summon Cybercark Dragon. I'll double check on that card if you want, but I'm pretty sure that's what it does. I'll review Solace in Solitude, and I'll take your opinion into account.
As for the new OCG, everyone learns at there own pace.
Thank you for the constructive criticism.

My bad on Cyberdark Impact, it returns them from your hand, field, or graveyard to your deck, then Summons Cyberdark Dragon. Sorry for bad info.

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[quote name='✪✪✪~Star~✪✪✪' timestamp='1313799171' post='5456085']
Its great to see somebody wants the D-Heroes to be stronger.

It's pretty decent I should say. Effects are nice as well..
Too bad your 2 Level 10 fusions have a negative effect...
9/10 bro :D
And also your avatar is making me want to play L4D2
[/quote]
Thanks for the feedback and L4D rocks XD

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  • 2 weeks later...

Pretty daunting to comment when the OP has such a large list of pretty well constructed cards...

D - Fusion looks a bit plain, perhaps give it another effect to differentiate it from its counterparts?

D - Passing looks overpowered to me. Bear in mind it can be used in your turn as well...I know I would happily take an invincible D hero from the grave with well over 4000 atk just for one turn. Maybe it should reduce the damage your opponent takes instead?

D - Guise looks extremely easy to abuse...dump plasma or anything really big and copy it with this. Coupled with how easy it is to dump them. maybe it shouldn't gain the effects of the monster?

Wanderer could specify where it has to be removed from play from.

Jacknife's effect is a little wordy and confusing. it could read: 'This card can attack a number of monsters your opponent controls up to the number of Destiny HERO monsters you control with different names.' It does have a pretty fair attack, for a multi attacker. Beats Asura Priest and that's a spirit monster. Then again, I do have a tendency to weaken every card I see lol.

Overall, a lot of nice stuff in there which I would certainly like to try out. Burnout seems pretty creative too. See sig.

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[quote name='NumberCruncher' timestamp='1315001580' post='5487454']
I might change Jackknife to say it can attack once for each D-HERO monster [i]with a different name[/i].

Who are your characters based on, out of curiousity?
[/quote]

I didn't really base them on anyone, just sorta came up with them on my own


@bilaterus

Thanks for feedback man, I'll make it so they're not so OP'd. As for Wanderer, it could be from anywhere, but I'll probably just make it from the field and graveyard, I'll fix Jackknife. I'm glad people are enjoying my stuff. Thanks again :D

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