Cobax Posted August 11, 2011 Report Share Posted August 11, 2011 This deck is design to control the duel in the owner of the deck advantage, if the cards where played right. Trap Computer Error Trap/Counter This card can only be activate if your opponent activate a card effect that Banish card or card(s). By sending 1 monster that includes "CyberArmy" in it card name from your deck to the graveyard, negate the activation and effect of that card and destroy it. Cyber Virus Tribute 1 monster on your side of the field to the graveyard. Check all monsters your opponent control, your opponent's hand, and all cards they draw(This effect remains Active until the end of your opponent 3rd End Phase after this activation). Destroy all monster with an ATK equal to or greater then the monster you tribute for this effect. (You cannot tribute a monster with an ATK of 0). CyberSpace Fire Wall Trap/Continuous As long you control a face-up monster(s). None of your opponent's monster with an ATK equal to or less than the Monster with highest ATK on your side of the field. Hack and Retrieve Trap/Continuous As long this card remains face-up on the field, the effect's of decreasing your life points(except by paying life points to increase or decrease a monsters aTK and Def or battle damage.) is negated and change to increasing the same amount to your life points. That includes of an effect of a card decreasing your Life points by half is negated and change to increase your life point by double Hacking and Redirecting Trap/Continuous Activate only if a card control by your opponent activate a card effect that make you discard a card or card(s) from your hand. Your opponent discard a card or card(s) from their hand instead of you. Also if a card effect that make both players to discard card(s) from their hand, both players hand is discarded except you. Spell Computer Back-Up file Spell/Quick Activate only if your opponent destroy or negate 1 Spell or Trap card from your side of the field. select the card that would be destroy or negate. This card gains the effect of that card you selected. (This card effect cannot be negated by any other cards effect.) Cyber Bug Spell/Quick Special Summon as many Cyber Bug tokens (Machine-type/Light/Level 2/ATK 200/DEF 200) as possible on your side of the field in defense position. When an "Cyber Bug Token" is destroy by battle, inflict damage to your opponets life point equal of the ATK of the Monster That destroys a "Cyber Bug Token" as a Result of Battle Cyber Decoy Spell If this Face-down card was destroy by a card effect. Destroy 1 monster on your opponent side of the field and special summon a token with the same (Name/ATK/DEF/Level/Attribute/ and Type) of the destroy monster(if you destroy a monster with an effect, that token gains the same effect of the monster that was destroy by this effect). Cyber Turret Spell/Continuous As long this card remains on the field. By paying 500 from your life-Points, destroy 1 monster on your opponent side of the field(unless your opponent pay 1000 of their life-Points). You cannot activate this card effect if your opponent Life-Points are 3000 or less. Cyber Reprogram spell/Equip Take control 1 monster from your opponent side of the field and equip it with this card. The name of the monster you now control is also treat "CyberArmy" in its card name. Downloading Upgrade spell Send 1 face-up CyberArmy Dragon Cannon (any LV) from your side of the field to graveyard and special summon the next CyberArmy Dragon Cannon (LV) from your extra deck that is written in the card text of the Fusion monster, Ignoring the summon condition. (This Special summon is treated as fusion Fusion Summon). Monster CyberArmy Girl Light Level 3 [Warrior] A Female Cyber warrior can use her two Cyber blades and can easily destroy any intruder in Cyberspace (ATK/ 1200 DEF/ 1200) CyberArmy Defender Light Level 4 [Warrior/Effect] You can banish this card from your deck, Hand, Graveyard, or on your side of the field. If you do, any damage you take is 0 and your monsters are not destroy. You can activate this effect any turn. (ATK/ 1600 DEF/ 1400) CyberArmy Satellite Cannon Light Level 9 [Machine/Effect] The original ATK of this card are each equal 100x the number of cards in your graveyard that have "CyberArmy" in its card name or written in a card text(This card ATK does not increase if there is a card that have CyberArmy in its card name and in its text on it). (ATK/ ? DEF/ 1000) CyberArmy Dragon Cannon LV 2 Light Level 2 [Machine/Effect] If this card is Normal Summon, Flip Summon, or Special Summon. You can select 1 level 4 or lower monster that includes "CyberArmy" in its card name from your deck to your hand. Your deck is then shuffle. (ATK/ 800 DEF/ 450) CyberArmy Dragon Proto Type Cannon Light Level 2 [Machine/Gemini] This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have be treated as an effect Monster with this effect: •This face-up card's name is treated as "CyberArmy Dragon LV2" (ATK/ 300 DEF/ 100) CyberArmy Snake Light Level 3 [Machine/Effect] (If this card is Normal Summon, or Special Summon). You can Special Summon 1 CyberArmy Snake from your hand. (ATK/ 1100 DEF/ 1100) CyberArmy Warror Light Level 3 [Warrior/Tuner] You can only activate this card effect during your battle phase. By sending this card from your side of the field to the graveyard. Double the ATK of all face-up monsters on your side of the field that includes "CyberArmy" in its card name until the end of your turn by placing all monster that were affected by this effect face-down Defeanse Position. (ATK/ 600 DEF/ 2000) Extra Deck CyberArmy Juggernaut Earth Level 7 [Warrior/Synchro/Effect] CyberArmy Warrior+ 1 or more non-tuner monster. If this card is card is syncro summon. Destroy all cards except this card to the the graveyard and place 5 counters (max 5) on this card. As long this card remains face-up on the field. You cannot Normal Summon, Flip Summon, or special Summon other monster. This card cannot be destroy by battle or by effect of a card. If this card battle, remove 1 counter from this card. If this card battles without any counters, Destroy this card (ATK/ 2900 DEF/ 3000). CyberArmy Twin Snake Light Level 5 [Machine/Fusion/effect] CyberArmy Snake + CyberArmy Snake. This card can only be Fusion Summon by sending the adove cards from your side of the field to the graveyard. (You don't use polymerization). If this card was destroy by battle. You can destroy 1 Spell/Trap or monster and Special Summon 2 CyberArmy Snake from your Graveyard. (ATK/ 2100 DEF/ 1900) CyberArmy End Snake Light Level 7 [Machine/Fusion/Effect] CyberArmy Snake + CyberArmy + CyberArmy Snake. This card can only be Fusion Summon by sending the above cards from your side of the field to the graveyard. (you don't use Polymerization). Once per turn, this card get 1 of the following effect.[list] [*]Banish 1 trap card from your graveyard to destroy 1 Spell/Trap card. [*]Banish 1 spell card from your graveyard to destroy 1 monster. [/list] (ATK/ 3100 DEF/ 2100) CyberArmy Dragon Cannon LV4 Light Level 4 [Machine/Fusion/Effect] CyberArmy Dragon Cannon LV2 + 1 Card from your opponent hand + 1 card on your opponent side of the field. (you don't use Polymerization). This card can only be Fusion Summon by sending the above Fusion Material card to the respective owners graveyard. This card can attack your opponent life-points directly. (ATK/ 1900 DEF/ 800) CyberArmy Dragon Cannon LV 6 Light Level 6 [Machine/Fusion/Effect] CyberArmy Dragon Cannon LV 4 + 1 card from your opponent hand + 1 card on your opponent side of the field + 1 card in your hand. (you don't use polymerization). This card can only be Fusion Summon by sending the above Fusion Material cards to the respective owners graveyard. Once per Turn, by sending 1 monster from your hand to the graveyard, destroy 1 monster with an ATK Equal to or less then the monster you sent to the graveyard. (ATK/ 2400 DEF/ 1600) CyberArmy Dragon Cannon LV 8 Light Level 8 [Machine/Fusion/Effect] CyberArmy Dragon Cannon LV 6 + 1 card on your opponent side of the field + 1 card in your opponent hand + 1 card in your hand + 1 card on your side of the field. (You don't use polymerization). This card can only be Fusion Summon by sending the above Fusion Material cards to the respective owners graveyard. If this card attacks a defense position monster, inflict Piercing Battle Damage to your opponent. (ATK/ 2560 DEF/ 2350) CyberArmy Dragon Cannon LV 10 Light Level 10 [Machine/Fusion/Effect] CyberArmy Cannon LV 8 + 1 card from your opponent side of the field + 1 card from your opponent hand + 1 card from your hand + 1 card from your side of the Field. (you don't use polymerization). This card can only be Fusion Summon by sending the above the Fusion Material cards to the respective owners graveyard. When this card destroy a monster by battle and sends it to the graveyard, Inflict damage to your opponent Life-Point equal the destroy monsters battle position. (ATK/ 2850 DEF/ 2450) CyberArmy Dragon Cannon LV 12 Light Level 12 [Machine/Fusion/Effect] CyberArmy Dragon Cannon Lv 10 + 1 card from your opponent hand + 1 card from your opponent side of the field + 1 card from your opponent deck + 1 card from your hand + 1 card from your field + 1 card from your deck. This card can only be Fusion Summon by sending the above fusion material cards to the respective owners graveyard. (you don't use polymerization). This card cannot be a target(s) of spells, Trap, or effect of a monster. This card can attack twice. (ATK/ 4000 DEF/ 4000) Link to comment
Cobax Posted January 10, 2012 Author Report Share Posted January 10, 2012 well, there is a field spell i made somewhere in the realistic card forums. so here is the link to it. but i know it was made last year including this. [url="http://forum.yugiohcardmaker.net/topic/259288-cyberarmy-deck/"]http://forum.yugiohc...cyberarmy-deck/[/url] Link to comment
Cobax Posted January 27, 2012 Author Report Share Posted January 27, 2012 so, do you like any of these cards here. Link to comment
Cobax Posted February 8, 2012 Author Report Share Posted February 8, 2012 I need to come up with another CyberArmy card. but what? Link to comment
Anonymous J. Doe Posted February 8, 2012 Report Share Posted February 8, 2012 Were there deleted comments, or have you been the only replying to your post? As for another card, how about a "Cyberspace" field spell? Link to comment
Cobax Posted February 8, 2012 Author Report Share Posted February 8, 2012 well i am the only one replying my post and i did make the field spell. here is the link if in case you did not see it. but I just want to see if there is a card that anyone like. [url="http://forum.yugiohc...cyberarmy-deck/"]http://forum.yugiohc...cyberarmy-deck/[/url] Link to comment
Cobax Posted February 16, 2012 Author Report Share Posted February 16, 2012 Ok i thought up another card for this deck so here it is Cyber Search Engine Spell You can Search your deck for a card With "CyberArmy" in it's card name or written in it's card text. After that, shuffle your deck Link to comment
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