burnpsy Posted August 10, 2011 Report Share Posted August 10, 2011 A lot of these are from when I was new to YCM, and thus suck. Just warning ya. [b]Epic Failure[/b] Continuous Trap When this card is activated: Destroy this card. Pay quarter of your Life Points: target 1 card in your Deck and remove it from play; discard 1 card. At the beggining of your next Standby Phase, add the target to your hand. [b]Light Gale[/b] Spell Destroy all Spell and Trap Cards you control: Your opponent targets a number of Spell and Trap Cards equal to the number of your destroyed cards +1; Destroy the targets. Your opponent can draw 1 card. [b]Morphtronic Mathon[/b] LV4, Earth, Machine/Effect ●While in Attack Position: This card gains the effects of all face-up "Morphtronic" monsters on the field. ●While in Defense Position: Once per turn: Tribute 1 other "Morphtronic" monster you control and discard all cards in your hand; Draw a number of cards equal to the amount of cards discarded. If the tributed monster was "Morphtronic Celfon", target 2 "Morphtronic" monsters in your Graveyard: Special Summon the targets. 1500/1500 [b]Dimensional Flux[/b] Quick-Play Spell Activate only by selecting 1 face-up monster and 1 monster that is removed from play. Select and activate 1 of the following effects: ●Flip the monster on the field into face-down Defense Position. Special Summon the removed from play monster onto the side of the field of that monster's controller. ●Flip the removed from play monster face-down. Increase the ATK of the monster on the field by that monster's ATK or DEF until the End Phase. [b]Persistent Bats[/b] LV1, DARK, Winged Beast/Effect You can pay half of your Life Points to Special Summon this card from your Hand. If this card would be removed from the field, you can increase its ATK and DEF by 1000 instead. If this card’s ATK or DEF is 5000 or higher, destroy it. 0/0 [b]Suddenly Summon[/b] Quick-Play Spell Activate only by banishing a Level 4 monster and a Level 3 monster you control face-down. Special Summon 1 monster from your Deck. [b]Halt![/b] Quick-Play Spell Negate all monster effect(s) and Spell Speed 1 effects in the current chain and destroy those cards. The activation and effect of this card cannot be negated. [b]Living Stone Cannon[/b] RANK 0 Rock/Xyz/Effect 3 face-down Spell or Trap cards When this card would be removed from the field: Destroy 1 Xyz material card instead. If an Xyz material attached to this card is sent to the graveyard when its activation titming is correct: Activate that card's effect. When this card has no Xyz material: Destroy this card. 2000/2000 --- [b]Divine Paint Beast - Amarris[/b] LV1, LIGHT, Aqua/Effect When this card is Normal Summoned, send up to 3 "Divine Paint Beast" monsters from your Deck to the Graveyard. 500/1000 [b]Divine Paint Beast - Azulan[/b] LV4, LIGHT, Aqua/Effect All "Divine Paint Beast" monsters you control gain 700 ATK and 200 DEF. During your End Phase, this card's owner must pay 500 Life Points. If this card's owner does not, this card is destroyed. While this card is in your Graveyard, you can send monsters you control, along with cards in your hand and Graveyard to your Deck to Special Summon 1 "Divine Paint Beast" Fusion Monster from your Extra Deck. 1100/1000 [b]Divine Paint Beast - Cira Mlea[/b] LV4, LIGHT, Aqua/Effect Once per turn, during your Main Phase, you can return one "Divine Paint Beast" monster from your hand or Graveyard to your Deck. Until the End Phase of this turn, this monster's name is treated as that monster's name, and it gains that monster's effect(s), ATK, and DEF. If this card's name is treated as "Divine Paint Beast - Amarris", its effect activates as if it were Normal Summoned. This effect can be activated during either player's turn. 0/0 [b]Divine Paint Beast - Greenen[/b] LV5, LIGHT, Aqua/Fusion/Effect "Divine Paint Beast - Amarris" + "Divine Paint Beast - Azulan" This card can only be Special Summoned from your Fusion Deck by returning the above cards from your Hand or Graveyard to the Deck. (You do not use "Polymerization".) If you sent any of the above cards from your Graveyard to your Deck, take 500 points of damage for each monster. Once per turn, during your Main Phase, you can pay 1000 life points to take control of 1 face-down monster your opponent controls until the End Phase. The selected monster cannot change its battle position (except with a card effect), and cannot be Tributed or used for the Synchro Summon of a Synchro Monster. During your End Phase, you can remove this card from play to Special Summon 1 "Divine Paint Beast - Amarris" or "Divine Paint Beast - Azulan" from your hand. 2000/2000 [b]Divine Paint Beast - Narane[/b] LV6, LIGHT, Aqua/Fusion/Effect "Divine Paint Beast - Rojalto" + "Divine Paint Beast - Amarris" This card can only be Special Summoned from your Fusion Deck by returning the above cards from your Hand or Graveyard to the Deck. (You do not use "Polymerization".) If you sent any of the above cards from your Graveyard to your Deck, take 500 points of damage for each monster. When this card is Special Summoned, you can pay one quarter of your Life Points to destroy all cards that your opponent controls. If you activate this effect, "Divine Paint Beast" Fusion monsters on your side of the field cannot attack until the end of your opponent's next turn. During your End Phase, you can remove this card from play to Special Summon 1 "Divine Paint Beast - Rojalto" or "Divine Paint Beast - Amarris" from your hand. 2400/3000 [b]Divine Paint Beast - Purpni[/b] LV6, LIGHT, Aqua/Fusion/Effect "Divine Paint Beast - Rojalto" + "Divine Paint Beast - Azulan" This card can only be Special Summoned from your Fusion Deck by returning the above cards from your Hand or Graveyard to the Deck. (You do not use "Polymerization".) If you sent any of the above cards from your Graveyard to your Deck, take 500 points of damage for each monster. Once per turn, during your Main Phase, you can pay 1000 life points to Special Summon a "Divine Paint Beast" monster from your Deck. During your End Phase, you can remove this card from play to Special Summon 1 "Divine Paint Beast - Rojalto" or "Divine Paint Beast - Azulan" from your hand. 2200/1200 [b]Divine Paint Beast - Rojalto[/b] LV2, LIGHT, Aqua/Effect If this card destroys a monster as a result of battle, you can return up to 2 cards on the field to their owner's hands. 1200/900 [b]Divine Paint Beast - Turquoiso[/b] LV7, LIGHT, Aqua/Fusion/Effect "Divine Paint Beast - Greenen" + "Divine Paint Beast - Azulan" This card can only be Special Summoned from your Fusion Deck by returning the above cards from your Hand or Graveyard to the Deck. (You do not use "Polymerization".) If you sent any of the above cards from your Graveyard to your Deck, take 500 points of damage for each monster. Once per turn, you can pay 500 Life Points to remove 1 monster your opponent controls from play. If you activate this effect, this card cannot attack until the end of your next turn. During your End Phase, you can remove this card from play to Special Summon 1 "Divine Paint Beast - Greenen" or "Divine Paint Beast - Azulan" from your hand or Extra Deck. 2500/2000 [b]Dollar Store[/b] Quick-Play Spell Special Summon 1 "Divine Paint Beast" monster from your Deck. If the monster summoned by this card's effect is "Divine Paint Beast - Amarris", its effect is activated as if it were Normal Summoned. During the End Phase of this turn, destroy the monster that was summoned with this card's effect. [b]Quick Mixture[/b] Quick-Play Spell Reveal 1 "Divine Paint Beast" Fusion Monster in your Extra Deck. Remove the Fusion Material monsters listed on the selected card in your deck from play, and Special Summon the revealed Fusion Monster from your Extra Deck. That monster's effects are negated. [b]Reflection![/b] Counter Trap When your opponent activates a card that doesn't target while you control a "Divine Paint Beast" monster, you can activate this card. If the card affects both you and your opponent, select either you or your opponent, only the chosen player is affected by the card, and all of the effects apply to that player's field, Deck, Graveyard and hand (the card's controller must still pay the cost). If the card only affects one player, it affects the player that would not have been affected instead (the card's controller must still pay the cost). [b]Refraction![/b] Counter Trap Activate only while you control a "Divine Paint Beast" monster. Change the target of an opponent's Spell Card, Trap Card, Monster Effect, or attack to an appropriate target on the opponent's side of the field. If this card is activated during your opponent's turn, the current phase ends. [b]Watercolour Studio[/b] Field Spell As long as this card is face-up on the field, the amount of Life Points which you must pay for the effect of a "Divine Paint Beast" monster becomes 50. Link to comment
.Nu-13 Posted August 14, 2011 Report Share Posted August 14, 2011 Failure is, well, a failure, but it was obviously intended to be that way :3 Although Imperial Custom makes it work. Light Gale is a balanced version of Heavy Storm. I like it. Mathon is like Jace for Morphtronics. I don't think I have to explain that. For people not playing MTG: Broken like hell Flux can do some nice shenanigans. Giving your opponent a Attack Position Battle Fader in exchange for BoM is hilarious. I wonder how would Bats work with Synchros or Xyz. Other than that, it seems kinda unfair if you ask me. Suddenly Summon... is it just me, or you added the "face-down" part to avoid Tengu abuse? Giving up 2 monsters for any one seems kinda fair given the level restriction, but I can't really decide if it's broken or crap. Halt it just... amazing. Counter to Reborn, Veiler, Dark Hole etc. I can see it being mained @3 Stone Cannon requires too much effort and timing to use it well if you ask me. I can't comment on Archetype now, don't have time really. Link to comment
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